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File Comments posted by JasonRyder
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Brejik did not drop the Mandalorian Blaster he was supposed to. But it might've conflicted with KSR 2022.
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10 hours ago, N-DReW25 said:Yes, if you installed an older version of the Diversity Pack and Twi'lek Diversity and saved it with the glitch that save will forever keep the bugged Bolook appearance. As DP has stated, you need to load a save from before entering the Grove to see if the Bolook patch/latest update worked.
But the latest patch SHOULD have included a conversion for most Jedi NPCs in the game which should've removed the Nemo style robes and given them the proper Jedi Robe items. Characters like Nemo would wear blue Jedi Robes whilst Bolook shouldn't be touched at all now.
To tell the truth, I'm tinkering with another mod which modifies Nemo and I've discovered that he isn't wearing the intended blue Jedi Knight Robes as he should. I was going to investigate this though this potential bug report should hopefully spur me on to fix this sooner rather than later!Thank you for the prompt reply and update to the mod! And thankfully, everything else pretty much works as intended. Only issue I had was Brejik not dropping a Mandalorian pistol. I installed KSR 2022, but IDK if that would do anything. And I used the latest version of the NPC Diversity pack. Had to look for an older version of the mod to get the Bolook patch.
Also, why replace the two Jedi walking around the Ebon Hawk with floating security droids?
Should I re-install KOTOR and my mods now that you've updated the NPC Diversity Pack? -
Doing another playthrough of KOTOR with @Leilukin's Twi'lek diversity mods, and as of now, Bolook is STILL wearing commoner clothing along with his new head. I can't find the patch to give him blue Jedi robes. Also, despite what the patch notes say, Nemo still wears his original Jedi robes.
EDIT: I found an older version of the mod and installed the Bolook patch, but Bolook still has the commoner clothing. Do I have to load a save from before I arrived on Dantooine for it to work?
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Found a strange bug. Karal Kaar's head is changed to a purple one as indented, but his body is pure white and textureless. This mod might be conflicting with
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Does Davik only wear this outfit if you install the mod prior to starting a new game? I installed it right before going to his estate and he's wearing Onderonian Clothing from another mod. I tried loading a save from before I spoke to Canderous and traveled to Davik's estate, but this didn't work. And I did install this mod AFTER the Onderon Fashion mod
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Is this mod compatible with
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And if you want to give some of Davik's guards a uniform, may I suggest using the purple combat suit in this resource:
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3 hours ago, EAF97 said:@JasonRyder @N-DReW25 as requested:
Thank you very much! And any plans to use this outfit on other NPCs? Just recolor it and you have different looks.
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11 hours ago, EAF97 said:Yeah I thought about that when making the outfit but I would think of it as perhaps a custom outfit he's wearing or even one made from an old military uniform. It gives him a "warlord" or "criminal tycoon" look that you might expect from someone not just of his profession but of his status and level of influence.
That makes sense. And also, Davik most likely fought against the Mandalorians during the Taris Siege seven years before KOTOR takes place. I could see him getting some official commendations from the Tarisian government for this.
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Somehow, EAF97 returned....with a new mod! I like this and it makes sense for Davik to wear this outfit. Also, this will go great with N-DReW25's NPC diversity mods!
Only minor nitpick is there appears to be medals on Davik's chest, making this look like a military uniform when Davik is not military.
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Good work! Looks like you just have Taris, Manaan, and Dantooine to go!
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Quote* Removed Fashion of the Old Republic and Lite of my Life installations and MERGED them with the Diverse Galaxy, when you install the Diverse Galaxy mod you shall get the complete features of the FOTOR and LOML mods as well. This means you'll have one long installation instead of 3 long installations.
Thank you! This will really streamline installation.
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If you're going to make a compatibility patch for LDR's Crashed Ship mod, does that mean the Crashed Ship mod is compatible with K1CP?
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I have a suggestion, what about giving Brejik a Black Vulkar combat suit or armor in Black Vulkar colors? redrob41's modder's resource has some you could use: Modder's Resource: Specialized Combat Suits for KotOR and TSL v1. And SpaceAlex made some armor reskins, that could work with the model.
Hope you do a "Gangs of Taris" mod to give the Black Vulkars and Hidden Beks armors in consistent color schemes. I mean, Kandon Arc even says "I see you're not wearing the Hidden Bek colors." -
I saw N-Drew's Duros: Armed and Ready mod and it got me thinking, could you make Czerka uniforms for the Duros miners on Tatooine?
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On 6/17/2023 at 10:07 PM, DarthParametric said:It's not a restoration mod, so no.
Does it restore Sharina Fizark on Dantooine? I don't think it does. So I downloaded a mod that restores her.
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3 hours ago, N-DReW25 said:Okay, still, would be cool if you or JC did something like that with the Duros.
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JC did something similar with Rodians, but he just retextured the Rodian body model to give them Czerka uniforms.
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On 6/17/2023 at 10:23 AM, N-DReW25 said:@Leilukin I have developed an optional patch which should undo my own changes, this will allow players to install your Twi'lek NPC Diversity mod without any trouble with Bolook.
On 6/17/2023 at 10:23 AM, N-DReW25 said:@Leilukin I have developed an optional patch which should undo my own changes, this will allow players to install your Twi'lek NPC Diversity mod without any trouble with Bolook.
I almost want to install the Twi'lek Diversity Mods again and try this out...but I'd have to start a new playthough.
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One small nitpick. Duros usually have a different hand structure/shape than humans. Would be great if a future update of this mod gave them Duros-shaped hands.
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20 hours ago, JCarter426 said:It is compatible with the Community Patch. I am not familiar with the other mods you are using, so I can't say what the issue is, but it should be compatible with any mods that affect the enclave area so long as it is installed after them.
Also installed KSE 2022, but that shouldn't affect it either. Neither should the Revan's Hoodless, Maskless, Flowing robes. I didn't install the fabricator on Dantooine. Still, I installed lots of mods, so any one of them could be causing an incompatibility.
EDIT: I think I found the problem. I didn't install the "JC's Jedi Tailor for K1 - Basic Installation." I only installed the "100% Brown Compatibility Patch."
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For some reason, this guy doesn't show up. I installed K1CP, K1CP Tweaks, and N-DReW25's NPC Diversity Mods so they might be incompatible. Also, Installed https://www.gamefront.com/games/knights-of-the-old-republic/file/green-grass-for-dantooine-1, a mod for Green grass on Dantooine. These shouldn't be incompatible.
Davik's Noble Vestments
in Mods
Posted
This didn't work. And I'm not using any other mods that use the Onderonian clothing.