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2 NeutralAbout AxtasisN7
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I've noticed a bug with the mod. If you use this ability during any fight that gets interrupted by dialogue (such as fighting the various Jedi Masters during a DS run), it will break the encounter. The screen will fade to black but dialogue won't begin. Other than that this has worked perfectly, you just have to be careful not to use this during story critical fights.
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AxtasisN7 started following Force Zeal
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I've noticed a bug with the mod. If you use this ability during any fight that gets interrupted by dialogue (such as fighting the various Jedi Masters during a DS run), it will break the encounter. The screen will fade to black but dialogue won't begin. Other than that this has worked perfectly, you just have to be careful not to use this during story critical fights.
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That's a pain, especially since whatever compatibility issues there were also broke the armbands in BoS itself. I'm probably gonna avoid BoS in future playthroughs.
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AxtasisN7 started following MOD:Muur Talisman
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Posting my installlog for this as per your request on the comments. Also attached my spells2da and mod list incase they're of any use when it comes to figuring out what's happened. I've also noticed that aside from Call Of Aid, other arm bands added by other mods (such as two added by Brotherhood Of Shadows) also fail to work correctly, if that info is of any use. installlog.rtf spells.2da Kotor Mod List.txt
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Gotcha. I actually checked my spells 2da before and the item ability for the Talisman is in my spells.2da but the label is wrong. At 99 is item_ability_energy_shield with the impact label k_sup_bands. There are two instances of the Talisman ability in the spells 2da, both identical info aside from the labels (190 and 193). I have posted my mod list, installlog and spells2da on the forum thread if any of that info is useful to you.
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I've noticed an incompatibility with N-DReW25's "Remove Force Alignment Restrictions" mod.. If you get the tailor from this mod to change the colour of Qel Droma's robes (and presumably any other alignment restricted jedi robes), it re-applies the alignment restriction to it. Easy enough to avoid by just not changing the colours of it, just wondering if there's a way those two mods can be made to work together.
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I've noticed an incompatibility with JC's Jedi Tailor mod. If you get the tailor from that mod to change the colour of Qel Droma's robes (and presumably any other alignment restricted jedi robes), it re-applies the alignment restriction to it. Easy enough to avoid by just not changing the colours of it, just wondering if there's a way those two mods can be made to work together.
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I installed this mod after K1R. EDIT: After a mishap with mods I had to reinstall my game entirely. I skipped K1R and went for the K1 Community Patch instead. Just installed this and the item is ingame but when I equip it, I can't actually -do- anything with it. It doesn't show up in the slot on my bar where the stims and whatnot usually are.
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- 15 comments
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Does anyone have a list of all the effects that are changed/removed? I like the idea but I seem to remember this mod also removing effects that I enjoyed seeing but anywhere I see this mod it's just the same copy/pasted description from Filefront. Or is there any mod that partly does what this does? (IE, removing the weapon effects during flurry/strong/criticals)?
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I keep getting an error with the TSL patchers, keeps saying it can't actually find the modules for the Peragus levels that this mod tries to alter. Do I need to have already played the tutorial/prologue for them to appear in the files, or would it be conflicting with another mod? I have Peragus OTE, TSLRCM and Darker Peragus installed.