JasonRyder

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File Comments posted by JasonRyder

  1. K1 Lite Upgrader

       1,289    14

    Something insane happened when I installed this mod. It didn't upgrade the lite models, it just made them all disappear! Wonder what could've caused that? I do use K1R and I have the KOTOR 1 Community Patch Installed, too. 

  2. High Quality Blasters

       41,315    25

    Is there a similar mod like this for melee weapons? If so, I'd like to download it since the swords, staffs, and batons look terrible compared to the blasters now. 


  3. I don't know if this mod causes it or not, but the "Finding the HK Factory Quest" does not trigger when this mod is installed. It could be that it is incompatible. 

    Also, the "Finding the HK Factory" quest is not available to add in the Kotor Save Game editor. 

  4. [TSL] NPC Overhaul Mod

       24,055    58

    This mod is working very well! However, there are a few things I didn't like: 

     

    -Ratrin Vhek's new appearance. I would recommend swapping the new head you gave him with his original one.

     

    -The civillains in Iziz still looks like clones of each other, especially the ones that attack you after you meet Master Kavar in the Cantina. 

     

    -Master Zez-kai Ell's green robe. (Granted, I do not have your Movie-Style Jedi Master Robes mod installed. I use Shem's Prequel Style Robes mod instead.

     

    -Maybe give Kreia a lightsaber at the beginning of the game? Just an idea. 

     

    -The Sith Assassin's should wear masks, including the identical female ones that attack on the Harbinger. 

     

    -Nikko's new head. He should keep his default head since it is unique to him. 

     

    -Gegorran's new head. It doesn't suit the voice and I preferred his original one since no one else on Onderon has it. 

  5. PartySwap

       42,082    127

    One issue I found was that Disciple still refers to the male Exile as female when he's saying he wants you to train him as a Jedi. Again, this is minor, but it did sound wierd to me. 

  6. Darth Sion remake

       28,632    6

    As for a TFU version, All I would recommend adding is the bolts and the shoulder plate. Do not add the skirt/lower robes. They don't "flow" very well. 

    • Like 1
  7. [KotOR] NPC Overhaul Mod

       17,478    48

    Also, I noticed that Uthar Wynn does not wear the robe pictured in the screenshot. Instead, he wears an armored robe identical to the one the Sith Governor on Taris wears. 

    I wish there was a way to edit comments. Lasty, the two students pictured in the Sith Academy Screenshot both use the same African-American head model and are typing at nothing for some reason...

  8. [KotOR] NPC Overhaul Mod

       17,478    48

    So I kind of assume that K1R just overwrites NPC Overhaul’s modules just as well. Can’t quite blame mods that are announced to be incompatible about being incompatible, right?

    I guess, but they should be compatible and I hope the observations I provided will help them with making it so. 

  9. [KotOR] NPC Overhaul Mod

       17,478    48

    Update: I noticed the mercenaries in the Mercenary Enclave on Manaan keep their default appearances and the Echani Mercenary is not present. Also, I have a recommendation: Playable Echani . You can use the textures from this mod for the Echani NPCs on Manaan. 

     

    Okay, I'd like to record a few observations about this mod and K1R. I have noticed few to no issues. However, some NPCs do not have altered appearances or display inconsistencies: 

     

    -The Sith Soldier you meet outside your apartment on Taris does not use/drop a Sith Assault Gun and instead drops a blaster rifle.

     

    -Garouk keeps his default appearance

     

    -There are too many older male human models in the Lower City Cantina on Taris and just outside the cantina. 

     

    -The Bounty Hunters inside the Bounty office have their default appearances.

     

    -The Duelists on Taris do not wear different armors and all wear the Combat Suit. 

     

    -The Republic soldier outside the escape pod in the Undercity does not wear a Republic-style military uniform. (This really bugs me)

     

    -Black Vulkars in the Lower City and in the Vulkar base keep their default appearances. 

     

    -Lur Aka Sulas has his default appearance on Dantooine, but displays an altered appearance on the Ebon Hawk when you take him there to meet Sasha. (This really bugs me)

     

    -Handon Guild and Rickard Lussoff have their default appearances. (Handon Guild should at least have a different look because he is identical to Jon in appearance.) 

     

    -Rilka and Elise have their default appearances. 

     

    -Anchorhead tradesmen on Tatooine and Duros miners all have the same appearance(either as older black males with the same head as Nurik Sandral or the same head as Niklos). Additionally, the two Czerka miners accompanying the Mining Foreman near the sandcrawler both look the same.

     

    -The three Gammoreans on Tatooine display different appearances in the Hunting Lodge, but all look the same when they ambush you at the Accident Site. 

     

    -Tanis Venn displays wears the Zabrak Field Armor in the Hunting Lodge but wears his orange shirt and vest when encountered in the Dune Sea(I do have the Kill Marlena mod installed. Perhaps that is a factor). 

     

    -The Dark Jedi on Tatooine keep their default appearances. 

     

    -Elora keeps her default appearance. (This is the one that bugs me the most so far. She looks too young for Sunry!)

     

     

    I hope this information helps you out! 

    Also, I noticed that Uthar Wynn does not wear the robe pictured in the screenshot. Instead, he wears an armored robe identical to the one the Sith Governor on Taris wears. 


  10. For some reason, an Echani Mercenary staying at the Manaan visitor's hotel appears as a female Twi'lek similar to the one seen in this mod. Wonder what caused that? I may have installed the mod twice: once after going to Dantooine in my most recent playthough. 

  11. [KotOR] NPC Overhaul Mod

       17,478    48

    Okay, I'd like to record a few observations about this mod and K1R. I have noticed few to no issues. However, some NPCs do not have altered appearances or display inconsistencies: 

     

    -The Sith Soldier you meet outside your apartment on Taris does not use/drop a Sith Assault Gun and instead drops a blaster rifle.

     

    -Garouk keeps his default appearance

     

    -There are too many older male human models in the Lower City Cantina on Taris and just outside the cantina. 

     

    -The Bounty Hunters inside the Bounty office have their default appearances.

     

    -The Duelists on Taris do not wear different armors and all wear the Combat Suit. 

     

    -The Republic soldier outside the escape pod in the Undercity does not wear a Republic-style military uniform. (This really bugs me)

     

    -Black Vulkars in the Lower City and in the Vulkar base keep their default appearances. 

     

    -Lur Aka Sulas has his default appearance on Dantooine, but displays an altered appearance on the Ebon Hawk when you take him there to meet Sasha. (This really bugs me)

     

    -Handon Guild and Rickard Lussoff have their default appearances. (Handon Guild should at least have a different look because he is identical to Jon in appearance.) 

     

    -Rilka and Elise have their default appearances. 

     

    -Anchorhead tradesmen on Tatooine and Duros miners all have the same appearance(either as older black males with the same head as Nurik Sandral or the same head as Niklos). Additionally, the two Czerka miners accompanying the Mining Foreman near the sandcrawler both look the same.

     

    -The three Gammoreans on Tatooine display different appearances in the Hunting Lodge, but all look the same when they ambush you at the Accident Site. 

     

    -Tanis Venn displays wears the Zabrak Field Armor in the Hunting Lodge but wears his orange shirt and vest when encountered in the Dune Sea(I do have the Kill Marlena mod installed. Perhaps that is a factor). 

     

    -The Dark Jedi on Tatooine keep their default appearances. 

     

    -Elora keeps her default appearance. (This is the one that bugs me the most so far. She looks too young for Sunry!)

     

     

    I hope this information helps you out! 

    Update: I noticed the mercenaries in the Mercenary Enclave on Manaan keep their default appearances and the Echani Mercenary is not present. Also, I have a recommendation: Playable Echani . You can use the textures from this mod for the Echani NPCs on Manaan. 

  12. [KotOR] NPC Overhaul Mod

       17,478    48

    Okay, I'd like to record a few observations about this mod and K1R. I have noticed few to no issues. However, some NPCs do not have altered appearances or display inconsistencies: 

     

    -The Sith Soldier you meet outside your apartment on Taris does not use/drop a Sith Assault Gun and instead drops a blaster rifle.

     

    -Garouk keeps his default appearance

     

    -There are too many older male human models in the Lower City Cantina on Taris and just outside the cantina. 

     

    -The Bounty Hunters inside the Bounty office have their default appearances.

     

    -The Duelists on Taris do not wear different armors and all wear the Combat Suit. 

     

    -The Republic soldier outside the escape pod in the Undercity does not wear a Republic-style military uniform. (This really bugs me)

     

    -Black Vulkars in the Lower City and in the Vulkar base keep their default appearances. 

     

    -Lur Aka Sulas has his default appearance on Dantooine, but displays an altered appearance on the Ebon Hawk when you take him there to meet Sasha. (This really bugs me)

     

    -Handon Guild and Rickard Lussoff have their default appearances. (Handon Guild should at least have a different look because he is identical to Jon in appearance.) 

     

    -Rilka and Elise have their default appearances. 

     

    -Anchorhead tradesmen on Tatooine and Duros miners all have the same appearance(either as older black males with the same head as Nurik Sandral or the same head as Niklos). Additionally, the two Czerka miners accompanying the Mining Foreman near the sandcrawler both look the same.

     

    -The three Gammoreans on Tatooine display different appearances in the Hunting Lodge, but all look the same when they ambush you at the Accident Site. 

     

    -Tanis Venn displays wears the Zabrak Field Armor in the Hunting Lodge but wears his orange shirt and vest when encountered in the Dune Sea(I do have the Kill Marlena mod installed. Perhaps that is a factor). 

     

    -The Dark Jedi on Tatooine keep their default appearances. 

     

    -Elora keeps her default appearance. (This is the one that bugs me the most so far. She looks too young for Sunry!)

     

     

    I hope this information helps you out! 


  13. There's only one column. If you mean which row, at the very least the 3 rows for the player character you are using (if female these will be new Revan disguise rows added by the mod).

     

    For editing the alpha channel of the texture, you need an image editor like Photoshop/Gimp/Paint.NET/etc.

    I did look at the texture of the mod and found that on the metallic parts, a checkerboard pattern was noticeable. Maybe it's a mistake by the modder, not me. 


  14. Okay. Looks like I need to 

     

    The TGA is the texture. The TXI is the texture information that tells the game what environment map to use. The MDL/MDX is the model.

    Looks like I need to find the TXI file, but I don't see it in the mod for some reason. It's not the same as the TGA file, right? 


  15. Copy ZM_StarForgeA08.txi or other matching TXI file, rename it PMBJ02.txi and put it in the Override.

    I tried this, but it gives me a transparent texture. Also, the file for me is labled as a "Truevision TGA Image". Also, there are two files above it with similar names but they are MDL and MDX files, respectively.


  16. It is detailed in the mod description:

     

     

    Copy ZM_StarForgeA08, or whatever other texture you prefer, rename it PMBJ02 and put it in the Override folder, overwriting when prompted.

    Thank you, but for some reason the metallic chestplate and gloves are semi transparent. What did I do wrong?