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2 pointsMy friend gave Me a link on reddit here's the link https://deadlystream.com/topic/4524-need-help-with-invincible-enemy/
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1 point
Version 1.0.0
450 downloads
MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 25 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod replaces the LEH_scre01 textures found around the Ebon Hawk include much of the Ebon Hawk but as best remembered being seen around the Galaxy Map. The previous version will still be available for completists but I consider this version to be the definitive version. This is the “More Subtle” version. (The “Less Subtle version will be available shortly.) As before, the Galaxy Map texture is not included in this mod. You may be wondering: "Why did this need to be made? Well, it’s the companion piece to my other recent mod “Ebon Hawk Cockpit Upgrade [LEH_Scre02].” As they’re both on the Ebon Hawk, I should that LEH_scre01 and LEH_scre02 textures should both match. With both textures, you’ll have that opportunity. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre01.tga texture. Then I remade the 3 of the windows over from scratch. As before, all four windows are animated but I didn’t stop there. I also animated the LED lights and the buttons as well. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors like he did for my recent LEH-Scre02 texture. Constructive criticism is welcome. Here’s a video preview of the texture in action. Installation: For either game – If already present in your Override folder, delete LEH_scre01.tpc, LEH_scre01.tga and LEH_scre01.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre01.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: · To ConansHair for the upscale of the original LEH_scre01 texture and for input on this mod’s release. · To ScrierOne for his permission to use his buttons in this texture. · And to Ebmar for adding overlays to this texture. -
1 point
Version 1.2
664 downloads
MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELEASE: 13 JUL 2024 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1) Description: This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss. Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.) As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples. When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.) NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes. They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there. As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions. Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome. Here's a video so you can see the mod in action in the game: Installation: For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it. Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder. Only then should you add the following textures from the package: TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga To Uninstall: Take all of the textures from my package out again. Known Bugs: None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair, Malkior, and Fair Strides for their input. To EpicStoffer for the game save that enabled to grab some of the screenshots. -
1 point
Version 1.0.1
1,844 downloads
--------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode*: giveitem jedirevan This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes. * I've added 2 optional files: one to enable purchasing it from a vendor, but it might not be easy to pull off, read the changelog below. The other to add the item to the secret compartment on the Ebon Hawk. -------------------- TECHNICAL -------------------- The cape and belt were removed from the vanilla model. The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine. The item file is the same as the Star Forge Robes*, but with: - Tweaked title and description - Light Side restriction removed - Disguise property added so that it uses the masked model *So it will be quite overpowered if you get it early on in the game ------------------------- INSTALLATION ------------------------- Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder. --------- BUGS --------- I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know. Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed. --------------------------- COMPATIBILITY --------------------------- This mod adds unique assets and entries so it should not conflict with anything. ------------------------- UNINSTALLING ------------------------- 1. Remove from the Override folder: jedirevan.uti n_jedirevan.mdl n_jedirevan.mdx N_JediRevan01.tga mikastore.utm if you've added it 2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder: appearance.2da p.s. this step is kind of optional, it should be fine to skip it. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
1 pointMy friend gave Me a link on reddit here's the link https://deadlystream.com/topic/4524-need-help-with-invincible-enemy/ I have another bug u think u guys can help me about it It has something to do with the community patch the is misson brother So I started replaying KOTOR & decided i'd knock Tatooine off of my list first as I don't particularly like it. I then went to Kashyyyk & bumped into Lena & long story short it required me to pay Tatooine one last visit so after finishing up on Kashyyyk I went back to track down Griff. The Czerka rep dose not have the griff lines to finish the quest so thats kinda a big problem
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1 pointMod updated. And there's a new video in this thread's initial initial post (and on the mod's page in the description) now.
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1 pointIf the issue is the .utc file in the override, it won't help deleting it, if the save game has already spawned it in that area. In that case, the player needs to delete lashowe's .utc file in the override and then load a game before entering the valley where she is spawned. For the life of me, I cannot understand how Revanbeta50 can keep believing that the screenshots attached for each help request, with no comment whatsoever, can be of any help.
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1 pointI swear this happened to me once. I think I fixed it, but it was a long time ago. Do you have any UTC files in your override with her name? Maybe try deleting it. Check to see if you have any files that are scripts named after "kor36", that's the module name for the Valley of the Dark Lords map you're in. Delete and backup anything that looks suspicious If you're not able to fix it, just take the L on this quest and load an older save prior to starting this quest, or just let her keep the holocron
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1 pointI know it's been said that Nihilis and the Exile were designed to be mirror opposites of eachother, but I personally think it goes deeper to the point that Nihilis and the Exile had the exact same connectivity to their fellow soldiers and jedi. So, while the Exile dealt with the trauma of the Mass Shadow Generator by cutting themselves off, Nihilis used it to survive the detonation and possible exposure to the vacuum of space. The Exile is also the one answer to Nihilis' endless hunger as it is impossible to absorb something that is no longer there or more accurately something that has effectively become its antimatter. So if one subscribes to the Unifying Force theory, it had a hand in creating Nihilis, but also created the Exile to cancel him out. (also as an aside, it'd have been pretty awesome to see the Exile use a visual effect when they defeat Nihilis like an accretion disk from a Black Hole that envelops then annihliates him until his empty mask lands on the ground where he once stood) I can understand why Kreia was so adamant about destroying the Force, but it makes me wonder if it might have found some way to stop her anyway. (Though I guess technically it does since the player can't actually agree to go through with her plan)
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0 pointsVery good point, I should've also mentioned that. Iirc years ago this problem was maybe more complex than the utc file and idk what I did to fix it, guess that's why I forgot to mention the need to use an older save anyway, not like it matters since its required anyway And yeah I don't even bother going through the proper steps with him anymore lol I just try to do whatever to help