Neville

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Neville last won the day on June 7

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10 Jedi Padawan

About Neville

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    Jedi Knight
  • Birthday 07/23/1990

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    Taking cover

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  1. I see. Again, thank you for your retexture of the Republic Officer uniform. I made attempts to merge models and textures, and I may try to find something else later, but, for now, the texture you created is the closest I have seen to the armor I was looking for. I am making some progress on a matching helmet. I applied textures from a Republic Uniform to a helmet from the Sith Commando model from TSL, though I am having trouble with my tools. The Republic helmet simply had to be pulled from the head. I believe I need help with this, especially raising the front above the eyes and adding an orange visor.
  2. I was here in 2015, but things changed when I came back in 2021. Further, I used Instant Messenger a lot in 2015. Why do you seem to be trying to make me look bad?
  3. I did not know how to crop sections, and I have not posted that picture in a while. I found this in my old Private Messages, and I sent a message to SithSpecter.
  4. When I stated SithSpecter modified the helmet, note that the helmet model I have has a chinstrap. I messaged SithSpecter because a lot of comunication was on Instant Messenger, which the site no longer has. I am checking Private Messages.
  5. I was aware that Republic textures would have to be heavily modified for the Sith Uniform, but I could not even locate the boots on the Sith Soldier Armor texture. I have only merged TSF textures and Republic textures, which use the same body. I tried to merge models. I recognized the gloves and gauntlets of the Sith Uniform were part of the texture, similar to Republic Soldier Armor and Commoner Female Clothing, though the gauntlets/gloves on these are smaller than those on the Republic Officer Uniform. It looks like you altered the textures for the Republic Officer Uniform. While I dislike the fact that the coat of the Republic Officer Uniform makes the wearer appear somewhat fat, and the boots lack knee flaps, it appears to have similarities to what I had hoped for, and I thank you for your work. This is how Sarna's base armor appears with your texture. I do not mean to sound ungrateful, but can you show me what the textures I specified would look like on the Sith Uniform model? Even Admiral Dodonna's texture looks different. With this texture, though, I am still attempting to create a helmet, correct script, and find someone who can provide voice.
  6. I will keep trying while I wait for Sarna's uniform textures from Effix. Head models are more complex than helmet models I have worked with. I thought I fixed the problem of the hooks with ASCII editing, but tests, with the modified head model in line 107 of heads.2da, made my game crash. I do not know why GMAX/NWMAX, though they recognized hooks in my edited ASCII model, will not export the merged hooks with the rest of the head by themselves. I need help.
  7. I know you use different modeling tools (I have MDLOPS0.6, NWMAX 0.7 and GMAX), but I merged the mask and goggle hooks from an imported ASCII model of PFHC01 with an imported ASCII model of COMM_W_F for Sarna. I changed the name/Aurora Base for original format with MDLOPS 0.6 to P_SarnaH and I labeled the exported ASCII file P_SarnaH-ASCII . I checked the ASCII model code, but the hooks were not present. This has happened with multiple attempts. Do you know what could be the cause?
  8. View File Helpful Items I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban. Submitter Neville Submitted 06/12/2021 Category Knights of The Old Republic  
  9. It was an update regarding my modelling work. I have had to go into NWMAX/GMAX to place a mask hook and a goggle hook. I was told the head model was used by other characters. I know it is used by Sarna, a Tarisian noble, Selven, Jedi on Dantooine, and a Sith officer on Manaan in KotOR. I have not had success with creating a helmet model to match the ones in my posts. A different helmet should be the last model I need.
  10. I may have to create a new entry in "heads.2da" to avoid Sarna's head model interfering with such characters as Selven.
  11. Version 1.0.0

    10 downloads

    I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
  12. SithSpecter modified the Republic Helmet model for me, showed me how to create models with NWMax/GMax, gave permission to use his work in other mods on LucasForums, and seemed fine with my use of his mod. He stated only that mods involving porting are unlikely to get support. I have not looked closely at YouTube tutorials, and have not made any comments on YouTube. I asked where I could find tutorials from LucasForums. I had a post on this site regarding creating a soldier to replace Bastila. There used to be an Instant Messenger feature on this site. A member laughed when I stated I was having difficulty with the Recruit Function. I am making attempts to make a Republic helmet of an older type and to modify the head model used for Sarna. I picked her because she is a soldier with reason to fight the Sith. Sarna uses the same head model as Selven. I posted backstory for Sarna and it is in dialogue I created.
  13. I have the PC version. If you can access the game folder (for me, C:\Program Files x86\LucasArts\SWKotOR2), there is a folder named "Saves".