Leilukin

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Files posted by Leilukin

  1. Trask Ulgo Without Tutorials

    =Trask Ulgo Without Tutorials=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Trask Ulgo Without Tutorials.7z
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include:
    Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk.
    This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire.
    In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu.
     
    2. INSTALLATION:
    Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you want to uninstall this mod.
        
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
    ebo_m12aa.mod end_m01aa.mod end_m01ab.mod tar_m02af.mod tar_m10ac.mod Go to the Override folder in your KotOR directory, and delete k_pend_door01.ncs.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit.
    This mod is compatible with Revanator's Custom Class Items.
    This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start.
    Any other mod that modifies Trask's dialogue will likely conflict with this mod.
     
    6. PERMISSION:
    You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets.
     
    7. CREDITS:
    Fred Tetra for the KotOR Tool
    Cortisol for Holocron Toolset
    tk102 for DLG Editor
    JdNoa for DeNCS KotOR Script Decompiler
    KobaltBlu for KotOR Scripting Tool
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    7,057 downloads

       (0 reviews)

    6 comments

    Updated

  2. KotOR 1 No Gendered Dialogue from Male NPCs

    =KotOR 1 No Gendered Dialogue from Male NPCs=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1_No_Gendered_Dialogue_Male_NPCs.7z
    LATEST VERSION: 1.2
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In KotOR 1, certain male NPCs' dialogue will be different if the player character is female, by flirting with the female PC, remarking on the female PC's gender or appearance, or even scamming the female PC, while not giving such treatment to a male PC. This mod removes those gendered dialogue from male NPCs and aims to make those male NPCs interact with a female PC in the same way as with a male PC, or at least as similar as possible.
    The male NPCs affected by this mod include:
    Jordo, messager for Carth's personal quest Jergan in the Upper City Cantina on Taris Holdan in Javyar's Cantina on Taris Tanis Venn on Tatooine Viglo on Manaan Jorak Uln on Korriban In the case of Jergan, who will attempt to scam a female PC out of money, this mod removes him from the game entirely, because his dialogue to a male PC involves him referring to the PC as a man and suggesting that he is trying to get women's attention, so it will not make any sense for a female PC to get such dialogue. Additionally, unlike most of the other male NPCs affected by this mod, there is zero side quest or reward to gain from talking to Jergan at all.
    This mod has two different ways to alter Holdan and Tanis Venn:
    Edit Holdan and Tanis dialogue to prevent them from hitting on the femlae PC, while keeping their side quests. This option is for players who still want to do their side quests for the rewards. Remove Holdan and Tanis from the game entirely. This option is for players who do not mind missing out their side quests. Unfortunately, Dia and Marlena Venn also have to be removed from the game due to them heavily tied to Holdan and Tanis' side quests. The dialogue of Zax, Komad Fortuna, Dorak Quinn are edited to remove mentions to Holdan and Tanis. NOTE: This installation option is NOT compatible with non-English localizations of KotOR.  
    2. INSTALLATION:
    Extract K1_No_Gendered_Dialogue_Male_NPCs.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
    Holdan and Tanis Venn Dialogue Edit: Removes male NPCs' gendered dialogue and Jergan from the game. Holdan and Tanis Venn's side quests will still be available. Holdan and Tanis Venn Removal: Removes male NPCs' gendered dialogue, Jergan, Holdan and Tannis Venn from the game. You will no longer be able to do Holdan and Tannis Venn's side quests. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
    korr_m38ab.mod manm26aa.mod tar_m02ae.mod tar_m03ae.mod tar_m02aa.mod* tat_m17ad.mod* tat_m18aa.mod* (*Only if you installed the Holdan and Tanis Venn Removal option)
    If there is no DLG file present in your backup folder, go to the Override folder in your KotOR directory, and delete the following files:
    k_hjordo_dialog.dlg tat17_03tanis_01.dlg** tat18_10tanis_01.dlg** (**Only if you installed the Holdan and Tanis Venn Dialogue Edit option)
    If there is any DLG file present in your backup folder, cut any DLG file(s) from the backup folder, then go to the Override folder in your KotOR directory, and delete the rest of the aforementioned DLG files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    k_hjordo_dialog.dlg — Jordo's dialogue tar03_holdan031.dlg — Holdan's dialogue tat17_03tanis_01.dlg — Tanis Venn’s dialogue in the Hunting Lodge on Tatooine tat18_10tanis_01.dlg — Tanis Venn’s dialogue at the Tatooine Dune Sea man26_viglo.dlg — Viglo's dialogue kor38b_jorakuln.dlg — Jorak Uln's dialogue The Holdan and Tanis Venn Removal version of this mod may also conflict with mods that modify the following dialogue files:
    tar03_zax031.dlg — Zak's dialogue tat17_03komad_01.dlg — Komad Fortuna’s dialogue in the Hunting Lodge on Tatooine tat17_03dorak_01.dlg — Dorak Quinn’s dialogue I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1, however you will not be able to get Viglo's comment about the player character's body regardless of the player character's gender.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor and K-GFF GFF Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    65 downloads

       (0 reviews)

    1 comment

    Updated

  3. Light Side Female Saves with KOTOR 1 Community Patch and All Romances

    This is a set of KotOR 1 save files of a complete light side female Scout and Jedi Guardian playthrough, with the KOTOR 1 Community Patch (K1CP) installed, and all side quests, party member conversations and romance subplots completed.

    SAVE FILE DETAILS
    These save files consist of a 100% complete playthrough of a light side female player character with the KOTOR 1 Community Patch (K1CP) installed. All side quests are completed, including the Genoharadan quests, all party members' personal quest lines, as well as the romance subplots of Bastila (modded), Carth and Juhani.
    This set of save collection is also created with the purpose of testing party member and NPC content, including romances, in mind, so I used JCarter426's Biromantic Bastila and Pan-Galactic Flirting on top of K1CP in these saves.
    To make it easier to test mods that affect modules, I created a save immediately before entering a new area/module. In order to make it more convenient to test out different points of party member conversations and personal quest line, I also created save files before talking to party members as often as possible. Additionally, I created save files immediately before a new party member joins or a party banter is triggered.
    Class: Level 4 Scout + Level 16 Jedi Guardian
    Order of visiting the worlds:
    1. Endar Spire + Taris
    2. Dantooine
    3. Yavin
    4. Tatooine
    5. Kashyyyk - until Jolee joins
    6. Manaan - to start doing the Genoharadan quests
    7. Rest of Kashyyyk
    8. Yavin
    9. Rest of Manaan
    10. Korriban
    11. Yavin
    12. Unknown World + Star Forge

    MODS USED
    Mods I used in these save files: (Ordered by the installation order of the mods)
    1. KOTOR 1 Community Patch 1.9.2
    2. JC's Romance Enhancement: Biromantic Bastila for K1 1.2 by JCarter426
    3. JC's Romance Enhancement: Pan-Galactic Flirting for K1 1.0 by JCarter426
    4. Easy Swoop Racing by Darth333 (Installed only when doing the Manaan swoop races)

    Other mods that are shown in the screenshots that do not affect save files:
    KotOR High Resolution Menus 1.5 by ndix UR HD UI Menu Pack 1.1 by ndix UR

    452 downloads

       (1 review)

    0 comments

    Updated

  4. Human Xor Unique Look

    =Human Xor Unique Look=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Human Xor Unique Look.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod changes the KotOR 1 NPC Xor's appearance by making him a human with a unique look to make him different from other human NPCs.
    This mod is a successor to my Human Xor Restoration mod, which restores Xor's original appearance as a human in the Xbox version of KotOR 1. Human Xor Restoration has been included in the KotOR 1 Community Patch (K1CP) with my permission.
    I make mods to make Xor a human, because I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), not to mention later I found out that Xor was actually a human in the Xbox version of KotOR. I change Xor into a human, so it would be consistent with his in-game dialogue and anti-alien nature.
    Human Xor Unique Look not only changes Xor into a human, but also make him have a unique look instead of a generic NPC look like his appearance in the Xbox version of KotOR 1 and Human Xor Restoration. Therefore, this mod is for players who believe it makes more sense for Xor to be a human, while also want Xor to have a unique look to stand out from the other human NPCs.
    I made this unique look of Xor by utilizing some assets from SpaceAlex's K1 Enhancement Pack modder's resource. The pack contains a redesign for Xor, but I decided to create my own redesign of Xor, by reskinning one of the NPC textures from SpaceAlex's pack and using the male commoner head as the base for Xor's head model.
     
    2. INSTALLATION:
    Extract the Human Xor Unique Look.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide am upscaled version of the texture as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Texture" folder, drop the files into the Override folder in your directory and overwrite N_XorMiddlH.tpc when prompted.
    NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
    appearance.2da heads.2da g_xor.utc kas_xor1.utc N_XorMiddlH.mdl N_XorMiddlH.mdx N_XorMiddlH.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the aforementioned files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that change or modify Xor's head.
    If you want to use KotOR 1 Community Patch (K1CP) along with this mod, you must install this mod after K1CP to override K1CP's restoration of Xor's Xbox appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6. PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, both SpaceAlex and I should be creadited accordingly, with SpaceAlex being credited for the original assets from K1 Enhancement Pack. Do not release your mods containing modified files from my mod without my permission. Thank you.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    bead-v for MDLedit
    Fred Tetra for the KotOR Tool
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    495 downloads

       (1 review)

    6 comments

    Updated

  5. Belaya's Unique Look

    =Belaya's Unique Look=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Belaya's Unique Look.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod gives the KotOR 1 NPC Belaya a unique look, with two variants for her different appearances in the game as a Jedi and as a Sith.
    You meet Belaya when you visit Dantooine and are on your way to meet the Jedi Council. She is close to Juhani. If you choose to kill Juhani during your trials on Dantooine, Belaya will leave the Jedi Order, fall to the dark side and confront you again as a Sith at the entrance of the Korriban Sith Academy, where you will be forced to kill her.
    This unique Belaya look was created by SpaceAlex as part of the K1 Enhancement Pack, which has been released as a modder's resource. While this is not the first mod that replaces Belaya's generic NPC look, the mods I found previously made the change by reusing a female player character head, which could be awkward for players who happen to choose the same head for their character. Therefore, I decided to make SpaceAlex's redesign of Belaya into a standalone mod.
    NOTE: In order for this mod to take effect, you must load a save before visiting Dantooine for the first time, and a save before visiting the entrance area of the Korriban Sith Academy for the first time.
     
    2. INSTALLATION:
    Extract the Belaya's Unique Look.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide upscaled versions of the textures as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    NOTE: When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3. UNINSTALLATION:
    If no backup folder was created when you installed this mod, go to the Override folder in your KotOR directory, and delete the following files:
    appearance.2da heads.2da dan13_belaya.utc kor33b_belaya.utc N_BelH.mdl N_BelH.mdx N_BelH.tpc N_BelHd.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any files from the folder and paste the file in the Override folder in your KotOR directory, then delete the rest of the aforementioned files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change Belaya's head.
    This mod is compatible with KotOR 1 Community Patch (K1CP).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6. PERMISSION:
    You may use assets from this mod as part of your mod, however, SpaceAlex should be credited as the original creator of the assets, which were part of the K1 Enhancement Pack modder's resource. You may credit me for the TPC and upscaled version of the textures from this mod, but it is not necessary.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Fred Tetra for the KotOR Tool
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    808 downloads

       (1 review)

    0 comments

    Updated

  6. Juhani Dialogue Restoration

    =Juhani Dialogue Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Juhani Dialogue Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod restores Juhani's conversations with the player that are unused or easy to miss in vanilla KotOR. The conversations restored by this mod include:
    Asking Juhani about the planet you are on Asking Juhani about why she is hostile towards Canderous (available after Juhani talks about the Mandalorians' attack on the Cathar homeworld) Juhani talking about the evils on Korriban (available after you obtain the Star Map on Korriban) I recommend using this mod alongside the KOTOR 1 Community Patch (K1CP), which fixes many bugs related to Juhani's content in the game.
    Note that the KotOR 1 Restoration (K1R) mod already restores the above Juhani conversations, so if you use K1R, you do not need to install my mod. My mod is meant for players who just want to access the unused Juhani conversations without using K1R.
    Juhani also has a conversation with the player that is meant to take place on the Leviathan, but you cannot access said conversation in vanilla KotOR because you cannot talk to Juhani on the Leviathan, even if you choose her as your jailbreaker. For a mod that restores Juhani's conversation on the Leviathan, I recommend using Fair Strides' Party on the Leviathan! mod.
     
    2. INSTALLATION:
    Go to the "Installation" folder, and put the NCS files into the Override folder in your KotOR directory.
    You can choose to install only a specific component of this mod:
    For the dialogue option to ask Juhani about the planets you're on, install k_hjuh_w10.ncs. For the conversation about Juhani's hostility towards Canderous, install k_hjuh_p05.ncs. For Juhani's comments about the evils of Korriban, install k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Go to your Override folder and delete k_hjuh_w10.ncs, k_hjuh_p05.ncs, k_hjuh_p19.ncs, k_hjuh_p20.ncs and k_hjuh_p21.ncs.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify the scripts to access the following Juhani dialogue will not be compatible with this mod:
    Juhani's comments about the planet you are on Juhani's hostility towards Canderous Juhani's comments about the evils on Korriban The KotOR 1 Restoration (K1R) mod already restores the above dialogue, so if you use K1R, you do not need to install my mod.
    This mod is compatible with KOTOR 1 Community Patch (K1CP).
    This mod is compatible with Kexikus' Juhani Romance Enhancement.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    JdNoa for DeNCS KotOR Script Decompiler
    KobaltBlu for KotOR Scripting Tool
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    9,935 downloads

       (1 review)

    4 comments

    Updated

  7. KotOR 1 Improved Party Outfits

    =KotOR 1 Improved Party Outfits=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: KotOR 1 Improved Party Outfits.zip
    LATEST VERSION: 1.0.1
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod adds six new items with unique properties for each of the human and humanoid party members in KotOR 1, namely Bastila, Carth, Mission, Canderous, Juhani and Jolee. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon.
    In addition, when Carth joins your party, he will equip two of his unique blaster pistols instead of just one of them and one regular blaster pistol.
    If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you.
    This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you.
    This mod was inspired by jonathan7's Party Clothing mod. Party Clothing was also what inspired me to make my TSL Improved Party Outfits mod. I eventually decided to make my own version on the mod concept for KotOR 1 as well. I set up my mod to be installed via TSLPatcher to maximize compatibility with other mods.
     
    2. USAGE NOTES:
    For the best experience with this mod, it's recommended to have a completely new KotOR 1 playthrough.
    If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes:
    Bastila’s Robe - llk_bastrobe Canderous’s Jacket - llk_candjkt Carth’s Pilot Suit - llk_carthsuit Jolee’s Robe - llk_jolrobe Juhani’s Robe - llk_juhrobe Mission’s Jacket - llk_missjkt  
    3. INSTALLATION:
    Extract the KotOR 1 Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the .utc files of the human and humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
     
    4. UNINSTALLATION:
    Go to your Override folder, delete the .tga files starting from ia_cloths_201.tga to ia_cloths_206.tga and the .uti files with the "llk_" prefix (without the quotation marks).
    If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_bastilla.utc, p_cand.utc, p_carth.utc, p_jolee.utc, p_juhani.utc and p_mission.utc from your Override folder.
     
    5. KNOWN ISSUES:
    None currently known. If you find any other bugs or problems, please let me know.
     
    6. MOD COMPATIBILITY:
    This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor:
    p_bastilla.utc p_cand.utc p_carth.utc p_jolee.utc p_juhani.utc p_mission.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, such as Weapons of the Old Republic (WotOR) or KotOR Saber Replacement (KSR) 2022, you need to install my mod AFTER the other mod.
    If you are using KotOR 1 Community Patch (K1CP), you need to my mod AFTER K1CP.
    If you want to use both KotOR 1 Restoration (K1R) and this mod, do not install the “Juhani and Jolee Original Clothes” add-on of K1R.
    This mod is compatible with my Jolee in Unique Outfit Introduction as this mod does not affect Jolee’s introduction on Kashyyyk before he joins your party. I recommend installing both mods to maximize immersion.
    This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party.
    This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members.
     
    7. PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    8. CREDITS:
    jonathan7 for the Party Clothing mod which inspired this mod
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    760 downloads

       (0 reviews)

    1 comment

    Updated

  8. Darth Revan Texture for Star Forge Robes

    =Darth Revan Texture for Star Forge Robes=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
     
     
    AUTHOR: Leilukin
    FILE NAME: Darth Revan Texture for Star Forge Robes.zip
    LATEST VERSION: 2.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This is a simple mod that makes the Star Forge Robes have the same texture and inventory icon as Darth Revan's Robes.
    This mod was made for players who play Light Side characters but prefer the look of Darth Revan's Robes to the Star Forge Robes.
    This mod does not change the model, item description, properties or alignment restriction of the Star Forge Robes.
     
    2. INSTALLATION:
    Go to the "Installation" folder, and put ia_revan_002.tpc, PFBJ02.tpc and PMBJ02.tpc into the Override folder in your KotOR directory.
     
    3. UNINSTALLATION:
    Go to your Override folder and delete ia_revan_002.tpc, PFBJ02.tga and PMBJ02.tpc.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that change the Star Forge Robes' texture and inventory icon.
     
    6. PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, please give credit to me, and DO NOT release your mods containing modified files from my mod without my permission. Thank you.
     
    7. CREDITS:
    ndix UR for tga2tpc and tpcview
    Fred Tetra for the KotOR Tool
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,042 downloads

       (4 reviews)

    0 comments

    Updated

  9. TSL Improved Party Outfits

    =TSL Improved Party Outfits=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: TSL Improved Party Outfits.zip
    LATEST VERSION: 1.1
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod adds eight new items with unique properties and are restricted to each of the human and humanoid party members in KotOR II: TSL, including Atton, Bao-Dur, the Disciple, the Handmaiden, Kreia, Mandalore, Mira and Visas. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon and can be upgraded.
    If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you.
    This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game, especially during the sequences where you can only control the party members while the player character is not around. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you.
    The idea of this mod was inspired by jonathan7's Party Clothing mod for KotOR 1. While jonathan7 had also made a similar mod for TSL as part of the Force Fashion II mod, I don't use Force Fashion II because it is not compatible with The Sith Lords Restored Content Mod (TSLRCM). Therefore, I decided to make my own version of a similar mod for TSL that is compatible with TSLRCM.
    Technically, this mod was my first attempt at KotOR modding. However, initially this mod was only for my personal use. Now I have decided to release this to the public.
     
    2. USAGE NOTES:
    For the best experience with this mod, it's recommended to have a completely new TSL playthrough.
    If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes:
    llk_attonjkt - Atton's Ribbed Jacket llk_baodursuit - Bao-Dur's Tech Suit llk_disgarment - Disciple's Garment llk_handgarment - Handmaiden's Garment llk_kreiarobe - Kreia's Robe llk_mandarmor - Mandalore's Armor llk_mirajkt - Mira's Ballistic Mesh Jacket llk_visasrobe - Visas' Robe  
    3. INSTALLATION:
    Extract the TSL Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install TSL Improved Party Outfits.exe, point the installer to your KotOR 2 directory and let the installer do its magic.
    This mod also provides an optional file that improves Handmaiden's Robe to have the same stats as the Handmaiden's default outfit from this mod. If you want to install the improved Handmaiden's Robe, go to the "Optional - Improved Handmaiden's Robe" folder, copy a_robe_x01.uti and paste it in your Override folder.
    NOTE: If you already have the .utc files of the humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.
     
    4. UNINSTALLATION:
    Go to your Override folder, delete ia_Class9_201.tga, the .tga files starting from ia_cloths_202.tga to ia_cloths_208.tga and the .uti files with the "llk_" prefix (without the quotation marks).
    If you also installed the Improved Handmaiden's Robe from this mod, go to your Override folder and delete a_robe_x01.uti.
    If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_atton.utc, p_baodur.utc, p_disciple.utc, p_handmaiden.utc, p_kreia.utc, p_mand.utc, p_mira.utc and p_visas.utc from your Override folder.
     
    5. KNOWN ISSUES:
    When you upgrade any of the party member's outfits from this mod on the workbench, the outfit would look like a basic clothing in the workbench's interface. Unfortunately, there is nothing I can do about it since it appears to be hardcoded.
    If you find any other bugs or problems, please let me know.
     
    6. MOD COMPATIBILITY:
    This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor:
    p_atton.utc p_baodur.utc p_disciple.utc p_handmaiden.utc p_kreia.utc p_mand.utc p_mira.utc p_visas.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, you need to install my mod AFTER the other mod.
    The optional Improved Handmaiden Robe component is not compatible with any other mods that modify the .uti file of Handmaiden's Robe (a_robe_x01.uti).
    This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party.
    This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members.
     
    7. PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
    I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
     
    8. CREDITS:
    jonathan7 for the Party Clothing mod that became the inspiration of this mod
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher


    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,914 downloads

       (8 reviews)

    22 comments

    Updated

  10. Leilukin's Kreia Reskin

    =Leilukin's Kreia Reskin=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Leilukin's Kreia Reskin.zip
    LATEST VERSION: 1.2
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance.
    This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt.
    I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla.
    The size of each texture has been increased to 2048 x 2048 px.
     
    2) INSTALLATION:
    Go to the "Installation" folder. You'll see the folder contains the following files:
    CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder.
    If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted.
     
    3) UNINSTALLATION:
    Delete the aforementioned files from your Override folder.
     
    4) MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify Kreia's texture.
     
    5) PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
    I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
     
    6) CREDITS:
    Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/)
    Fred Tetra for the KotOR Tool
    ndix UR for tga2tpc
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    881 downloads

       (8 reviews)

    6 comments

    Updated

  11. Human Xor Restoration

    =Human Xor Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Human Xor Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream


    1) DESCRIPTION:
    This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
    For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
    Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
    NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
     
    2) INSTALLATION:
    Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete g_xor.utc and kas_xor1.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.



    5) MOD COMPATIBILITY:
    This mod should be compatible with any other mods that do not change Xor's appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,079 downloads

       (7 reviews)

    20 comments

    Updated

  12. Mysterious Box Music for Unknown World

    =Mysterious Box Music for Unknown World=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Mysterious Box Music for Unknown World.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    In vanilla KotOR 1, the Mysterious Box uses an ambient music that is not used anywhere else in the game, while the Unknown World uses the Sand People Enclave's ambient music for all the areas on the world outside the Temple of the Ancients.
    This mod will make the Mysterious Box's ambient music played in some areas of the Unknown World, specifically the Central Beach, North Beach, Temple Exterior and South Beach.
    This change is made because both the Mysterious Box and the Unknown World directly involve the Rakata, and to diversify the ambient music used for various areas of the Unknown World a bit.
    However, this mod does not change the ambient music of the Rakatan Settlement, the Elder Settlement and the Temple of the Ancients.
    NOTE: In order for this mod to take effect, you must use a save before visiting the Unknown World for the first time.
    Music preview:
     
    2) INSTALLATION:
    Extract the Mysterious Box Music for Unknown World.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run MBMUW Installer.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod files in the Modules folder in your KotOR directory, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any .mod files from the folder and paste the file in in the Modules folder in your KotOR directory.
    If no backup folder was created when you installed this mod, go to the Modules folder in your KotOR directory, and delete unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify the track name of the ambient music played in the Central Beach, North Beach, Temple Exterior and South Beach of the Unknown World.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Kexikus for K1 music overview spreadsheet (https://deadlystream.com/topic/5101-k1-music-overview-and-warp-code-list/)
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    674 downloads

       (1 review)

    2 comments

    Updated

  13. Jolee in Unique Outfit Introduction

    =Jolee in Unique Outfit Introduction=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Jolee in Unique Outfit Introduction.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This is a small mod that makes Jolee wear his signature robe when you meet him on Kashyyyk, before he joins your party.
    Like other party members, Jolee's outfit has a unique design if you equip him with basic clothing. Most other party members wear their signature outfits when you meet them. However, when Jolee is introduced on Kashyyyk, he wears a Jedi robe instead. This mod changes that.
    NOTE: In order for this mod to take effect, you must use a save prior to entering the Upper Shadowlands on Kashyyyk.
     
    2) INSTALLATION:
    Extract the Jolee in Unique Outfit Introduction.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install Jolee in Default Outfit Introduction.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the p_jolee001.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete p_jolee001.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste p_jolee001.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with mods that modify Jolee's armor slot on Kashyyyk before he joins you as a party member.
    However, this mod is compatible with mods that modify Jolee's armor slot when he becomes a party member, such as jonathan7's Party Clothing mod, since the game uses different files for Jolee before and after he becomes a party member (p_jolee001.utc and p_jolee.utc respectively).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,170 downloads

       (2 reviews)

    1 comment

    Submitted