Hey everyone!
Time for some more answers to your questions.
My question is what inspired you to do this work?
I can say the mod Brotherhood of the Shadow inspired me to take on this task. It showed me that a story mod can be built. Once I was able to break down how to build the game then it was a matter of taking a deep breath and taking the leap.
Will party members have their personal quests ?
We are planning to have most of the party members with personal side quests which will allow you to build or break trust with that companion and help build a connection emotionally to that party member.
Will there be any romance/love triangle with party members?
There will be some level of romance in the game. We are looking at new ways to introduce it and create that sense of love between the Pc character and a party member where it feels natural. Love triangles would be great and even the idea that maybe certain party members would have a chance to build a romance with each other instead of with the PC. This would work where the PC could encourage this romance between two party members or block it. We will know more as we start testing these ideas in game.
Will the main character be able to convert some party members to jedi/sith ?
I can say there will be one party member who could be turned into a Jedi/ or a force user. The training or converting them into force users will not be as large scale as in kotor2 mainly since this feature was at the core of the kotor story and game.
How big (filesize) do you expect the game to be ?
I can’t say the exact but last time I check it was around 1.10 gigs.
Why did you choose to start this kind of project for this particular game ? Is it stemming from the disappointment of the MMO announcement?
Actually I started this project before the announcement of the MMO. I was surprised it was going to be an MMO but in some ways it makes sense. MMO actually gave me a bit of an anchor to know what happens in the future which gave me a ceiling of what I can have happen and allow it to fit in the star wars canon universe.
Do you have fun working on this project?
Yes, the project is a lot of fun. To be able to create something that people are excited about with a team of passionate individuals is awe-inspiring. I will admit this is a challenge and in some ways a mod this size is to modding as building a MMO is to the game developer. It’s a large time consuming task but well worth it.
Yet you have already discussed a new lightsaber system. What I would like to know is what else do you plan to do to create a new gameplay experience? For example, new force powers, weapons, armor, upgrades, etc. Perhaps something more original?
We have some ideas that we are playing around with but do not know if they will make it into the game due to the function of the feature or the extra time it takes to build it.
One feature we talked about in the team that actually made it into game was the Species recognizing feature. This was speared headed by Redrob41 and with some research it is now working and in game. This will allow the writers to have certain NPCs react to the PC if they are a certain species which opens up so many possible ideas.
We are talking about Force powers but that is something that can be brought into the game toward the end since most of these abilities would be high power ones which will need to be balanced and built into the story. There is some new armor but to what extent is unknown but again these can be brought in once the game is in the later stages.
There are a good deal of ideas and other surprises we are not talking about till they are tested. You will see some cool things.
Will you have new grenades?
There are no plans for new grenades but that’s always possible.
How long will the gameplay time be?
The whole game…I can’t say but the Demo is 2 hours of gameplay and Act 1 seems to be looking longer and longer as we build it. RoR will be over 2 hours long =)
How influenced could you say you've been by games such as Dragon Age, Mass Effect, and Alpha Protocol?
I have all of those games and yes very inspiring as well as influential. I’m always looking for new features in games to play and study. I’m always finding myself studying the games I play. The latest study was Dragon Age2 and Assassin Creed Brotherhood. Great games
Will Atris make an appearance?
Atris will not be in the game.
Have you attempted to modify the flow of combat, or will it feel basically the same as K1/K2?
It will feel like kotor2. You can not touch the game engine which limits options.
Why "Revenge"? Who is Revan taking revenge on?
You will have to play to find out.
I think I read somewhere that Bastila will have a rather sizable role if Revan is set as male in RoR. Is Carth Onasi going to have a large role if Revan is set to LSF? Is he going to show up in the game at all if Revan is set to male?
Both Carth and Bastila will be in the game but Carth will only be present in kotor1 if you choose the lightside ending. Bastila will be in the game wither light or dark side ending to kotor1.
Is there any chance that you will produce a German version?
I'm not asking you to make something in German, I just mean a version of RoR that can be installed into the German K2 version without hunting every data through the language converter (which didn't work for the Jedi Temple Mod for me ~.~).
I do not know the answer to that question. I hope it will run on the non USA version of kotor2 game. When the Demo is released, I will see if there were any issues with this.
Keep the questions coming!
Logan