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Showing content with the highest reputation on 02/11/2019 in all areas

  1. 1 point
    I always get lost running Anchorhead, so I decided to try adding some signs to the buildings you can enter to make them easier to spot. I'm not much chop with sign designs though, so I am looking for someone to give me a hand with some better ones. Here's what I have so far: And here is a better look at the individual designs: The cantina sign is taken from the vanilla texture LTS_signs, and the sign frame is vanilla as well. The others use a sign frame from TOR, with the textures being various mishmashes of TOR textures. Although the Czerka one is just something I slapped together myself, and the swoop was taken from one of the vanilla loading screens. I've attached some templates if anyone wants to have a crack. Sign_Templates.7z
  2. 1 point

    Version 1.0.0

    842 downloads

    Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
  3. 1 point
    Local man discovers the Telos Military variants of Military and Sentry droids, after years of tinkering with appearances. Man is amazed the game can still toss him a curveball and surprise him with its inner workings.
  4. 1 point
    Yeah, I've looked into it before. It's not unfinished - the problem is the bones were set to render. But it's not as simple a fix as the Duros thing, unfortunately. The three main issues are that the camera is moving, the commoners have shadows, and there's dust flying around. That makes removing them from the shot a lot harder. The two options are to rotoscope the bones to change their color, which wouldn't be fun and would never look perfect, but would at least make them stand out less... or redo the whole shot. I might look into it again at some point, but I have no specific plans at the moment. It's also not especially obvious, but one of the commoners is Queen Talia.
  5. 1 point
    I wonder, could you perform a similar fix for the Basilisk combat drop scene during Iziz civil war? The commoners running towards the right edge and the bottom of the screen use unfinished body models, with randomly colored placeholder textures, and it's irritating once you know it's there.
  6. 1 point
    It only applies once, when picking the lock it's used on. It's not on a timer like Force powers and shields.
  7. 1 point
    More progress: I was originally going to do Nar Shaddaa next but my idea of getting the buildings from SWTOR proved more complicated than expected/hoped. So instead I worked some more on Dxun. I remade big parts of its landscape, added bushes etc. There's still a lot to do but here's what I have: Then I also started working on Malachor. That one turned out really well so far. The clouds are still very much a placeholder but the terrain is pretty close to being done. The green glow on the ground comes from my attempts of having a low fog that's lit from below. That's partially working but the ground glowing green is an unintended sideeffect that's maybe impossible to get rid of. In that case I'll have to find another solution or just skip the green glow from below *insert spooky music here*
  8. 1 point
    File Name: Ebon Hawk K1 Fixes File Submitter: ndix UR File Submitted: 01 Aug 2017 File Category: Mods K1R Compatible: Yes This mod provides geometry corrected versions of the following EbonHawk model files: m12aa_01e m12aa_01f m12aa_01h m12aa_01j m12aa_01k m12aa_01p Screenshots show some of the problems that are fixed. ****************************************************************** ** Ebon Hawk Geometry Fixes ** ** A Modification for Star Wars: Knights of the Old Republic ** ****************************************************************** Author: ndix UR Filename: EbonHawk-K1-Fixes-V2.7z This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy. Compatibility: Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those. Known Bugs: None. It will not work for K2:TSL, which uses different models. Installation: Place the files in the 'For Override' folder into the Override folder in your game program folder. Uninstallation: Remove the files from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp. The author places no warranty or restrictions on use of this mod. Click here to download this file