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Showing content with the highest reputation on 01/06/2023 in all areas
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1 point
Version 1.1.0
1,144 downloads
DESCRIPTION This mod is the second entry in my modding series attempting to replace KoTOR's alien models with high quality ones created from scratch. It effectively replaces the old Rodian 3d model with a custom one, along with its 5 texture variations. You may follow the development of this series here. Please note that this series is a work in progress and creating such characters takes a lot of time. COMPATIBILITY Any mod altering the model or textures of the vanilla K1 Rodians will be incompatible with this one. A compatibility patch for DP's Jedi Diversity on the Star Forge mod has been added. K1R compatibility has not been tested and therefore cannot be guaranteed. KNOWN ISSUES None (yet ). INSTALLATION Download and extract the contents of 'HQA Rodians.zip' somewhere on your PC. Navigate to the extracted 'HQA Rodian' folder and run TSLPatcher.exe. Let the installer do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own. If you also use DP's Jedi Diversity on the Star Forge mod, download and extract the contents of 'Jedi_Diversity_on_the_Star_Forge_Rodian_Compatibility_Patch.7z' into your Override folder. Click 'Yes' to overwrite files when prompted. CREDITS bead-v: KOTORMAX and MDLEdit stoffe & Fair Strides: TSLPatcher seedhartha: KotorBlender SithSpecter: High quality blasters (used for the thumbnail render) Philip Trautmann: Thumbnail font (Prequel) Darthparametric: For creating a compatibility patch for his Jedi Diversity on the Star Forge mod. SPECIAL THANKS @Marius Fett For the unlimited supply of feedback provided and testing the models in-game. @DarthParametric For providing much needed constructive criticism and advice, as always, and for creating a compatibility for one of his mods (see above). PERMISSIONS Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (coming soon), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used. However, I explicitly and strictly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream. -
1 pointOP, you already requested a KotOR 2 port for Fen's Carth and Bastila textures before: https://deadlystream.com/topic/9567-fens-bastila-and-fens-carth-for-kotor-2-npc/ To quote my reply to you in the thread: You had actually responded to my reply, so why are you making a new thread for the same request again?
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1 pointYou'll probably have better luck by formulating your request using an actual sentence. 😉
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1 pointHey, nice work so far! - You can use K-GFF to update the appearance (a value named "Appearance_Type" at the top) to point to the non vanilla row. You will want to let the TSL Patcher do that dynamically once you're ready to turn things into a downloadable mod, but that can wait. - Lips not moving: that means you are referencing lip files that are not included in the module the character is in at that moment. You can extract them from another module that does include them, to the Override folder. How to look for the ones you need: copy a mod file (one that contains _loc) or a bunch of them from the lips folder to the modules folder. In KotOR Tool you can now check which lip files it contains, the mod will appear under Kotor I -> ERFs -> Modules. Pretty easy to clean up afterwards because of the _loc in the filename. That's all for now, good luck! 🙂
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1 point
Version 1.0.0
9,790 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
1 point
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0 points
Version 1.3
1,041 downloads
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied. update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then. This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated. The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity. The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to): -corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling. -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -changes to usage of semicolons (;), numbers/digits, hyphens (-), -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia) -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. I kept a list of all the changes, it is in the download. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines. British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline. Thanks go to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits