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Everything posted by CarthOnasty
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First things first: yes, this is star map related. 😉 I created new arms I'd like to try out but have no idea how to get those into the current star map model. (plc_starmap.mdl) I created them separately. So question would be, how do I replace what's in the old model with what I have created, and then how do I retain the animations?
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Oh you. Here's where I'm at thus far. I imagine this being the arms.
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Just would be cool is all. A couple things drop that could be used as upgrades before raiding the barracks room right next to it.
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Working on a thing.
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Arms, base, legs, pretty much all of it. Would it be difficult to relink the animations? I have no idea where to even start with that.
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So I've been thinking about this idea more and more. What do you think is easiest, building a new model? Or using what's already there and manipulating the structure of that?
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Be careful you don't invert your alpha channel.
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I was original playing around with punchthru back in v1 to try to get that effect actually. UVs needed work, but certainly possible now.
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How dare you. What were you thinking? Just a rebuilt model in general or redesigning the structure itself? Thanks And YES, that damn ball. Working on figuring out what to do with it actually. I really despise it.
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Finally fixed smoothgroups and UV maps.
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This is the only place that doesn't have this option past the first zone. I guess I understand story-wise, but it's suuuuuch a long run. Just me qqing, but would be nice. (without having to use warp)
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I'm not sure I know what you mean?
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Back in business.
- 180 replies
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I need a project to work on in between pazaak gui and starmap, any ideas?
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Recruit CarthOnasty mod? JK, lol.
At least in K1, I'd love to see a female equivalent of Ajuur the Hutt -- a female [human, preferably] mob-boss that host a full deathmatch contest. You can try to add an arena let's say, on a new module/s accessible from Yavin Station?
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How about creating new textures for the workplaces at the Czerka office in Telos? Perhaps adding animation to them in the process. Or improving an ugly low poly flowerbed in the Ithorian Compound. Not the most important thing in the game, but with Telos texture mods, these placebles stand out in bad way. Screenshots below.
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More than enough time.
- 180 replies
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Finally back to working on this. I lost everything so I'm starting from scratch, so give it some time. 😉
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I was gone for awhile because of stuff. But I'm back now. It's going to take some time to get back in the swing of things as I'm starting from scratch at this point (because stuff). Anyway, @DarthParametric totally nailed the Rancor Trio holograms idea I had so definitely check it out.
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I'm starting from scratch at this point (because stuff)
Brain slug sucked out all your memories about modding?
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...I'm back now.
Yo CO is in the house yo -- welcome back!
...nailed the Rancor Trio holograms idea...
Watch out. Just recently I figure out how to UVs so Star Maps 2.0 is on the radar now, lol. JK, I'm screwed even only UV-ing mesh with 4 faces.
Brain slug sucked out all your memories about modding?
Lol can't really blame him for that. Not long ago I tried to script only to find out that () is needed after GetFirstPC...
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MOD:Movie-Style Holograms For Twisted Rancor Trio Puzzle
CarthOnasty replied to DarthParametric's topic in Mod Releases
Looks really, really great. Even better than I had imagined. Awesome job. -
Movie-Style Holograms For Twisted Rancor Trio Puzzle
CarthOnasty reviewed DarthParametric's file in Mods