Hello again, Thanks for the brilliant advice! So, I can garner from the above that: if I wanted to kill two bounties in two different modules, but the only way of accessing the second module and seeing the second bounty was by killing the first, i'd have to create this scenario by placing this script below onto his OnDeath script tab within his UTC that checks the plot advancement and for the OnEnter of the second module to then be able to check for said advancement? Sorry if this seems like a strange way of looking at things haha.
I've been messing around with script generators and they are really fun to work with! I'm using: lilac souls nwn script generator-v23 + Kotor script generator 2.1b by Jmac7142 http://www.starwarsknights.com/tools.php
I've been been contemplating just how to implement the main mission, and I've decided to create a treasure room of sorts that will be filled with empty placeables to better explain them being stolen from Korriban, nothing too major but I can't think of any artefacts. I played through TSL's Korriban dialogue with Kreia to get a better idea and she does talk about gravediggers stealing artifacts and about a Tulak Hord holocron that may or may not of been discovered, which I hope to place within the mod. But can anyone think of any sith lords/sith lords items or even any cool sith artefacts, as I don't really want to be Cliche and have a full item set of each of the sith lords that were situated in Korriban (ajunta pall, naga sadow etc)
However, I have settled on the following (I don't know if they are real artefacts or not just made them up lol):
Naga Sadows crystal of despair
Tulak Hords beast spawner
Ajunta Palls medallion
Naga Sadows poison device
Marka Ragnos tome
Ancient Sith battle armor
Ancient Sith battle mask
Many thanks again!