It is not, technically. You might be thinking of your Wisdom modifier which is in the vanilla heal and also added to your Treat Injury.
That's fair, but skills in this game can always use a little more usefulness.
A decent workaround, good job.
Speaking of this guy, you know what's even more egregious than the line read by the wrong guy? The fact that he reacts to you when you approach from the south, even though there are multiple doors between you and him. I wonder if he was supposed to have a duplicate at the southern entrance.
Thanks SOOO MUCH for this, always get tired of the impromptu scripting of this main story quest, this makes it MUCH less annoying due to the fact that you can trigger it when you are actually ready instead of it being dropped on you like a sack of stinky, rotten potatoes out of nowhere. >_<
In all my history of playing this game, I could NEVER finish the dam speeder without either getting all of the pieces I needed or accidentally starting the Jekk'Jekk Tarr quest.
Tell me, if I don't manage to complete the speeder does the DLG still say "it is once again fully assembled". 'Once again' suggests that I already completed the speeder bike when it's possible to not complete it in time, so what happens?
Just the others. TSLRCM already changes Brianna to have the braids she's meant to have, but leaves the others alone. This restores the appearance that was meant to be used for the sisters. Currently it requires TSLRCM (or an equivalent mod) to do that.
To second what @StellarExile said, I've also done it where I'll update the main download file so that new downloads are covered, but I'll also add a smaller "hotfix" download option specifically for anyone with a preexisting installation. Same idea, but it might be slightly easier for people to find if they don't scroll far enough into the comments to see the fix. (I think I originally saw K1CP use this method to publish important patches.)
Well, I have to apologize for that. I just checked my source files and it looks like the mdl in the uploaded zip files is an older one. The same goes for P_KreiaH.mdl (but I don't know what it is actually used for in-game). I guess I can attach the correct ones here for now.
If you uncover more errors that I made, then someday I can release a patch. Hopefully there won't be so many that it requires a full version update. I suppose it's bound to happen when there's over 1000 files to keep track of.
Maybe a site modderator has a suggestion on the best way to patch the mod?
P_Kreia1hBB.mdl
P_KreiaH.mdl