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Showing content with the highest reputation on 09/30/2021 in all areas

  1. 1 point

    Version 1.1.0

    845 downloads

    Introduction The audio files of Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II – The Sith Lords (KOTOR) contain extra headers of what seem to be superfluous data that obfuscate access to the original audio outside of the video games. Most audio software will refuse to open the files, or interpret the extra bytes as audio data, leading to glitches. It has also been observed anecdotally that files lacking an appropriate header may fail to playback in certain releases of the games. SithCodec is an application that can automatically detect and remove an extraneous header from a KOTOR audio file, or alternatively prepend a KOTOR header to a standard audio file and allow for the introduction of new audio content to these games. Running SithCodec SithCodec requires Windows (32-bit or 64-bit). Make sure to extract SithCodec to a folder where you have read & write permission. The code is not signed (because code signing costs an extortionate amount of money) so your firewall may warn you about running an unrecognized application. Commands Commands in SithCodec are executed by combining keywords into certain command sequences that the application recognizes. Input may be passed as command-line arguments when SithCodec is launched, or entered manually through a command- line interface if the application is launched without any command-line arguments. Keywords may be entered in short form (dash followed by a single letter) or long form (double dash followed by a full word). SithCodec keywords are not case sensitive, but—depending on your operating system—other data that you input may be, such as the names of files. Help Screen Entering -h or --help will display the help screen, showing a list of all keywords and their function. -d, --decode decode audio -e, --encode encode audio -f, --format set output audio format -m, --music streammusic format -s, --sfx streamsounds format -v, --vo streamwaves/streamvoice format -a, --all all files -l, --list list files & formats -i, --in input path -o, --out output path -h, --help display this menu -c, --commands display list of commands -x, --examples display example commands -q, --quit exit application Commands Screen Entering -c or --commands will display a screen with the list of all valid commands. -d -i=[input path] -d -i=[input path] -o=[output path] -d -a -d -a -i=[input path] -d -a -o=[output path] -d -a -i=[input path] -o=[output path] -e -f -[format] -i=[input path] -e -f -[format] -i=[input path] -o=[output path] -e -a -f -[format] -e -a -f -[format] -i=[input path] -e -a -f -[format] -o=[output path] -e -a -f -[format] -i=[input path] -o=[output path] -l -l -i=[input path] -l -o=[output path] -l -i=[input path] -o=[output path] Examples Screen Entering -x or --examples will display some example commands. Encode all files in SFX format from the input path, to the output path: -e --all -f --sfx- -i=in_folder -o=out_folder Decode a file, outputting to a new file: -d -i=oldfile.old -o=newfile.new Decode a file without specifying output, possibly overwriting the original: -d -i=file.wav List all files & formats in a given directory, printing to the console: -l -i=my_folder List all files & formats in the current directory, printing to a file: -l -o=file.txt Batch Files SithCodec comes with batch files that are set up with commands for some common operations. decode.bat This file will decode all files located in a folder called "in" (no matter what their format) and save the new files in a folder called "decoded". encode_music.bat This file will encode all files located in a folder called "in" and save the new files in a folder called "music". encode_sfx.bat This file will encode all files located in a folder called "in" and save the new files in a folder called "sfx". encode_vo.bat This file will encode all files located in a folder called "in" and save the new files in a folder called "vo". Copyright SithCodec is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. SithCodec is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SithCodec. If not, see https://www.gnu.org/licenses/. All trademarks (including logos and icons) are used for identification purposes only and are the property of their respective owners. Star Wars and related items are trademarks and/or copyrights of Lucasfilm Ltd. SithCodec is not affiliated with or endorsed by Lucasfilm Ltd., their subsidiaries, associates, or employees, or any Star Wars license holder. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  2. 1 point

    Version 1.0.2

    20,734 downloads

    When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue. To use: 1. Download 2. Move the file from the folder that corresponds to your display resolution into your override folder.
  3. 1 point

    Version 1.0

    36,508 downloads

    Hello again! This is a greatly updated reskin of the Rakghoul creatures. Featuring an updated 2k texture and 1k working bump map. Simply copy the files into your Override.
  4. 1 point
    I hadn't noticed that tool before, I think I'll try somethings myself. These might be cool to play around with: https://www.swtor.com/info/news/news-article/20111201
  5. 1 point
    Post a preview video or a link to the said tune -- I'd like to see/hear one!
  6. 1 point
    I just wanted to say thanks for pointing me to that thread. Sith Codec really made it simple. After I got the music I wanted in .mp3 format I threw it into the Sith Codec to encode it and now it works. I've changed the background and battle music for the Peragus to give it a spookier atmosphere using music from the Mass Effect 2 soundtrack and it really enhances the vibe. I appreciate you taking the time to respond!
  7. 1 point
    lol I think Mr. Dylan Smith indeed forgot some of Mical's details, since that's a screenshot of a mod request I did. https://www.cbr.com/star-wars-old-republic-companions-forgettable-underrated/
  8. 1 point
    That's actually possible! The utc for Davik's intro and the utc for Davik's battle are two different files meaning just this is possible. I did something very similar for my K1 Gameplay Improvement mod actually:
  9. 1 point
    1. Your screenshot is the human player character with Cathar lips, eyes (not even as obviously as those on the vanilla Juhani), and schnoz, so A, there's no "striped fur covering [her body], and pointy, cat ears" in sight and B. it's therefore a rubbish advertisement for a supposed "improved Juhani". The whole point of providing screenshots is to let people see what a mod does before they go to the trouble of installing it (and then having to uninstall if they don't like it). 2. About that whole "fur covering their bodies" thing... that's kinda the biggest problem with Juhani's vanilla appearance. Cathar are supposed to be covered in fur, but Juhani's vanilla appearance looks like bare skin with slightly-fuzzy stripes. It's so blatantly bad that Hasbro actually attempted a pathetic "no-prize" answer of claiming there was a "Juhani subspecies" instead of admitting that Bioware royally screwed up. Her vanilla appearance already has the nose, the teeth, the eyes, and the ears. The one thing it really needs added is the fur. Does your mod deliver on that?
  10. 1 point
    I understand, that it took you long to actually make this. But, I just don't see the resemblance between the comic image you present and the textured model in-game. If it's the screenshot that doesn't do it justice, then I suggest you make other screenshots. Because, it doesn't feel all that right, what with the comic book adaptation having MUCH paler skin, white hair, and much better defined nose and lip markings it's hard to tell that she isn't just another human, honestly.