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Showing content with the highest reputation on 04/26/2024 in all areas

  1. 1 point

    Version 1.0.0

    130 downloads

    NOTE : This is included with the Expanded Galaxy Project already. Just fixed these models for my project and decided that I would post them as well for anyone that might care about the small holes in the level geometry at the far end of the Enclave catacombs or Coruscant temple. 610DAN & 952COR Installation Add the files in the 7zip archive to your override folder. Note : If you are not using the Coruscant mod, don't copy the following files. 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Uninstallation Delete the following files from your override folder. 610dan_19.mdl 610dan_19.mdx 610dan_19.wok 610dan_19_lm2.tga 610dan_32.mdl 610dan_32.mdx 610dan_32.wok 610dan_32_lm4.tga 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Fixing this took longer than it should have! Thor110
  2. 1 point
    There's not really much point without baking lightmaps and closing off the end sections, or doing something. But these are the two files you will need. .lyt in the override and .mod in modules, the level is built for TSL but it will work in K1 as well. Without lightmaps though, it's pitch black. Edit : I don't know how to properly bake the lightmaps so the ones I baked were 512x512 which made the files 300mbs so I won't waste space uploading them lol but I will look at making smaller ones at some point. gob.lyt gob.mod
  3. 1 point
    BTW if anyone want to remove some effects but keep others, just go into the ini file of the mod and delete any lines that relate to effects you want to keep and then install it.
  4. 1 point

    Version 1.0

    714 downloads

    Summary This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation Remove the following files or replace them with backups if necessary: - modules/kas_m22aa.mod - modules/korr_m33aa.mod - modules/tat_m17ag.mod - modules/tat_m18aa.mod - override/appearance.2da - override/g_jordo.utc - override/JC_IthorianCz.mdl - override/JC_IthorianCz.mdx - override/JC_IthorianCz01.tpc - override/JC_RodianCz.mdl - override/JC_RodianCz.mdx - override/JC_RodianCz01.tpc Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod is compatible with the KotOR 1 Restoration mod. Permissions This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0). CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides ERFEdit – stoffe & Fair Strides KOTORMax & MDLEdit – bead-v NWMax – Joco tga2tpc – ndix UR xoreos tools – xoreos team https://xoreos.org/ BSRGAN – https://github.com/cszn/BSRGAN Disclaimers CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  5. 1 point
    I'll have to double back and check. There were a couple modules I did some more work on but never got the chance to update the mod for, and admin was one of them. I remember a lot of fiddling with the scrolling text portion of the display, not sure about the rest. Not sure what the timeframe will be either, but I will post an update.
  6. 1 point
    Now do it in Aurebesh. By the way, I wouldn't say that level of detail doesn't have a place, as long as you are willing to go the extra mile to facilitate it. In other words, create a cutscene where you actually get a chance to show it off. I am doing a vaguely similar sort of thing with comm messages (which hopefully I'll get around to finishing next year some time).
  7. 1 point
    Hi, Since I could not find a mod that removes the speed blur form the game's effects only, I made my own using kotor tool. I wanted to keep all the other effects by leaving frame buffer effects ON, except the force speed blur. I edited the visualeffects.2da and removed the blur line. Since this is so hard to find I will leave the file here in case anyone else wants it. Just drop it in override. Cheers. visualeffects.zip
  8. 1 point

    Version 1.1

    4,677 downloads

    ############################ # DESCRIPTION ############################ The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Compatible with all mods in principle ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. 0 points
    Drop the files from the attached archive into tslpatchdata folder before installing the mod. The armor will be on the first Skeletal Corpse on the left in the Valley of Dark Lords. You will need a save before arriving on Korriban for the armor to spawn. sith_stalker_armor_drop.zip