zbyl2

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Everything posted by zbyl2

  1. I know, I read back in 09 or so. And 77 pages isn't that special by the Codex standards
  2. Hahahaha what. (I do recall Windu getting a blame, and was surprised by 90SK mention here, but I wasn't sure if I remembered right so I didn't mention it) Those are completely different things. It's easy enough to laugh at Dashus as it is, lets do so without making up dumb arguments.
  3. The only camera path excel sheet I've ever heard of is the one made by bead-v, and since he produced some of the best camera work I've ever seen in KOTOR, I'm sure it's good.
  4. Was hoping for more behind-the-scenes forum drama, but it seems you never knew much more than regular forum users. Interesting read, thanks for sharing! Hahaha I remember this, you were probably our biggest opponent back in the beginning. Good times Quick clarification here, Goto was never intended to be on M4-78. I heard people mention this quite a few times, and I think the misconception comes from the fact that M4-78 and Goto's Yacht have the same puzzles, but that's not because they're connected. The real story behind it is, Goto's Yacht was supposed to be cut out as well, until Kevin Saunders said he can design the whole area in a week. He did so by moving content he'd designed for M4-78 - which was already cut by that point - to Goto's Yacht. No idea how Goto would fit into the GenoHaradan plot line, though. I actually remember that, since it was so hilariously out of place. On your way to Malachor, T3 would approach you and tell you that the GenoHaradan would blow up Nar Shaddaa or something if you didn't go there and fight them. I never really played the leak, but I know someone who probably finished it more times than any of the real beta testers
  5. Yeah, lip and VO should have the same name.
  6. I uploaded TSLRCM 1.8.5. Literally no difference from the last installer. All I did was remove the credits and hit re-compile.

    1. Hassat Hunter

      Hassat Hunter

      So what happens if you click TSLRCM credits in the movie menu?

    2. zbyl2

      zbyl2

      Nothing.

      It probably won't ever appear.

    3. Sith Holocron

      Sith Holocron

      Don't forget: the movies are pre-paid for.

    4. Show next comments  15 more
  7. Just find a line of similar text/VO length, take its lipsync and rename it. I've done that a lot for random TSLRCM lines and no one noticed most of it yet
  8. Yeah, that's true. I'd use the galaxy map script instead, the one that sets the view outside the Ebon Hawk, and set proper main menu variable from there - and maybe use something else for Telos and Malachor, since they don't use galaxy map. Peragus would be default when you start the game.
  9. There's a if(movie_already_played) check, so it probably still tries to fire after that. It also has checks for player alignment and number of Jedi found, so it probably fires despite you having enough points, and then it checks whether to play a movie or not. It's possible it fires each time you get LS/DS points or something. Not a clue TBH.
  10. I feel like you're overthinking it especially when it comes to checking module code. You can do one number check like JC suggested first and go with a single switch statement,. void setMainMenu() { int nCurrentModule = StringToInt(GetStringLeft(GetModuleName(), 3)); switch(nCurrentModule) { case 0: // Ebon Hawk SetGlobalNumber("GBL_MAIN_SITH_LORD", 1); break; case 1: // Peragus SetGlobalNumber("GBL_MAIN_SITH_LORD", 1); break; case 2: // Telos SetGlobalNumber("GBL_MAIN_SITH_LORD", 1); break; case 3: // Nar Shaddaa SetGlobalNumber("GBL_MAIN_SITH_LORD", 2); break; case 4: // Dxun SetGlobalNumber("GBL_MAIN_SITH_LORD", 3); break; /* and so on */ default: break; } } Only problem I see with that is that you get a different background for the Ebon Hawk, and we probably don't want that. Keep in mind though that there's already a 003EBO_BACKGROUND variable controlling the background outside of the Ebon Hawk, so maybe use that for planet reference instead - no idea if it ever sets properly for Telos 2 or Malachor, but we can force it to in proper modules. So it's the same script but int nCurrentModule = GetGlobalNumber("003EBO_BACKGROUND"); DP mentiond k_align_movie, which would be potentially a good script to use for this purpose, instead of modifying bunch of OnEnters, or even worse, adding OnExit scripts (sorry FS, but it's a bad idea if you think about compatibility issues - best to avoid this kind of module editing). I don't really know when k_align_movie fires, or whether it fires at all in the end game, so that's the only potential problem I see. Or just link it to the galaxy map script.
  11. Basically the rationale for using K1 music was "to connect both games" and because it sounded cool. No one had any objections to using K1 music in a BIK video bach when we first suggested it, so we went ahead with it. It's not really HH's fault as I could easily just take the credit video out of the installer at any point lol.
  12. Music that doesn't immedietaly scream Star Wars, no familar imaginary or easily noticeable fan service... it almost feels like they're making a new movie instead of cashing in on nostalgia alone like the last two? I approve!
  13. There might be. I tried printing GetTimeHour(); using different saves, and it returns different values in each one of them, so I would assume time is still being tracked the same way it was in NWN, it's just not displayed anywhere or used for anything. But technically, you could do SetGlobalNumber("time", GetTimeHour()); and then have some kind script, probably in area's OnHeartbeat event, that would check for how much time has passed. If(GetGlobalNumber("time") < GetTimeHour()) { /*do stuff*/ } I don't believe it's used anywhere in KOTOR or any mod ever made, though. Note that if it's anything like NWN (and I assume it's exactly like that), then one hour real time doesn't equal one hour in the game world. It's obviously much shorter than that. EDIT: For the record Time displayed in message log Code I used in case anyone wants to mess with it void main() { SendMessageToPC(GetFirstPC(), "time is " + IntToString(GetTimeHour()) + ":" + IntToString(GetTimeMinute()) + ":" + IntToString(GetTimeSecond())); }
  14. There's no timer in this game and no "one hour delay". It'll trigger after you complete another planet, or after returning to the Ebon Hawk if there's no more planets left.
  15. Torment NumaNuma is a major disappointment.

    1. DarthParametric

      DarthParametric

      I backed in the first day of the KS, but I only played 3 or 4 hours before shelving it. Really didn't grab me at all.

    2. zbyl2

      zbyl2

      Yeah. I pushed to finish it just because I backed it for over $60. I regret that now.

  16. Yeah, don't worry about it, if it's a private thing you'll only share with your friend you can do whatever you want. Generally we're fine with people basing their mods off our files, since TSLRCM compatibility is pretty much expected nowadays, as long as you only include modified files and not a whole TSLRCM package in your release.
  17. Friday night modding. That's new :P

  18. What JC said is right. Selkath was directly linked to the Sith Survivor plot line which was cut. Hassat's hatred of them had nothing to do with it as he had no impact on the design back then. Well, what Obsidian wanted doesn't matter in this context since Selkath stuff is not based on anything they made, it's an idea someone on M4-78 team had. For the record, Avellone once said that "he almost threw the controller at TV while playing Manaan because the game was getting so awesome". As for the rest of the discussion, even in the current version of the mod they still get Kolto from Manaan. I assume it's pretty much off the record and whoever is selling doesn't know it's being sold to the Sith or a secret droid planet.
  19. No, there's no Selkath and that's the only line where Manaan gets name dropped.
  20. Hahaha Hassat REALLY despises Selkath. I may or may not have said "it'd be neat" to annoy him a little
  21. If you pull it off you might actually get me to re-watch Attack of the Clones... that's something I never thought I'd say. Good job on the podcast. I got all 4 Canderous vs HK lines right, except for the bonus round We'll try to somehow get you a video of the character you voiced for M4-78
  22. Look up the rule of thirds. That's probably the most important photography related concept I learned and understanding it significantly improved my pictures.
  23. 2:15 there are few different outcomes depending on what you do in the Factory... or whether you do the HK Factory at all, in case of this video.
  24. Some of the voice over from that demo is still on the disc as well, in 411/Mira_E3. Interestingly, despite Mira in its name, it's all Atton explaining the plot, and it mentions "restoration effort uncovering a tomb on Telos" among other things. I used some of those lines on M4-78.