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View File CaloNord HD This mod will replace and update texture files. To Install 1. Download: CaloNord.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love Submitter Dark Hope Submitted 06/22/2026 Category Mods K1R Compatible Yes1 point
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View File Sleheyron- Story Mode and Battle Arena Introducing: Sleheyron Story Mode... A brand new planet expansion to add to your next KOTOR play-through: Sleheyron! Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR. I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo! This new mod is my first ever mod project, and I’m quite excited to share it with you. Sleheyron will feature: 1: A roughly 5 hours long story, voice-acted (no AI voices either). 2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!). 3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!) 4: New weapons and armor. 5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics. The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting. If you are interested in using other mods, please install them in this order. If you aren't using a certain one, go ahead and skip it. First Sleheyron first main two folders, then the K1CP, then the Restored Content Demo for the Community Patch, then BOSSR, then the Sleheyron Compatibility Patch (included with Sleheyron). There are also several other small compatibility patches in Sleheyron for other mods. These are optional, but for peak compatibility, drop them into your Override folder last. The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too! Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like. Some acknowledgements! Modders: Of all the people I need to thank, there are two above all others: First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there! And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really! Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use. DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?). SithHolocron, who early on helped teach me how to retexture modules. ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies. GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron! JC for just answering so many of my questions through the entire modding process. Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions! Testers: Mikael, the absolute most enthusiastic alpha tester anyone could ask for. StellarExile, who helped me out with learning how to use the patcher. MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice). Tool Developers: Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. Voice cast: LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens). Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt). C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!" PuckShadows for his Sith Lt. Savage. Juice Phanta for a pitch-perfect protocol droid. Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with. Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!) Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina. Companies: Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much. NexusMods and Deadly Stream for being the places to discuss and host mods. Discord for enabling communication that made this mod a collaborative effort. Final Dedications: My wife, who tolerated me spending nearly six months isolated to make this. To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me) My apologies if I missed anyone else; but I appreciate all of your hard work! I hope you all enjoy Sleheyron: Story Mode! ... Updates for 3.1! NEW MINIGAME: The Arena of the Glorious Jewel! Following the events of the main Sleheyron storyline, return to Sleheyron for some of the hardest KOTOR combat you've ever seen! Jump into the arena- with your Hutt sponsorship behind you- and endure as much as you can of INFINITE waves of the worst machines, mercenaries, and monsters the KOTOR games have to offer! The waves keep getting more difficult, and you'll win 100 credits per wave. You can choose to resign whenever you want with your winnings... But surely you want a chance to see if you're the greatest Knight of the Old Republic ever? INDUSTRIALIZED LIGHT AND MAGIC IN MALRON: Ever felt like Sleheyron should look a bit more... gaudy? With giant neon lights, like we see on Nar Shaddaa? Thanks to the incredible effort of my very good friend Glaspy Lawson, Malron now looks more alive than ever! You'll see great big signs and advertisements across the Malron District. And also new sounds! And NPC variety! And more one-off dialogues with civilians! Glaspy Lawson really went above and beyond to make the world feel more immersive, so please do follow him as he continues his modding career! An extra thanks to Cortisol, too, for solving the problem of how to make model changes to the Malron District. BUG FIXES: Sick of T3 disappearing and soft-locking you from the game? This is now fixed, as with some clever dialogue file changes, T3 no longer has required dialogue where he might not appear. Other small bug fixes have also been made! NEW COSMETICS AND COMPATIBILITIES: Love the Green Jedi Robe from Sleheyron, but hate how it doesn't texture if you're using a TSL-style robe mod? Now there's a fix for that in the optional files! Want way more elaborate textures for signage on Sleheyron? Glaspy Lawson made some colorful new options also available to you. NEW COMPANION PORTRAIT: Big thank you to DarthKhrono for replacing the mediocre AI-made portrait for the new companion with a superbly drawn one! I love it and I hope you all love it too! NEW TEXTURES: Thank you, Sith Holocron, for the really cool animated sign textures! And probably more that I am forgetting! And once more: Thank you to everyone's feedback, ideas, and patience as I got this version of Sleheyron out. It's a labor of love, and I hope you enjoy playing it as much as I enjoyed making it. I hope to see you all when my next mod comes out! Submitter SAO1138 Submitted 06/08/2025 Category Mods K1R Compatible Yes1 point
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The M4-78 Unofficial Patch mod is a mod that players will install after M4-78EP 1.5 to fix all of the bugs found within M4-78EP 1.5, thus allowing you to play the mod from start to finish without getting soft locked due to bugs and/or broken content. As this mod will essentially make the M4-78EP mod viable to play again I am making this thread here in the M4-78 section as this mod is essentially a spiritual 1.6 update. However, as this thread will act as a WIP/Development Thread for a mod which is an addon for M4-78EP I welcome the Admins to move this thread to the WIP section should they deem it necessary to do so. When it comes to cut content, there are a few things we the players yearn for - Sleheyron, Bao-Dur's Sacrifice, Disciple's Holocrons. We yearn for these things because we currently cannot experience these things today as no one has made the mods to restore them yet. Two decades ago, the legendary Droid Planet of M4-78 was part of this list of cut content we once yearned for as it too wasn't made available to us back then. First came the mid 2000s knock-off restorations such as Darth Shan's Droid Planet mod in 2006, followed by Stoney's M4-78 in 2008, followed by the M4-78 Enhancement Project in 2012. When version 1.2 of M4-78EP was released in 2015, it can be seen by many of us today as being the "last" stable version of the mod. You could play it from start to finish, though it had two massive problems: horrible droid VO and agonizing lag in the Industrial Zone. Update 1.3 fixed the droid VO (though it was a Steam Workshop exclusive until 1.5 was released) and update 1.5 fixed the lag in the Industrial Zone (update 1.4 was skipped as the devs forgot which version the mod was on at the time). If you played M4-78EP 1.2 followed by M4-78EP 1.5 today you would appreciate the new VO and the fixed Industrial Zone lag but you'll quickly realize that efforts to fix the mod has made the even more choppier to play than it was before. * The new dialogue on the landing pad's intro cutscene, whilst not being spliced, can be strange at times (as a horribly spliced HK-47 line is still present). * Teleportation during the radiation side quest is ridiculed for being jarring. * Dividing the Industrial Zone into 3 modules is ridiculed as the area transitions are badly done. * The new Kaah Ohtok dialogue in the Environmental Archon chamber is of lesser writing quality than the old 1.2 dialogue. * Objects containing quest items were removed by accident thus breaking side quests. * Vash is now killed by Sith Assassins instead of Archon M4-78, whilst on paper this may seem like an improvement the scene is actually of lower quality when compared to the highly cinematic M4-78 kills Vash cutscene from version 1.2. When you install the M4-78EP Unofficial Patch mod on top of M4-78EP 1.5, all of the above problems and problems you've never noticed will be fixed. * More new dialogue has been added to the landing pad's intro cutscene to make it flow more naturally. No new splices have been used and the old splices have been removed. Not only this, but the dialogue added in 1.5 has been preserved and has been rearranged to feel more natural in-game. * The teleportation added during the radiation side quest has been removed, however, the Security Droid cutscene that was removed in version 1.5 has been restored. Plans for restoring the bonus side quest in a future update is also being considered. * The Industrial Zone is now divided into 2 modules instead of three, and in the laggy module in particular a lot of the droids which were removed to fix the lag have been restored though the lag is still not present. * The old Kaah Ohtok dialogue in the Environmental Archon chamber has been brought back, however, the new dialogue has been mixed in with the old dialogue so that nothing has been removed. * Objects containing quest items which were removed by accident have been restored thus fixing the previously broken side quests. * The old ending from version 1.2 has been restored, Vash will now be killed by Archon M4-78 once again. Overall, this mod currently fixes around 150 problems from the original mod. Now, you might be thinking to yourself - "If the mod is finished, why is there a WIP thread for it?" The reason is simple, even though the bulk of the mod is finished I do intend to add optional install components to further fix the M4-78EP mod to make the mod more enjoyable. Below in this spoiler box are some of the plans I have for hypothetical future content updates: Of course, some of those plans may not come to fruition and some might even be added to the main mod, but those are just an idea for some of the things I have planned. I would like to dedicate this last bit of this WIP thread to my fellow modder, @Thor110, for his extensive collaboration with the project. We worked extensively together before he went on hiatus, many of the bug fixes found within this mod were not only done by him but couldn't have been done without him. Things like the extensive model fixes and corrections and the work done to re-merge the Industrial Zone from 3 to 2 modules can be attributed solely to him and, without him kickstarting the project with these difficult fixes, this completed mod would never have seen the light of day. Thor110's early work can be found in the M478EP Level Fixes mod but, as he points out, that mod is broken. The M4-78 Unofficial Patch contains the core fixes from that mod, alongside a boat load of new fixes. The full changelog can be found here in this spoiler box: And some screenshots: Do I feel this mod will make M4-78EP the best mod ever made, one that will make you go from hating M4-78 to loving it? No, I do not. However, I hope that this mod will give M4-78 a fair chance for new players who may be experiencing the planet for the first time. People will inevitably hate the idea of playing 3 hours worth of fan made content with little reward to show at the end of it, however, instead of experiencing a bug filled mess future players will now be able to judge M4-78 for exactly what it offers and what it tries to accomplish. The download link, when it is approved, shall be found here. Feel free to let me know your comments and your valuable suggestions on the mod here in the comment section down below:1 point
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May I request you keep the old one up as an archive whilst the new ones are uploaded seperately? Whilst I know your HD rework will be far superior to the old ones, some of us do like the 512x512 original quality aesthetic. I might be completely lost with what you are proposing here, but as a modder who uses your modders resources the way you setup your previous upscale mod was very convenient for me. When the mod is setup like this above, these three files are all part of the same download page but I can choose to download one or the other. If I was a player with a low-end PC and slow internet I wouldn't want to download the 4K TGA version due to the file size and so I'd stick with the 2K TPC version instead. This method best caters to everyone's needs, whether it be a low-end player, a player who wants to play with HD textures, and a modder who wants to access the raw TGA files. The only thing one could complain about is how there isn't a 2K TGA version for modders who want to view the lower resolution option. Of course, I might be missing the point of your thread completely - if I am please let me know!1 point
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Did you check the radiation fix listed on the Steam site that Hassat Hunter kindly provided?1 point
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