Kainzorus Prime

Members
  • Content Count

    701
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Kainzorus Prime

  1. Here are the TSL versions of the padawan robe model replacements.
  2. It's been updated just now. I've fixed everything people reported that I could replicate.
  3. Yes. It's the first Asian female PC head in K1. Delicious asset reuse in TSL.
  4. Some new shots, as we're nearly done. Saul is surrounded by Elites and two buffed Sith Masters. Elora is now older. Because why would Sunry cheat on a young wife with a young Sith woman? Republic soldiers no longer pointlessly wear helmets, and an officer is arguing with an Elite Trooper. Mystery man wears something a guy with shady connections would wear, instead of raggedy clothes. Sith Master is now in charge of Selkath training in the embassy. Jedi now wear the same robes as the playable characters, and are differentiated. Sith are now differentiated, no longer all-female squad. The fight in the hangar, with new gear for everyone. The fight on the walkway, with differentiated combatants and new gear.
  5. Kainzorus Prime

    Requests

    Doesn't work like that. Ever since patch 1.03 it's glitched and random.
  6. Yes, the TSL version will replace the Padawan-type robes. Not sure whether either K1/TSL version will have female variant of these though, it all depends on DeadMan having spare time to tweak the model and switch it to female skeleton.
  7. Verily. Also working on an optional replacement for default Revan/Starforge robes using these models to go along with it.
  8. A little teaser for you all, courtesy of DeadMan.
  9. Kainzorus Prime

    Requests

    I'd kindly ask for a fix for the Rogue Droid glitch on Korriban, before I start headdesking out of frustration. You know, the one in the tomb, which attacks regardless if I have the sound dampener belt equipped or not..
  10. This has been reported previously, you can check the bug thread and see if there's a fix there.
  11. Kainzorus Prime

    Requests

    I've put up a new version of it, with a site-friendly filename this time.
  12. Kainzorus Prime

    Requests

    Disregard that one, I found a backup buried deep in some folders. Sorry for the inconvenience.
  13. Kainzorus Prime

    Requests

    I'm gonna need my own NPC Overhaul for TSL if someone has it, since the page here gives me an error when I try to download it.
  14. I use the TSLPatcher, and these two glitches are the isolated incidents in the list of 55 updated modules on the list so far. It's the same method I used for TSL version of the mod, which had no such bugs occuring. Also, I don't think K1 uses mod files, since there aren't any in modules directory. But I might try and check if that works.
  15. Have you tried defragging the disk that the game is installed on?
  16. Ran into another similar glitch in the Grove. After the initial questioning of Rickard and Handon, Rickard doesn't have the "Did you know the victim" lines of questions, regardless if his utc was replaced or not. Oh well, another module into the Override instead. It's hilarious how merely repacking utcs into rims with nothing else but equipment and apperance change can break the sidequests for whatever bizarre reason.
  17. Yeah, I've put that particular set of NPCs into the "Essentials" part of the installer, containing the models, textures and other things that go straight into the Override. It's an ideal workaround that prevents the breaking of the arena.
  18. I've hit something of a snag with the Taris Upper City Cantina it seems the replacements work fine when put in the override. However, if -any- NPC replacement is installed directly into the .rim file, the announcer dialogue breaks during the player's fight with Gerlon. It just goes as far as "draw your eyes to the center ring", and when the bit where announcer would go "in this corner, etc", it just cuts off, leaving the player stranded in the arena with non-hostile Gerlon. I've checked everything, nothing except equipment and appearance for him was modified, like with the other fighters. Bizarrely, fight with Duncan goes without a hitch prior to that. Again - this isn't an issue stemming from replacing Gerlon's .utc, the game seems to break if -any- utc in the cantina is directly replaced in .rim file. If I put the replacements in Override, it the fight proceeds as usual.
  19. File Name: K1 - Clone Wars Armors File Submitter: Kainzorus Prime File Submitted: 08 Mar 2014 File Category: Mods K1R Compatible: Yes Authors: Kainzorus Prime, Darth DeadMan, Fair Strides, DarthParametric Mod Name: Clone Wars Armor Pack ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of Republic Trooper aboard the Endar Spire, or use the console commands. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Endar Spire, marked “Republic Quartermaster Corpse”. Item codes are as follows: clone_clean - Clean Episode III Armor clone_dirty - Weathered Episode III Armor clone_blue - 501st Legion Armor clone_red - Shocktrooper Armor clone_green - 442nd Siege Battalion Armor clone_yellow - 212th Attack Battalion Armor clone_grey - 41st Elite Legion Armor clone_star - 327th Star Corps Armor clone_neyo - 91st Reconnaissance Corps Armor clone_shadow - Shadowtrooper Armor clone_para - Paratrooper Armor clone_marine - Galactic Marine Armor clone_gree - Commander Gree’s Armor clone_cody - Commander Cody’s Armor clone_bacara - Commander Bacara’s Armor clone_bly - Commander Bly’s Armor clone_deviss - Captain Deviss’s Armor clone_commando - Commando Armor clone_boss - Delta-38’s Armor clone_sev - Delta 07’s Armor clone_fixer - Delta 40’s Armor clone_scorch - Delta 62’s Armor clone_classic - Clean Episode II Armor clone_captain - Clone Captain Armor clone_commander - Clone Commander Armor clone_sergeant - Clone Sergeant Armor clone_lieutenant - Clone Lieutenant Armor arc_basic - ARC Trooper Armor arc_red - ARC Captain Armor arc_blue - ARC Lieutenant Armor arc_yellow - ARC Commander Armor dc-15a - DC-15A Blaster Rifle dc-15s - DC-15S Blaster Carbine 4. Credits: =========== Special thanks to: MarcusLeCoy - Original 501st Legion texture. Dark_Cuillere - Original Commander Cody texture. Ruku - Most of original Episode III Clone textures. Pahricida - Original DC-15A model and textures. SoM3 - Original DC-15s model and textures. Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  20. Version 2.3

    6,376 downloads

    Authors: Kainzorus Prime, Darth DeadMan, Fair Strides, DarthParametric Mod Name: Clone Wars Armor Pack ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of Republic Trooper aboard the Endar Spire, or use the console commands. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Endar Spire, marked “Republic Quartermaster Corpse”. Item codes are as follows: clone_clean - Clean Episode III Armor clone_dirty - Weathered Episode III Armor clone_blue - 501st Legion Armor clone_red - Shocktrooper Armor clone_green - 442nd Siege Battalion Armor clone_yellow - 212th Attack Battalion Armor clone_grey - 41st Elite Legion Armor clone_star - 327th Star Corps Armor clone_neyo - 91st Reconnaissance Corps Armor clone_shadow - Shadowtrooper Armor clone_para - Paratrooper Armor clone_marine - Galactic Marine Armor clone_gree - Commander Gree’s Armor clone_cody - Commander Cody’s Armor clone_bacara - Commander Bacara’s Armor clone_bly - Commander Bly’s Armor clone_deviss - Captain Deviss’s Armor clone_commando - Commando Armor clone_boss - Delta-38’s Armor clone_sev - Delta 07’s Armor clone_fixer - Delta 40’s Armor clone_scorch - Delta 62’s Armor clone_classic - Clean Episode II Armor clone_captain - Clone Captain Armor clone_commander - Clone Commander Armor clone_sergeant - Clone Sergeant Armor clone_lieutenant - Clone Lieutenant Armor arc_basic - ARC Trooper Armor arc_red - ARC Captain Armor arc_blue - ARC Lieutenant Armor arc_yellow - ARC Commander Armor dc-15a - DC-15A Blaster Rifle dc-15s - DC-15S Blaster Carbine 4. Credits: =========== Special thanks to: MarcusLeCoy - Original 501st Legion texture. Dark_Cuillere - Original Commander Cody texture. Ruku - Most of original Episode III Clone textures. Pahricida - Original DC-15A model and textures. SoM3 - Original DC-15s model and textures. Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  21. Yes it is. Won't yoink it of course.