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Showing content with the highest reputation since 02/17/2026 in Posts

  1. 3 points
    I've done it. Do you want the stump still UV'd to fit the vanilla PLC_GenCorpse texture, or expanded take up the full 0:1 UV space since you presumably have a standalone texture? I can do the same with the hand and arm. Resize their UVs and assign them a single custom texture. Edit: I just went ahead and remapped it. Hand, arm, stump all now share one unified custom texture. UV layout guide is included in the attached (using the custom texture name). As for releasing it, go ahead, you know the drill.
  2. 2 points
    I'm happy with the result. But there's always room for improvement. N_CommMD.tga P_CandBAD.tga PLC_Datapad02.tga PLC_Datapad02.txi plc_sevrdarm.mdl plc_sevrdarm.mdx
  3. 2 points
  4. 1 point
  5. 1 point
    Mira main version - WIP I'm still alive, Mira (my bb) is cooking T-T. Her main texture's almost done. I'm gonna either do different hair color options or different levels of makeup for the 2 alt versions. Pls let me know what you guys actually prefer
  6. 1 point
    Derp. I guess I'm a bit rusty. Too much time modding Owlcat games. I forgot to make the meshes children of the OdysseyBase. K1_Placeable_Severed_Arm_Restumped_Glass.7z K1_Placeable_Severed_Arm_Restumped.7z
  7. 1 point
  8. 1 point
    Are you planning on doing this? The mod is basically ready for publication. Your permission is needed.
  9. 1 point
  10. 1 point
    I would call it stylistic embossing.
  11. 1 point
  12. 1 point
    I'll take care of it if no one minds)
  13. 1 point
    By "framed for 16:9" I meant that the dialogues etc. always get cropped to 16:9 by adding black bars to the top and bottom - now that I think about it, this cannot be true because that would mean there is no space for options on true 16:9 display. Nevermind. I get that playing on 4:3 is pretty niche but why any of these mods don't even consider it, especially on such old games. I mean, at least mentioning the compatibility in their descriptions. Whatever, I do not believe I might get to any specific issues with 4:3 at the moment. Wonder how the rest of the playthrough is going to unfold...
  14. 1 point
    View File AxC's Dantooine Star Map Placement Fix n the original game, the Star Map on Dantooine is positioned awkwardly off-center, despite the room clearly being designed for it to be in the middle. Thanks to a Reddit user who spotted this, I couldn't ignore it any longer. This mod corrects the placement so the Star Map now sits properly at the room's center. An additional optional file does the same for the Ancient Droid, centering him in his chamber as well. This mod will only apply it's changes on saves, where the ruins were not yet entered. Credits: WilliamDarkstar4, for the unfortunate discovery that drove me to this Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 02/12/2026 Category Mods K1R Compatible Yes  
  15. 1 point
    Sorry it took so long but as I said before, I have very little time with my main computer now. Here are some screenshots of some hilts that I have but I dont see around in mod sites. REMEMBER: those are not mine and I am uploading just screenshots, remember this if you see an image and find out that the mod is yours. The hilts are: -The two of Ahsoka from clone wars -Darth Bane's(the fan made using the novels as basis, not the official that ignores the novel description) -Ben Solo from episode 8(the only good thing of that movie if you ask me) -A generic curved hilt -A double bladed curved similar to Asajj Ventress -A generic double -Exar Kun double bladed (but being held as if it is a single hilt) -Kanan's from rebels -Rahm Kota's from the force unleashed game -Malak's official hilt -Darth Malgus's from swtor -Maul's from rebels (it even has a cane version, that I give to Kreia at the begining of the game) -A generic lightsaber pike -A variation of Revan's from swtor -Satele double bladed from the swtor cinematics -Savafe Opres's from clone wars -The spinning lightsaber of the inquisitor from rebels -And the temple guard double bladed
  16. 0 points
    He doesn't look happy.
  17. 0 points
    Now do it in Aurebesh. By the way, I wouldn't say that level of detail doesn't have a place, as long as you are willing to go the extra mile to facilitate it. In other words, create a cutscene where you actually get a chance to show it off. I am doing a vaguely similar sort of thing with comm messages (which hopefully I'll get around to finishing next year some time).