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Showing content with the highest reputation on 06/24/2023 in all areas
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2 pointsShield breaker? I'm afraid not, this is simply a aesthetic feature. That's the idea behind it! Many NPC Overhaul type mods change Brejik and Gadon by swapping their Armor, but these two characters both appeared in the old Kotor comics wearing their vanilla armor with their Kotor appearances. I feel by giving Brejik a cybernetic arm would work as it'd both make Brejik unique from all the other antagonists in the game and it would be consistent with the Legends timeline... Brejik's last appearance in the comics was 3962 BBY, we can assume he lost his arm between then and 3956 BBY when Kotor takes place. Though if players agree with the idea that the Repulsor Arm is indeed Bao-Dur's own invention, players are more than welcomed to skip over this mod. And there's where a mod-conflict would arise, Kandon Ark is modified in Leilukin's KotOR 1 Twi'lek Male NPC Diversity mod. As I said in the post above, I'm very limited by assets available to me and NPCs that won't conflict with other popular mods... hence why only Brejik has the arm.
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2 pointsNot sure I'm really a fan of grafting it onto important NPCs. If you want to give people cybernetics, you'd be better off porting arms and legs from TOR so they are a bit more unique.
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1 point
Version 1.0.0
934 downloads
This mod will replace and update texture files. To Install 1. Download: Uthar HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 pointView File Brejik's New Repulsor Arm Brejik's New Repulsor Arm A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 24.06.2023 Installation: Please install the K1 Community Patch before this mod! Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Description: One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs? After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation. But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself! This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game. If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian Entertainment: For Bao-Dur's assets! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/24/2023 Category Mods K1R Compatible No
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1 pointView File N_comm_b_m HD This mod will replace and update texture files. To Install 1. Download: N_comm_b_m.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 06/10/2023 Category Mods K1R Compatible Yes
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1 pointgood to know. I do enjoy your content, N-Drew. Just curious, other than appearances, what other content are you planning for Heart of Beskar?
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1 pointNow I know I just leaked the "Heart of Beskar" mod, though that mod is still in active development... the mod I'm about to leak now is almost ready! Here's a bit of backstory on how this mod came to be! So one night I was brain storming ways I can create unique NPCs for future mods for this series, I then dug through TSLs game files to see what assets I could use... then I saw Bao-Dur's files and a lightbulb activated in my head! "YES!" I said out loud... I'm going to port Bao-Dur's Repulsor Arm to K1, but then it hit me, I only have Bao-Dur's clothing, the combat suit, heavy combat suit, military suit and light battle armor models with the Repulsor Arm and since Bao-Dur is a male that means no females with Repulsor Arms. Even if DarthParametrics DarthParametrics Bao-Dur arm modder's resource I'm still very, VERY limited to what NPCs I can give Repulsor Arms to. I have to be consistent with the lore of Kotor and I have to avoid mod conflicts, so I can't pick an NPC like Gerlon Two-Fingers as NPCs refer to him having a paralyzed hand... not a cybernetic hand. I can't give Davik a Repulsor Arm, in the vanilla game I could as he only wears his pink battle suit... though in my own NPC Diversity Pack he wears civillian clothing in his first appearance and in Onderon Fashion he instead wears Onderon robes, I don't have the knowledge to add the Repulsor Arm to those NPC models and this problem would only get worse for other peoples mods who add unique appearances to the game. In the end, I was left with 4 canidates: Deadeye Duncan, J'ane Khan, Gadon and Brejik. Deadeye Duncan: At first, this seemed like a good idea... then I realized all the Taris citizens who mock Duncan for his inflated ego and his clumsy combat skills will now instead be mocking an elderly disabled person who clearly isn't fit to participate in the arena... and Ajuur has set this disabled person for 54 duels, that he lost 54 times, and the other duelist happily kicked his ass every single time. And then I remembered you met Duncan on Manaan in cut content and since he wears commoner clothing, this makes his Repulsor Arm impossible (for me at least). J'ane Khan: He's the GenoHaradan Assassin in the Durasteel Battle Armor who fights alongside Hulas on Tatooine. He's simply a background character who you fight, the problem with J'ane is that if I, or any other modder, decide to change his appearance that would quickly make this mod incompatible with those other mods. Gadon: Gadon already had his eyes blown out in an off-screen swoop crash, it'd be cruel for this mod to also slice his arm off! Brejik: In the end, it turns out Brejik was the PERFECT NPC to give a Repulsor Arm to... and so "Brejik's New Repulsor Arm" was born! When can I download this mod? You can download the mod from the following link once an admin approves it!- https://deadlystream.com/files/file/2322-brejiks-new-repulsor-arm/ Stay tuned!
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1 pointKOTORModSync is amazing for installing the large Kotor Reddit mod builds by Snigaroo. Usually they can take hours of the day to install, but with KOTORModSync, it can only take around 20 minutes to an hour - depending on how fast you are able to install and how quick your computer is. The GUI themes look amazing. I personally prefer the TSL theme. The GUI itself is also very easy to read and understand. Any thing that I needed more information on was able to be reviewed in the output window. While KOTORModSync has had some issues, they were either reasonable or minor enough. It is nothing that is too bad. Overall KOTORModSync is a big yes, and I will always be using it to install the Kotor Reddit mod builds when I need to. 5/5 Stars. Good Job @th3w1zard1
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1 pointThe other day on the DS Discord I suggested that we should make some KOTOR "Feels Good" emojis. I figured it should be possible to generate some through the various machine learning algorithms that have appeared in the last 6-12 months. I especially thought one of the image-to-image ones might be best, since you could use renders of the KOTOR characters and then try to stylise them. I decided to have a crack at it myself. I messed around trying to pose Bastila's model, first her default clothing model and then the underwear model, and then afterwards touched up the image to reduce some elements that the algorithm was choking on (like her eyeshadow and bra straps): The algorithm didn't seem to like the low poly model that much, nor her apparently giant man hands. But here's a selection of what it produced: It insisted on trying to put clothes on her, which I attribute to the crackdown on naked/porn images a while back. Anyway, the results weren't particularly Bastila-like, but here's an attempt to convert one of them to a line drawing more in the style of the meme: And while I was at it, I also tried some text-to-image algorithms. I established that the Bing one has no idea who any of the characters from KOTOR are, but it does know more general Star Wars characters (as evidenced by every request for a Malak or Revan resulting in some sort of Vader-esque result). So leaning into that, I managed to get the following: The Mando one is a little wonky, what with dual-wielding rangefinders and the errant bit of cloth/cape under the right forearm, but overall quite impressive from a purely text-based prompt.
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0 points