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Showing content with the highest reputation on 03/05/2025 in all areas

  1. 1 point

    Version 1.0.0

    24 downloads

    -------------------------------------------- Knights of the Old Republic - The Sith Lords -------------------------------------------- TITLE: Effixian's PMHC04 Reddish Reskin AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ----------- DESCRIPTION ----------- A reskin of the PMHC04 player character. Requested by Omnigonial. ------------ INSTALLATION ------------ Unzip, copy the files from the subfolder to your Override folder. ------------ UNINSTALLING ------------ Remove the following files from your override folder: PMHC04A.tga PMHC04AD1.tga PMHC04AD2.tga po_PMHC04.tga po_PMHC04d1.tga po_PMHC04d2.tga ------------------ DISTRIBUTION NOTES ------------------ You can use the files from this mod in your own mod if you simply credit me. Please do not reupload to other sites. --------- Thanks to --------- - Stoffe and Fred Tetra for the needed tools and tutorials - Omnigonial for the request -------------------------------------------------------------------------------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. 1 point
    Yes, that is configured in classpoweregain.2da. Unfortunately, a lot of the functionality for feats does not have an equivalent for Force powers. In KOTOR 2, there are script functions which can grant a character a Force power outside of the level up system (e.g. when your player learns a hidden power like Breath Control) so there are more options in that game.
  3. 1 point
    Even TSL says left click with controller support, but I think that it can be added in, it would just have to be a completely different dialog.tlk file. I am trying to keep things as vanilla as possible while also expanding and enhancing the game, so that's a no from me, but you can always mod it in yourself, people are free to release mods for my mod too. Yeah, there are still a number of issues for me to fix, as I mentioned don't expect perfection just yet! But I would say it's 99% complete. Changing all of the UI was difficult enough and required hexediting the executable to get a number of specific things to change colour. It's also possible to swap between playing K1 & K2 under the same installation, which I felt was necessary. The selection screen does have a flickering highlight and new items have a green/yellow border. I had to overcome a lot of obstacles to get it this far, there are quite a few cutscenes that need fixing up, the first level needs reworking to include the special messages for each class and fixing the cutscenes, on Taris, the cutscene with the Hidden Beks is broken, the Rancor is broken, Malak walks off after being defeated during the ending. Oh, the current release has a broken version of the Naga Sadows tomb level, but it is fixed in the repository. Feel free to post any issues you encounter in the WIP thread for the project or on my Discord server. Hopefully with a few more years I can make it perfect! But there's still a lot left to be desired. EDIT : Unfortunately the tokens for the buttons don't work like they do on console, but it could be manually written in. ( "<abutton>" etc ) When I get around to programming a proper launcher, I could potentially add a tickbox that swaps between dialog lines specific to using or not using a controller, but that's a long way off. There's a lot of things that are more important left for me to work on unfortunately, but I would like to get around to doing everything eventually.
  4. 1 point
    Nothing compared to how long another much anticipated modification has been brewing. 😁
  5. 1 point
    I have a better idea as I have been working on a port of K1 to K2 for quite some time now, I will release it here when it's actually ready. Play my port of KotOR1 to KotOR2 https://github.com/Thor110/Expanded-Galaxy-Port Though I will say, it isn't finished yet and is FAR from perfect, still quite buggy.
  6. 0 points
    My Alternate Revan Romances REDUx has been updated to Version 4.3, where Juhani in the Juhani Cameo add-on is now voiced by a human who volunteered for this mod.