Even TSL says left click with controller support, but I think that it can be added in, it would just have to be a completely different dialog.tlk file.
I am trying to keep things as vanilla as possible while also expanding and enhancing the game, so that's a no from me, but you can always mod it in yourself, people are free to release mods for my mod too.
Yeah, there are still a number of issues for me to fix, as I mentioned don't expect perfection just yet! But I would say it's 99% complete.
Changing all of the UI was difficult enough and required hexediting the executable to get a number of specific things to change colour.
It's also possible to swap between playing K1 & K2 under the same installation, which I felt was necessary.
The selection screen does have a flickering highlight and new items have a green/yellow border.
I had to overcome a lot of obstacles to get it this far, there are quite a few cutscenes that need fixing up, the first level needs reworking to include the special messages for each class and fixing the cutscenes, on Taris, the cutscene with the Hidden Beks is broken, the Rancor is broken, Malak walks off after being defeated during the ending.
Oh, the current release has a broken version of the Naga Sadows tomb level, but it is fixed in the repository.
Feel free to post any issues you encounter in the WIP thread for the project or on my Discord server.
Hopefully with a few more years I can make it perfect! But there's still a lot left to be desired.
EDIT :
Unfortunately the tokens for the buttons don't work like they do on console, but it could be manually written in. ( "<abutton>" etc )
When I get around to programming a proper launcher, I could potentially add a tickbox that swaps between dialog lines specific to using or not using a controller, but that's a long way off.
There's a lot of things that are more important left for me to work on unfortunately, but I would like to get around to doing everything eventually.