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Showing content with the highest reputation on 01/29/2023 in all areas

  1. 2 points
    Much like @constantinople33's mod Lore-Friendly Qel-Droma Robes, I was wondering if anyone else would be willing to take a crack at reskinning/rebalancing some various items in K1 and K2 that don't match their visual depictions or properties as they have been show in other media. List below: Exar Kun's Light Battlesuit (K1 & K2)- Could be rebalanced into something akin to the Jal Shey robes and be reskinned to resemble other depictions . Ulic Qel-Droma's Mesh Suit (K2)- Similar to the Battlesuit above, possibly rebalanced and reskinned. Darth Bandon's Fiber Armor (K1)- There's reskins of this out there already, but seeing this be rebalanced into armored robes that fill a darkside role similar to the Qel-Droma Robes could be interesting. Freedon Nadd's short lightsaber (K2)- If this could be made upgradeable in addition to the base traits it already has, I feel like it would have a better place in the loot pool. Mask of Tulak Hord (K1)- Replace the model with the Sith Mask, adds Weapon Focus: Lightsaber, adds Heavy Armor Requirement, +2 Fortitude Save, +1 Con, +1 Str, -3 Wisdom, restrict darkside. Marka Ragnos' Gauntlets- Rebalance to restrict darkside, +2 Will, +1 Wis, +1 Char, +1 energy resistance, -1 Force resistance Arca Jeth's Robes (K2)- Recolor to be similar to the Ossus Keep robe's tone to set it apart from Nomi's robes. Sith Mask (K1 & K2)- Remove Heavy Armor requirement, remove feat bonus, +1 Will Save, -1 Dex, +2 Persuasion, All Krath Armors (K1 & K2)- Reskin to a blood and gold color to match depictions in Tales of the Jedi, add force resistance to each one with increasing effect depending on the tier of armor. All of these are ideas/suggestions, not set in stone needs (especially for the rebalances). My goal is to share the idea and let someone much more talented and capable run wild with the premises.
  2. 2 points
    https://www.moddb.com/mods/kotor-omega/downloads/kotor-omega-jedi-armor-variations-patch This part of the Edge Of Darkness mod works with default TSL. Might be interesting for new players, it has 6 interchanging versions of the ZS/JS Skirt Armors. The UTI Items are the same for the six types of textures, so you can patch at any time. I was working on this part for years, tinkering and experimenting with models, textures, etc. It's fun to have it around as experimenting with the UVMaps always leads to new components being achieved.
  3. 1 point
    Happy birthday to Mass Effect 2. To this day it is still one of my favorite games after 13 years. I can't describe the magic I felt playing this for the first time; very few games have come close to matching it.
  4. 1 point
    I'm so proud of what this community can come together to create
  5. 1 point
    Made an edit, for those interested. Also the missing txi files. N_DarthMalak01.txi n_darthmalak01.tga N_DarthMalakh01.txi N_DarthMalakh01.tga
  6. 1 point
    From memory, there are two new placeable types - one sith holocron and one jedi holocron - which appear a total of three times.
  7. 1 point
    This is a job well done. And you saved me the time of having to do the Malachor V panels. In my variation of your Malachor monitors, I recolored them red to fit with the rest of Malachor's theming, but a nice job overall. And as stated elsewhere, the Telos panel was done before but yours is quite nice. (I'll probably be using your version rather my own!)
  8. 0 points
    For sure, it's definitely a lot. I guess I was just expecting that if something were to break, it would be BOS:SR and not something seemingly unrelated like force powers. Besides one initial issue with Trask that I fixed with the Trask removal mod, the rest of the game runs fine. Taris, Dantooine, the initial sections of Tatooine and Korriban all had no issues. I even ran the first 20 minutes of BOS:SR on the included mod save without any crashes. All that to say, I knew it was a long shot, but it felt like it was worth asking the smart people here.