Leaderboard


Popular Content

Showing content with the highest reputation on 09/09/2022 in all areas

  1. 2 points
    Just released updates for my 2 most popular mods. Finally found the drive that had all my KotOR mod tools on it, so I was able to tweak some lines and fix typos in my Leviathan dialogue mod, and permanently removed the hella buggy manual install for Bastila's Dark Bodysuit.
  2. 1 point
    We released a surprise new patch recently. If you're subscribed to the mod on Steam workshop, it should have auto-downloaded for you. Otherwise, feel free to grab either the new installer or the updated mobile version in usual places. Patch notes below. May contain spoilers if you haven't played the game yet. * New logo by @Sith Holocron * [PC Installer] The installer will now always ask you to confirm install location * [Mobile] Fixed tutorial popups using PC controls * Fixed a possible dialog break when talking to Kreia * Fade out/fade in animation instead of a sudden black screen when teaching companions force forms * Telos: Lt. Grenn turns to the player when talking to him after Batu Rem's death * Telos: No longer possible to trigger mercenaries / Lorso cutscene as B-4D4 * Telos: Removed a random black screen and immediate fade in when Atris takes out your saber * Telos: Atris no longer plays "talking" animation when standing silently * Telos: Changed a camera angle in a cutscene where Atris talks to Handmaidens to avoid an awkward jumpcut * Telos: Handmaiden no longer uses "talking" animation when thinking * Telos: Added autosave before Handmaiden fights her sisters, so you don't have to sit through four different cutscenes again if you die * Telos: Atris and Handmaiden stay with lightsabers active and in "ready" pose after their fight, until Atris lightnings Handmaiden * Telos: Rebalanced the HK Factory * Telos: Asking for a finders fee when delivering fuel no longer grants less XP than other dialog options * Nar Shaddaa: Removed animated camera from the Red Eclipse boarding cutscene * Nar Shaddaa: Fixed an issue where two music tracks sometimes played at the same time during the Red Eclipse boarding * Nar Shaddaa: Party members will no longer randomly activate their shields and/or stand up when getting knocked out by the Red Eclipse * Nar Shaddaa: Party members now play "working on computer" animation instead of just standing next to the galaxy map in the Red Eclipse cutscene * Nar Shaddaa: Added missing lip animation when Ratrin boards your ship * Nar Shaddaa: Randomized Duro VO in the cantina cutscene * Nar Shaddaa: Fixed a skipped animation when Atton warns the party * Nar Shaddaa: Removed Visquis' sound from an empty line when he releases Kath Hounds * Nar Shaddaa: Atton can no longer pick T3-M4 as a third party member if he was sold to Kodin * Nar Shaddaa: You can now try again if you didn't have enough money to bribe Kaalanah the first time * Onderon: Atton now pilots the ship in planet's intro * Onderon: Soldier in the palace no longer starts a dialog for a single line, uses a "bark" instead * Onderon: Fixed a typo in Kiph's dialog (two dots instead of three) * Korriban: Sion no longer uses "talking" animation before approaching player * Korriban: Fixed fade-out animation after escaping Sion * Ravager: Lightsabers don't turn off for a cutscene halfway through the Nihilus fight * Malachor: You can now fast forward through "precognition" cutscene of your party members in cells * Malachor: Fixed Sion & player sometimes not jumping to proper positions for post-fight dialog, therefore not being visible * Malachor: Restored a previously skipped shot of player approaching Kreia * Malachor: Some additional animations in party vs Kreia cutscene, like Visas holding her weapon ready when Handmaiden/Disciple attacks Kreia * Ebon Hawk: HK-50 torture scene now fades out at the end, instead of hitting you with a sudden black screen in the middle of HK's line * Ebon Hawk: Fixed Handmaiden's empty {frowns} line always skipping instead of playing animation before training her as a Jedi * Ebon Hawk: You return to the cargo hold instead of being moved to the cockpit after training Handmaiden as a Jedi
  3. 1 point
    You can nix it as far as I'm concerned. It's unnecessary. Just start it where Kreia comes walking into the cockpit to talk to Handmaiden/Visas or whomever.
  4. 1 point
    Honestly, it's a pretty good point
  5. 1 point
    I prefer the longer cutscene, but I must agree the shorter one feels more polished.
  6. 1 point
    I've especially been wanting a fix for that Sion fight post-scene for such a long time, that was something that's been bugging me about Malachor forever. So glad to see it fixed! This mod basically covers nearly all the little gripes I've had about the game that I always found odd.
  7. 1 point
    I really liked the animation with the camera. I feel it also adds cinematic tension to the scene but I can understand why it was removed
  8. 1 point
    Red eclipse is at 3:58. The updated scene is literally the same thing just without the 30 seconds animated camera, so start at 4:30.
  9. 1 point
    It's a complete non-starter without proper custom VO, especially for the party members and major NPCs like Uthar and Yuthura. But fortunately we are on the cusp of that being a realistic proposition (as in it actually sounding good/natural). As to the mechanics of the rest of it, the way I'd tackle it would be to create a branching point with a cutscene on the Hawk after landing. If you go the "guns blazing" route then you could just load a separate module. Otherwise you'd get the vanilla module. That would maintain compatibility with existing Korriban mods with minimal issues, although certain mods might need extensions to have their content appear in the other module.
  10. 1 point
    I'm the developer for Holocron Toolset. Do you have Discord? I'd be happy to help you but it might be more efficient to work through the problem over that rather than a message board. If not, just send me a DM over Deadlystream. I'll need to grab what version of the game you have installed (GoG/Steam/CD) and on what platform (Windows/Mac). Also make sure you have the latest version of the toolset installed.
  11. 1 point
    I got some feedback on this on the kotor subreddit, and one possible theory tossed out by JC, was that the tslpatcher executable is outdated and known for not doing something with modules correctly. We tried swapping it out with the one from the K1CP install and the at least one of the issues disappeared.