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Big news: I just updated my PartySwap and Extended Enclave Compatibility Patch, since I finally figured out how to make Disciple appear on the Ebon Hawk after the player character's "death" if both Handmaiden and Disciple are recruited as party members, so players who use PartySwap would no longer miss out Disciple's dialogue during the mind-reading scene.
I solved the issue by editing the k_020ebo_enter scene used by Extended Enclave, by adding an extra check to spawn Disciple on a specific spot on the Ebon Hawk (with coordinates) if both Handmaiden and Disciple are recruited as party members. The source code of my edited scripts have been included in the compatibility patch.