MobiusJedi

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Everything posted by MobiusJedi

  1. There should be no issues if you install it before K1R, as K1R appends additional dialogue to the same file. (You can reinstall K1R after replacing the dialogue.tk file, should work fine.)
  2. MobiusJedi

    KotOR 1 Restoration

    Oh, also, I've had funny things happen to my swkotor.ini file once the game was broken by a mod conflict, so I keep a clean one backed up now. You might want to look it over and make sure nothing's off.
  3. MobiusJedi

    KotOR 1 Restoration

    There is most likely a conflict with the saberhilts mod. I just played through Dantooine and had no issues with the Mandalorians (had issues with the murder mystery side quest though) or with the Matale Grounds/Melee weapons, but I also haven't installed NPC Overhaul or any hilt replacements. I have had similar issues with melee weapons disappearing on Taris, and ended up uninstalling Rece's lightsaber mod to fix the issues (that mod uses a few files in common with K1R in the override folder, so they don't play nice together). However, when you troubleshoot, you should know that if a mod breaks your game, even if you uninstall the offending mod, the issues may persist upon loading any saves which contained any of those issues. You may need to go back a save or two in order to test mod compatibility. Have you checked the install logs on any mods which mod melee weapons? If a mod skipped over files which already existed and did not modify/append them, that mod will probably conflict with whatever mod installed those files first, and if you kept the install logs and backups, you should be able to backtrack and find which mods use the same files.
  4. Never mind. A different mod happened to begin having conflicts at the exact point in the game when I installed this one.
  5. I love the option to start with dual-bladed or dual wielding, and having the choice of purple can be great if you want your character's blade to represent a transition from the dark side to the light side (just like Mace Windu!)
  6. ^Oddly enough, I'm also unable to add the vibration cell upgrade to my Prototype Vibroblade, though other upgrades still work.
  7. I'm having the same question. The patcher skipped 7 files in common with K1R. I also found an odd error log when my game crashed: "Names Differ: w_Dblsbr_003 w_dblsbr_060"
  8. This majorly conflicts with some other mod, I just don't know which one. After installing these robes, they would not stay equipped and would disappear upon loading a new area. Since uninstalling the mod, the game continues to crash when loading new areas, and I've run out of ideas to try to get it working again.