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File Comments posted by JasonRyder
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One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them.
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Congratulations! Oh and I noticed there's four columns behind the KOTOR logo. Is it intended to be KOTOR IV? If so, where's KOTOR III?
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8 minutes ago, N-DReW25 said:If I were to make that it'd be an optional install for the Unofficial K1CP Tweak Pack as it's the K1CP mod that makes that switch.
Sounds good to me! How's progress on the KOTOR Alien Diversity Mod?
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Never thought I'd see this released! Say, would you ever considered making a mod that make's Vrook's robe red and Zhar's blue like vanilla KOTOR?
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May I ask what lightsaber mod(s) you're using in these screenshots?
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20 hours ago, EAF97 said:Since Dark Hope made an updated version of Davik's skin recently, I will likely make an updated version of this mod that accounts for the much higher quality head texture that Dark Hope gave him, and also gives the option to have Davik wearing his armor when you encounter him at the fight since there are two different files for that encounter and when you first meet him so the two mods can have more compatibility
I'll be happy if I can use N-Drew's Onderonian Fashion with this mod!
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On 7/25/2024 at 7:19 PM, EAF97 said:I may make an updated version soon
I look forward to it!
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Just now, Timbo said:I really like Melee mission with this mod. Put those points into strength and see how she does.
Will do! And I like the "Rough Crowd" feat she has now. Growing up in the Lower City would've toughend her up a bit, despite her small size.
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2 minutes ago, Timbo said:Those are just preset stats. Since most players who use mods know them game inside and out, I made them very general for people who are playing the game for the first time.
I always start with 14 Charisma.
My favorite build is:
STR 14, DEX 14 or 12, CON 10 or 12, INT 12, WIS 14, CHA 14.
As I level I put 2 points into WIS, 2 points into CHA, and 1 point somewhere else depending on the class choices.
As a Guardian or Scout this lets you beat most saves (not last two bosses though) and with equipment lets you melee everyone just fine.
Just remember your INT modifier rounds up instead of down for Skill Points so 12 INT gets you what 14 used to for skill points.
Thanks! I've played KOTOR many times, but I'm not the best at making RPG builds. And one thing I found odd in vanilla KOTOR is that Mission comes with a Vibroblade and Zaalbar comes with a Bowcaster despite them being optimized for ranged and melee combat respectively.
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1 hour ago, Moistened_Ewok said:Dump Int to 8. Boost Cha to 14. It's really good for force power DCs too when you keep your Wis at 14 to go along with it. Your party members can pick up the skill slack.
I also want to fully repair HK-47, and yes, I plan to buy items to boost my Repair skill. I'm going for a 'Canonical Revan' build using the Scout as their starting class and Guardian as their Jedi Class.
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9 hours ago, Timbo said:I'm honestly not sure. There's not an explicit changelog for that mod.
BitF currently doesn't support compatibility with other gameplay mods because it's designed to be it's own gameplay ecosystem. BitF will eventually overhaul loot, merchants, and equipment but those changes are reserved for 1.5.0 and probably won't come along for awhile yet.
Sorry.
Oh and I looked at the recommended stats for all starting classes(Scout, Scoundrel, Soldier), and Charisma is at 10. Normally, I set it higher so I can pass all the Persuade checks on Taris. Are there recommended stats for that kind of build?
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I noticed you re-uploaded this mod and several of your others. However, many of your mods are missing. Are you going to update and re-upload them too?
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8 hours ago, N-DReW25 said:Not whilst I am focusing on Kotor 1.
When I've done everything I can for K1, I'll consider making K2 parodies of my K1 work (like a TSL NPC Diversity Pack).
Understood. And you're the most active modder I've seen. Not just with releases, but with updates/bug fixes, too!
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Another great-looking mod for KOTOR! Are you planning to do an NPC Diversity Pack for TSL?
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42 minutes ago, N-DReW25 said:90% of it should work, though the problem is that one or two NPCs might have the wrong VO.
If you're willing to ignore that, then yes there is no harm in using the Alien VO mod.
I've also reached out to Ashton Scorpius to make a compatibility patch for the NPC Diversity Pack series of mods as well since they've done so for other mods.
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6 hours ago, N-DReW25 said:This bug has been fixed!
For everyone else, I've also fixed the Marl soundset bug. I've always avoided the bug because I was correct: Marl is set to the male Jedi Council soundset and he always was, however, the fixes done to the soundsets in RC-K1CP gave the male Jedi Council soundsets all the female sounds instead of the male sounds.RC-K1CP has been updated to correct that bug.
Thank you very much! I will re-install KOTOR once you finish your Czerka Mod.
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Quote* The mod is now compatible with the most recent version of K1CP.
* Added a 2nd installation that is compatible with the NPC Diversity Pack mod!
How was this not compatible with the most recent version of K1CP and your own NPC Diversity Pack mod?
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QuoteI take it you're using Kotor's in-built screenshot system? You should really find a better method of screenshotting.
On the Steam version you can press F12 and it'll take a screenshot instantly, there is no need to time it. Surely there is a 3rd party software you can use to make screenshotting easier for you.
Yes, I am using KOTOR's screenshot system. Oh and I installed two new mods that could be causing the Human Black Vulkar bug I screenshotted. NPC Alignment Fix and K1 Ported Alien VO Replacement. I doubt these mods would cause the issue since neither affect NPC appearances. Also, I did use Holopatcher instead of the included TSL Patcher for NPC Diversity Pack.
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1 hour ago, N-DReW25 said:No point, you've already shown me this.
What version of Kotor are you using? Are you using Steam?
Star Wars: The Best of PC version. It's a single disc that comes with Empire at War, too.
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9 hours ago, N-DReW25 said:I didn't think I'd be able to time it right. Do you want me to trigger the cutscene and take a screenshot of that?
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Found a strange bug. One of the Black Vulkars that's meeting with Davik's Agent in the Lower City of Taris now appears as a human wearing a combat suit. He also has the same face as Davik's Agent.
Here's a screenshot:
K1 Ported Alien VO Replacements
in Mods
Posted
Please do!