Files posted by TK-664
This modification alters the alignment of various npcs to match their allegiance and characteristics, since in vanilla KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
Unlike in the sequel, here's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
What will this change, really?
It will mainly spice things up in terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a reduced fp cost so it more or less balances itself out.
What if I'm Dark-Sided?
The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
Fred Tetra for Kotor Tool.
stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
The Deadlystream community for being an all-around helpful bunch.
In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee weapons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.
So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.
So following that:
Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you.
As of version 1.1 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot.
The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann; It doesn't have a custom icon.
I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes.
Feedback would be appreciated to know if it's worth adding more crystals, suggestions are welcome as well. That's it, hope you enjoy!
This mod may receive more content with future updates
Hello there, this is my first published mod on the site (It was on Filefront before but we all know what happened there :\) and it brings you a new robe. Although it is only a small addition to the game, I hope you download it and enjoy!
To obtain the item in-game, open your console and write "giveitem jedirobe_15" without the quotes.
(By the way, if you don't want to get a "Cheat Used" stamped on your save game screen, there is an optional folder inside the Zip file which will let you grab the robe in the Krayt Dragon's Cave in Tatooine).