djh269

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Everything posted by djh269

  1. Huge dose of nostalgia at the end of this episode of Star wars: Rebels! Huge.

    1. HK-47

      HK-47

      Needed more. Was weak. Stupid 20min time made it weak.

  2. http://www.freewebs.com/achilles01/fixesandtweaksk1.htm Check out extended force powers mod.
  3. It's texture is either: fx_tex_01.tga or fx_tex_15.tga or perhaps both. The issue lies with how its applied to the body, it's basically an energy shield type effect lol.
  4. Is it possible to create a waypoint within a .GIT file that isn't linked to a door or a trigger? This is for area transitioning.

    1. djh269

      djh269

      Walkways, hmmm I'm never actually looked at walkways. I want to create an area transitioning from one .mod file to another by not using a door or a trigger within the .GIT file. I'll keeping messing around with the files.

    2. bead-v

      bead-v

      But then how do you want the transition to happen? What would trigger it?

    3. djh269

      djh269

      I was questioning alternative methods other than doors or triggers, but there's nothing I could think of but them but I found an alternative solution to get around it. Waypoints are interesting though.

    4. Show next comments  72 more
  5. Cheers. Very cool idea for this mod. Did you ever think about the healing droids on Peragus? Or are they too overpowered?
  6. I get the warning below when installing:
  7. Does anybody know how to contact Lit Ridl?

  8. Was it ever explained by Bioware why Freedon Nadd's tomb became Ajunta Palls in Kotor 1?

    1. N-DReW25

      N-DReW25

      I do believe a comic was released before Kotor and it had freedan nadds tomb on Dxun and not Korriban so having him on Korriban would be a massive error.

    2. N-DReW25

      N-DReW25

      For me it appears I have at least 12 messages with this same status.

    3. djh269

      djh269

      Deleted the other 11 statuses, no idea why that happened. Ah okay, I always thought it was a separate tomb like other sith lords. You can never have too many sith tombs haha.

       

  9. Jolee's reasoning behind getting rid of the Czerka poachers is this: ""They don't respect the place. They are butchering wildlife and threatening entire species. It's getting under my skin". I merely thought he's a animal guy. Everyone loves an animal guy.
  10. It's a completely separate install folder, you don't have to install it if you don't want to. And I was going to explain the reason for them being there as it's a Zoological compound for inspection and for the animals survival and all that. The devices aren't meant for harm trust me
  11. So much hate for M4-78 EP: http://www.strawpoll.me/12463981/r

    1. djh269

      djh269

      I've been in that spot before.

    2. Sith Holocron

      Sith Holocron

      What djh269 said. I repeat: I did not make the polls.

    3. LDR

      LDR

      I get what you're trying to say. I'm sorry I completely misinterpreted everything haha.

    4. Show next comments  72 more
  12. So much hate for M4-78EP:

  13. I know buddy, I know. I must of wrote somewhere that if I do too much just tell me to stop. Haha. I even created Jolee's Kashyyk Armor earlier. I just don't know when to stop sometimes lol. But when I've done this quest (it won't be a particularly large one) and done the placeables/module reskins I'll stop and let someone else pick up and build it better. And tbh, I don't know the limitations of the title "modders resource". But this is definitely me stretching my legs for the REAL Wip project I've made in the past.
  14. I don't t know about the transparent container inventory window, I play on it with Steam?
  15. Thanks for the kind words! I'll add in a save game when I release a quest for this mod.
  16. Next update 1.4 will/might include: - I'll create a quest related to the Zoological compound, this will be done through Jolee's Butler droid. - I'll also create a quest to find an item for the droid also, this may or may not be his unused Amulet item file. - A fixed camera angle for the stolen Czerka panel (sorry about that guys and girls). - Reskins of certain placeables to match with the Kashyyk setting - I might redo the placements of the creatures or get rid of some within the Zoo. - I might try and swing a cheeky module reskin for the hut, it won't be anything special though. - I might try and make Jolee's food store/storage cellar. (a reskinned version of the module where you find the Taris sith governor).
  17. I updated the screenshot and the texture a little bit.
  18. I don't think there was an issue with the TSL icons to be honest, I guess you can use it for both games, the .tga icon file is still the same name.
  19. Just uploaded a new picture. I initially thought K1R fixed the icon problem but it turns out it doesn't.
  20. I know what you mean about the size, I have been to houses that look small on the outside but have been surprised by what's on the inside, the ship idea is a good idea. I'm planning on tinkering with the skin and making the place a little darker, I'm hoping that'll make the house look a bit more grotty and small. I did put out some "clutter" with the objects to make it look messy, but in my opinion it still does look too posh for a hut house hahaha.
  21. File Name: Gamorrean Battleaxe Icon Fix File Submitter: djh269 File Submitted: 02 Mar 2017 File Category: Mods K1R Compatible: Yes Gamorrean Battleaxe Icon Fix Author: djh269 Release Date: 02.03.2017 Installation: Drop the .tga file directly into your override. Uninstallation: Simply remove the icon from your override. Description: This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version. To get the full use of this mod, I suggest downloading the following mods: - N-DReW25's Gamorrean Battleaxe Fix 1.0 - KotOR1 Restoration (K1R) Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE Click here to download this file
  22. Version 1.1

    497 downloads

    Gamorrean Battleaxe Icon Fix Author: djh269 Release Date: 02.03.2017 Installation: Drop the .tga file directly into your override. Uninstallation: Simply remove the icon from your override. Description: This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version. To get the full use of this mod, I suggest downloading the following mods: - N-DReW25's Gamorrean Battleaxe Fix 1.0 - KotOR1 Restoration (K1R) Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  23. I've updated the mod and uploaded some extras, I hope you all like it! Any positive/negative feedback is welcome. I did think I went a tad overboard with the placeables but I reduced the amount somewhat.
  24. Huge update coming soon for Jolee's Hut (In a few hours hopefully).

    1. djh269

      djh269

      I'll be showcasing Jolee's Zoo!

    2. jc2

      jc2

      that sounds interesting!

       

    3. djh269

      djh269

      I've uploaded it, I hope you like it. Next step is creating quests with his droid butler and to change the Zoo around a little bit.