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Everything posted by Leilukin
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MOD:PartySwap and Extended Enclave Compatibility Patch
Leilukin replied to Leilukin's topic in Mod Releases
EDIT: double post- 22 replies
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MOD:PartySwap and Extended Enclave Compatibility Patch
Leilukin replied to Leilukin's topic in Mod Releases
The only things I did in this update were modifying some of the dialogue of the Rebuilt Jedi Enclave sequence since those dialogue files were updated by version 2.4 of Extended Enclave. As I said, I didn't touch Kreia's endgame dialogue at all in this update, so I believe your issue with Kreia's endgame was most likely caused by some other mods you're using. Thanks for pointing that out. I didn't notice that. I upload my patch again to remove the 904.kreia.dlg from this patch.- 22 replies
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MOD:PartySwap and Extended Enclave Compatibility Patch
Leilukin replied to Leilukin's topic in Mod Releases
1: Thanks for pointing this out. I checked my files again and found out that I didn't add gender check on that line you mentioned. I've re-uploaded the patch. 2: That is strange because I didn't touch Kreia's endgame dialogue in this update at all. I had asked danil-ch about which files had been modified in version 2.4 of Extended Enclave, and according to him, 904kreia.dlg (the DLG file for Kreia's endgame dialogue) wasn't one of them. Have you tried reloading an earlier save to see if this issue still happened? In addition to TSLRCM, PartySwap, Extended Enclave and my patch, are you using any other mods? Do you use M4-78EP?- 22 replies
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Thanks for the info. I had been incredibly busy recently so I just found out that both mods had been updated. I have updated my patch. The latest change to PartySwap (Disciple's endgame dialogue with Carth/Cede) does not affect this patch at all, but my patch should now be compatible with version 2.4 of Extended Enclave.
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MOD:PartySwap and Extended Enclave Compatibility Patch
Leilukin replied to Leilukin's topic in Mod Releases
Thanks for the info. I had been incredibly busy recently so I just found out that both mods had been updated. I have updated my patch. The latest change to PartySwap (Disciple's endgame dialogue with Carth/Cede) does not affect this patch at all, but my patch should now be compatible with version 2.4 of Extended Enclave.- 22 replies
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View File Dahnis Flirt Option for Female PC =Dahnis Flirt Option for Female PC= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Dahnis Flirt Option for Female PC.7z LATEST VERSION: 1.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS! 1. DESCRIPTION: In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually. This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually. 2. INSTALLATION: Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. There are two methods to install this mod: Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION: Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. INSTRUCTIONS FOR OVERRIDE INSTALLATION: Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. 3. UNINSTALLATION: If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg. If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mod that modifies Dahnis' dialogue. This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM). 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: Fred Tetra for KotOR Tool tk102 for DLG Editor Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 11/10/2018 Category Mods TSLRCM Compatible Yes
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Version 1.1
2,142 downloads
=Dahnis Flirt Option for Female PC= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Dahnis Flirt Option for Female PC.7z LATEST VERSION: 1.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS! 1. DESCRIPTION: In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually. This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually. 2. INSTALLATION: Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. There are two methods to install this mod: Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION: Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. INSTRUCTIONS FOR OVERRIDE INSTALLATION: Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. 3. UNINSTALLATION: If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg. If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is not compatible with any other mod that modifies Dahnis' dialogue. This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM). 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: Fred Tetra for KotOR Tool tk102 for DLG Editor Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 1 comment
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Blog #91 - Set Decoration: Peragus and the Harbinger
Leilukin commented on Sith Holocron's blog entry in Sith Holocron's Blog
Another mod for Peragus I use is Malkior's Maintenance Officer Realistic Reskin (https://deadlystream.com/files/file/165-maintenance-officer-realistic-reskin/) Re: the Peragus Tweak mod, there is a bug that the corpse of the Dock Officer does not show up in the dormitories. The bug doesn't stop you from progressing the game, but if you want to get the most out of Peragus you may want to take note of that. You can PM@sEcOnDbOuToFiNsAnItY for the fix. -
When it comes to content mods like my romance mods, it would be the best if you make suggestions about content that the author might have missed only after you have actually played or tested the mod. Just because some files are not altered by the mod, it does not mean those files in the game are not affected by the changes made by the mod.
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I remembered that Disciple showing up in Khoonda if you don't recruit him when I made this mod. Did you encounter any problem of Disciple not appearing in Khoonda when you played a female Exile even when you have installed Default Installation option of my mod? In the game files, Disciple's appearance in Khoonda does not depend your character's gender. The cutscene of Disciple reporting to Carth in Khoonda should happen as long as you don't recruit him. Also, Carth only becomes the Admiral, and by extension, Disciple's superior in KotOR 2 if you set Revan as light side.
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In my experience with the DLG Editor, I cannot just straight up copy a line and then just paste it in another .dlg file. In another .dlg file, I need to manually add new entries, then enter the dialogue and other values like speaker, script condition, VO_ResRef etc. Make sure the dialogue you duplicate in another .dlg file has also included the same values as the original one you want to copy.
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- 69 comments
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Star Wars: Knights of the Old Republic: Sandral-Matale Feud Ending Guide
Leilukin posted a blog entry in Leilukin's Blog
This guide is requested by @Sith Holocron. In Star Wars: Knights of the Old Republic, there is a side quest on Dantooine named “Sandral-Matale Feud”, which you receive after you have dealt with Juhani at the grove and met the Jedi Council. This quest line revolves around a family feud between the Sandrals and the Matales, mainly between the patriarchs of each family, Nurik Sandral and Ahlan Matale. The questline will lead to a heated confrontation between Nurik and Ahlan, and there are multiple ways to resolve the questline. This guide will provide details on the different ways to resolve the Sandral-Matele feud, and how to achieve those endings. Here is the link to my Sandral-Matale Feud Ending Guide- 1 comment
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Prestige Padawans does not use the TSLPatcher, and is installed by extracting and putting files in the Override folder, so there is no install log for that mod. The script that is conflicting is named a_makejedi, which is used to give the party members Jedi classes when you train the party members to become a Jedi. In KotOR Tool, the path of the source code of the script is Kotor II > scripts.bif > Script, Source > a_makejedi.nss
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Star Wars: Knights of the Old Republic: Redeeming Bastila Guide
Leilukin commented on Leilukin's blog entry in Leilukin's Blog
Thanks for the support. I'll see what I can do about your request. -
Star Wars: Knights of the Old Republic: Redeeming Bastila Guide
Leilukin posted a blog entry in Leilukin's Blog
In Star Wars: Knights of the Old Republic, on the summit of the Temple of the Ancients at the Unknown World, you will be confronted by Bastila, who has fallen to the dark side. During the confrontation you will be provided the opportunity to determine which ending you will get, and there will be consequences of your choice there. If you choose the light side ending by rejecting Bastila's suggestion for you to reclaim the title of the Dark Lord of the Sith, you will face the fallen Bastila again in the Star Forge. Depending on your dialogue choices, you will either successfully convince Bastila to return to the light side, or you kill her if you fail to do so. This guide will provide in-depth details on how the mechanics of redeeming Bastila on the Star Forge works, and which dialogue options will give you better chance in successfully redeeming Bastila. Here is the link to my redeeming Bastila guide -
My updated version of Alternate Revan Romances mod is also hosted on KotOR 2 Nexus, actually. You'll need to reinstall KotOR 2 and the mods, and then start a new game, since the original Alternate Revan Romances messed up the globals needed to be used by TSLRCM, which could cause potentionally game-breaking issues like the one you had on Nar Shaddaa. If you don't start a new game, you may encounter more issues as you progress the game. By the way, I just updated my Atton Rand and Male Exile Romance mod recently, so if you haven't downloaded the latest version I would also suggest you download the mod again and install it.
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This bug was most likely caused by mods that modify the globalcat.2da file, and those mods somehow messed up the globalcat.2da used by TSLRCM. Of all the mods you use, the one that likely caused this issue was Alternate Revan Romances or Dustil Restoration, either by the mod themselves or the way you installed these mods. For the Alternate Revan Romances mod, did you install my updated version or the original version of the mod? You should use my updated version since my version fixed many bugs with the original mod, including game-breaking bugs like the one you're having now. For the Dustil Restoration mod, did you use the TSL Patcher to install it, or you install it manually?
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The hologram T3-M4 plays for the Exile in KotOR 2 never mentioned Bastila and Revan having any child. Nothing in KotOR 2 ever mentioned that. Only SWTOR and the Revan novel made Revan and Bastila have a child.
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New Texture of Holocrons in the Telos Secret Academy
Leilukin commented on Sith Holocron's file in Skins
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View File Mysterious Box Music for Unknown World =Mysterious Box Music for Unknown World= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Mysterious Box Music for Unknown World.zip LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1) DESCRIPTION: In vanilla KotOR 1, the Mysterious Box uses an ambient music that is not used anywhere else in the game, while the Unknown World uses the Sand People Enclave's ambient music for all the areas on the world outside the Temple of the Ancients. This mod will make the Mysterious Box's ambient music played in some areas of the Unknown World, specifically the Central Beach, North Beach, Temple Exterior and South Beach. This change is made because both the Mysterious Box and the Unknown World directly involve the Rakata, and to diversify the ambient music used for various areas of the Unknown World a bit. However, this mod does not change the ambient music of the Rakatan Settlement, the Elder Settlement and the Temple of the Ancients. NOTE: In order for this mod to take effect, you must use a save before visiting the Unknown World for the first time. Music preview: 2) INSTALLATION: Extract the Mysterious Box Music for Unknown World.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run MBMUW Installer.exe, point the installer to your KotOR directory and let the installer do its magic. NOTE: If you already have the unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod files in the Modules folder in your KotOR directory, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. 3) UNINSTALLATION: If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any .mod files from the folder and paste the file in in the Modules folder in your KotOR directory. If no backup folder was created when you installed this mod, go to the Modules folder in your KotOR directory, and delete unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod. 4) KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5) MOD COMPATIBILITY: This mod is not compatible with any other mods that modify the track name of the ambient music played in the Central Beach, North Beach, Temple Exterior and South Beach of the Unknown World. This mod is compatible with KotOR 1 Restoration (K1R). 6) PERMISSION: You may do whatever you want with this file. Credit is appreciated but not necessary. 7) CREDITS: Kexikus for K1 music overview spreadsheet (https://deadlystream.com/topic/5101-k1-music-overview-and-warp-code-list/) Fred Tetra for the KotOR Tool tk102 for K-GFF GFF Editor Stoffe for TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Leilukin Submitted 07/25/2018 Category Mods K1R Compatible Yes
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Version 1.0
734 downloads
=Mysterious Box Music for Unknown World= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Mysterious Box Music for Unknown World.zip LATEST VERSION: 1.0 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1) DESCRIPTION: In vanilla KotOR 1, the Mysterious Box uses an ambient music that is not used anywhere else in the game, while the Unknown World uses the Sand People Enclave's ambient music for all the areas on the world outside the Temple of the Ancients. This mod will make the Mysterious Box's ambient music played in some areas of the Unknown World, specifically the Central Beach, North Beach, Temple Exterior and South Beach. This change is made because both the Mysterious Box and the Unknown World directly involve the Rakata, and to diversify the ambient music used for various areas of the Unknown World a bit. However, this mod does not change the ambient music of the Rakatan Settlement, the Elder Settlement and the Temple of the Ancients. NOTE: In order for this mod to take effect, you must use a save before visiting the Unknown World for the first time. Music preview: 2) INSTALLATION: Extract the Mysterious Box Music for Unknown World.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run MBMUW Installer.exe, point the installer to your KotOR directory and let the installer do its magic. NOTE: If you already have the unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod files in the Modules folder in your KotOR directory, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod. 3) UNINSTALLATION: If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any .mod files from the folder and paste the file in in the Modules folder in your KotOR directory. If no backup folder was created when you installed this mod, go to the Modules folder in your KotOR directory, and delete unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod. 4) KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5) MOD COMPATIBILITY: This mod is not compatible with any other mods that modify the track name of the ambient music played in the Central Beach, North Beach, Temple Exterior and South Beach of the Unknown World. This mod is compatible with KotOR 1 Restoration (K1R). 6) PERMISSION: You may do whatever you want with this file. Credit is appreciated but not necessary. 7) CREDITS: Kexikus for K1 music overview spreadsheet (https://deadlystream.com/topic/5101-k1-music-overview-and-warp-code-list/) Fred Tetra for the KotOR Tool tk102 for K-GFF GFF Editor Stoffe for TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 comments
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MOD:PartySwap and Extended Enclave Compatibility Patch
Leilukin replied to Leilukin's topic in Mod Releases
This issue was actually caused by the PartySwap mod itself, not my patch. Neither Extended Enclave nor my patch modifies VIsas/Disciple's dialogue on the Ebon Hawk after the Rebuilt Jedi Enclave sequence. Your guess about Disciple failing to spawn when you played a male character was correct, however. I actually discovered the problem with making Disciple spawn after Visas's conversation when I was making my Visas Marr and Female Exile Romance mod, and later testing my Handmaiden/Disciple Romance mod with PartySwap as well. In my mods, I had to NOT trigger the cutscene of Disciple contacting Carth/Cede after Visas's conversation to avoid the issue. I must say, I'm really glad that I'm not the only one who encounter this issue. I had report this issue on the PartySwap's thread long ago, even before releasing my first mod, but there wasn't any solution. I always find it strange that I never saw anyone else reported the same issue.- 22 replies
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- 42 comments
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