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Showing content with the highest reputation on 03/30/2021 in all areas

  1. 4 points
    I think keeping the script from my post is fine. Now that I've got some thinking on the brain, I re-wrote it to be a lot simpler. The only mechanical change from the previous version is that I made oSaber always be from oPC's inventory (we were checking oPC's inventory and then defining oSaber as coming from oAtton's) and then have oPC give the item to oAtton before equipping it.
  2. 2 points
    Sorry you sat there trying to read it. I swear, the only real difference from the old one was the change to oSaber to be "GetItemPossessedBy(oPC" and the addition of GiveItem.
  3. 1 point
    [Update: 03/31/2021/AM] Just to let you know that the project's not dead -- well, it actually is a couple weeks back since I haven't touched it from when. 😂 Will want to keep it short here. So there's a change of concept to most -if not all- of the room. The central area that was planned to have fountains will be replaced by a field-sized lounge that has an island bar at the center -- The idea comes from @DarthParametric originally, and with thorough discussions as well of careful considering -- can say that this one's final [conceptually]. 🤞 Also with his generous help we can finally get a beautiful TOR-ported-own-modification island bar at the center there. There are changes follows with the then drinking-lounge/bar, so it is now will be a *cough* stripper-stage -- You can see there as well a new-sleek-table-lip again made by DP, to help Pazaakers or drinkers or whoever they will be to comfortably keep their hands on the table. There are also lightbeams from the lamp that we get the idea from Kashyyyk's to make this sleazy-dirty place prettier [and make some senses]. There are couple of changes made but I forgot which, but for sure they're an improvement from the former. Will get back to you soon with another update -- one with significant progress, hopefully. Cheers. That's all for today -- catch you later, and may the Force be with you!
  4. 1 point
    Try this: 301nard.zip I left the ascii in there also so you can put custom textures on it. Just apply the custom textures and recompile. The object you want to apply the texture that was giving you trouble is named path, btw.
  5. 1 point
  6. 1 point
    No no, it's genius. I'm not complaining at all, just a lil' in awe. Plus I'm a bit drunk with my cat on my lap listening to Khruangbin.
  7. 1 point
    I have received this transmission from a Czerka protocol droid on Telos Citadel Station. Patching it through now . . .
  8. 1 point
  9. 0 points
    I would comment that line out, not delete it. Then compile and test. I can help more on lunch, and if you have Discord, we can probably get a quicker back-and-forth.