Rece

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Everything posted by Rece

  1. Try making the face in your profile picture haha
  2. Yay for busy schedules am I right? So I've got band practice Monday through Friday 8am-4pm. Another band practice 6:30pm-9pm. Freshman orientation (I help guide the Freshmen around and do a ton of activities with a group of about 15 or so by myself...) Tuesday 2:15pm-8pm. Picture day as well as "Part 2" of freshman orientation on Wednesday 9-30am-4pm. So much conflicts ahhhhhhhhhh...

    1. 1Leonard

      1Leonard

      What instrument do you play?

    2. Rece

      Rece

      Well I play the piano and Viola, but neither of those are allowed in marching band. So to help with my piano skills, I play things that are like it. I.e: Marimba, Xylophone, Vibrophone, etc...

  3. Just wondering, but how come this is in Mod Releases? I don't see a link to the mod anywhere...
  4. I have found the problem. The problem is that both of those .mod files don't exist in TSLRCM for some reason, so I had to make them myself. I'm confused as to why it would cause all of these problems though, as all I did was add in a simple placeable. I'll see if I can fix this problem. And Those are I think the only two out of the game that are like that...
  5. Hmm... Very interesting. I'll try and fix this once I get onto my computer.
  6. I could show you how to make really silky smooth hair. And I mean really silky smooth haha. But that's just for texturing, not modeling the hair.
  7. Well, my mod edits the .git files of the .mod files, and with the TSLPatcher, it "edits" the .mod files. But sure, if you could give me a list of mods and a recording, and maybe even the install logs for the other mods (Preferably through PMs so it doesn't take up a lot of space here) that'd be great.
  8. Hmm. That never happened to me when testing. I'll be sure to look into it. Thanks for the info, and thanks for the compliment as well.
  9. Just got finished with reading that Reddit thread. Boy do I want to chime in, but I think it'd be for the better not to.

    1. Sithspecter

      Sithspecter

      At least reflect your opinion with likes/dislikes.

    2. Rece

      Rece

      I commented on the post. It's... Ehh. I'm probably wrong about a few things there...

  10. It depends. Do you know if the jedi temple mod adds any new crystals to the game?
  11. It's the same concept. You don't have to be "big and tough" They needed another way for Constitution to be more useful. Since Constitution stands for health, it only makes sense that that's what determines what you can implant into yourself. Constitution represents health and resiliency a person's physical state with regard to vitality, health, and strength.
  12. Rece

    Curse of the Sith

    For anyone who wants to see what this mod is like:
  13. It was, but I asked Canderis to upload it here.
  14. Hey guys! Everything is shown in the video, but this is kind of a basic/advanced tutorial on how to edit dialog entries with the DLGeditor! https://youtu.be/u8tixbfgJ8g
  15. Hey, thanks for installing my mod! Anyways, I'd try following this tutorial, and avoid Steam Workshop overall. http://www.moddb.com/mods/kotor-ultimate/tutorials/how-to-install-kotor-mods
  16. I still have an executable for gmax if that's what you need. And possibly 3dmax as well
  17. I've always been wanting Curse of the Sith here so more people can discover what an awesome mod it is (ahem, especially with my mod review :3) I'd also like to see the Hawkz pad
  18. I PM'd Shem on LF a while ago. Still waiting for a response. (It was a couple of hours ago. So now we patiently wait )
  19. A tutorial on how to install mods for Kotor 2 using the Steam Workshop!!!! THERE IS A SERIOUS MESSAGE FOR ALL OF YOU AT THE END!!! (Sorry for the CAPS, but it's serious)

  20. Reinstalling Kotor II for probably the millionth time...

  21. Honestly, probably not. Since the game already came out for Mac, Aspyr doesn't have much else to do. It came out several years ago on the Mac and they slightly update it every few months. The odds are very slim, but then again, that's what everyone thought for TSL
  22. We should've moved mods from their to here. I know that would've been without permission of the mod author, but now everything is gone. We should've just had one account (maybe named Kotorfiles) and have that upload all the mods and give full credit to the original author. It would have taken forever, but it would have been worth it.
  23. That's for sure! I'm fine with being the guinea pig heheh.