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Everything posted by Jorak Uln
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Remove Speed Blur Only (TSL MOD)
Jorak Uln replied to Siberian Wolf's topic in General Kotor/TSL Modding
For me, the better solution would be not to remove the effect completely but to replace it with a more sophisticated version. Does anyone know by chance how to modify the speed blur effect? Is there a texture which can be edited? -
Why it's not okay to upload someone else's mods
Jorak Uln replied to Xuul's topic in General Kotor/TSL Modding
I was wondering why this thread even exists... Roth9, can't you just tell us what Mod exactly you want to upload and which resource you'd like to use, to answer your query more specifically? Note, that you can use free texture resources from the internet though, as long as they are not belonging to a mod/ the author restricted them in any way. -
Great find! It seems that the Steam version generally doesn't support cubemap based surfaces; almost all modded textures that are shiny in the original Kotor look transparent in Steam version, which is also one of the reasons why I cant get myself into modding these games again. Do you know by chance how to fix those in Steam?
- 531 replies
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- high resolution
- remastered
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I'm glad theres still interest in my modding activities here - I'm very, very busy right now and don't know if i can/will continue doing those overhauls. You know, it takes a lot of planning, hex editing, testing to get rid of the patchworked textures of the game and giving it new, appreciable visuals. On the other hand, I feel that my primary Tool for creating textures & animations "Genetica" is getting more and more outdated - and while looking at games like Deus Ex Mankind Divided or Mass Effect Andromeda I feel it is possible to get similar ones in Kotor style into the games with all those metallic scratches and reflections; but only with proper software like substance Painter or Substance Designer which I have Zero experience with. My K1 overhaul is partially done but I don't see how I can get rid of that huge amount of work still ahead. I feel a bit sorry for the likes of Quanon, Cache, Fair Strides, Darth Parametric and the others who always helped me without hesitation and not being able to deliver the finished product - mainly simply due to lacking time... ...but if there's anyone who is experienced with Substance Software or PS, etc. and willing to continue - I'll gladly share all my textures - so you can do what you like with them.
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Exactly. If you really want to avoid compromises on quality you need to recreate the textures from scratch. Some good programs you might wanna check out are Substance Designer, Substance Painter and Genetica. And keep in mind that it might be not always the best solution strictly to recreate the vanilla Kotor designs, some texture layouts are just lazy, especially in the second game.
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@Darth Parametric: Im grateful for your phenomenal helping effort you show us every time without any hesitation! Thank you! I'll try it out as soon as i can. This tweak is really a big step forward making texturing those elements worthwile. --------------------------------------------------------------------------------------------------------------------------------------------------- EDIT: i tried out with setting "0" = OFF, but then unfortunately the edited areas appear as "holes": since the finsihed texture will be not black like in vanilla but grey metallic that holes are quite sore on the eye: Now, when i return the setting to default 1 in the mdl, the dots obviously animate again - but there is a moment where they completely appear same colored like the background texture: is it possible to set the animation to "off" at this point - to have the texture always looking like in the last pic?
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wow - i havent expected a solution that soon! Thank you! How can i set those render flags to 0? Havent done hex editing besides renaming files yet..
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Hi there, im searching for the small dot texture(which i marked with a red arrow) which is switching on/off on the larger texture of the Ebon Hawk Panel LEH_scre02: Its really annoying for texturing and i want to make it invisible. Im grateful for any help - does someone know the texture name? Thank you in advance!
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Sure.
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Nice work, SH! Btw, you may try Genetica 4 if you want, it really helps with the animation process, since it makes the x2 animated texture process for you automatically. You also can simply insert each frame as imported image and render it as animation as well - makes life easier
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hey friends, it has been way too long and I just wanted you to know that I'm still there at the modding front - I've been very busy lately but have started modding again over the last couple of weeks: As I see, there are quite a few new retexturers here which is great! I've worked further on the prequel texture overhaul - so here some new animations I made - I struggled a bit with the first one though, since it's not clear if its "fireballs" which are seen in the screen: Movie: Tried my best to do those fireballs: Finished texture: Some more, also the one from the first movie: Mod:
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Update: Progress has slowed down due to medical issues
Jorak Uln replied to Logan23's topic in Revenge of Revan
Hope your health getting better soon! -
I especially like the copper shine on the floor ... about the doors - the frame look solid, but the areas inside are not what you would expect on a massive door - probably due to the noise - have you tried another noise (e.g. scratched metal) for those whitish spots inside? Beside that its great to have another texturer on board and I'm excited what comes next...
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Not at the moment. I simply don't have enough time to do that one too. A lot of projects are halfway done but remain unfinished due to lack of time. It's better to get those done first - but if you guys want, you can use my K2 Pazaak textures to make a K1 version.
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You're welcome! It's not often to get a word of thanks for something that should be obvious like correct manners - and that's also a reason which makes this community so sympathetic and great. As a modder, it's a pleasure to have supporters like you and all the others around.
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the next one(s) will be most likely the unfinished ones from K1.
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I know what you mean - it’s better to have everything consistently in either HQ or LQ. About the twi'lek - the interesting thing when I look back at this mod - I really tried my best back then, but there are a lot of things I would do differently today. Also there’s that big overhaul for KOTOR still somewhat unfinished, and while I find it intriguing to try out that prequel based tex style on the textures/panels I’m more and more curious how that would fit TSL...
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Lol, glad you like it!
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Download:Saber Colors Overhaul animated - SWTOR Edition
Jorak Uln replied to Jorak Uln's topic in Mod Releases
as bead-v stated correctly, the is just a texture error. Thanks for the explanation btw. @LucytheAlien: ive talked to Darth Parametric before about this, and it just doesnt seem to be possible. Live with that. Further, im into retexturing and not 3D modeling, so if you want more detailed reasons, ask him or someone who is equally firm in this stuff. As i said, im open for any modeling solution, just status now that seems unlikely. And for you to understand the texturing issues - the lightsabercore has to be brighter than the corona, thats why black core sabers will never work. -
- 16 comments
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- graphic
- mass effect
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