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Showing content with the highest reputation on 07/29/2021 in all areas

  1. 1 point

    Version 1.0.0

    1,069 downloads

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  2. 1 point
    What you are asking for might be a bit much, however I did suggest to someone a while back that they could add the Enclave Sublevels to K1's Dantooine. The main problem with that however is that they have the look they did in K2 and could use reskinning as well as their models editing to remove any damage in the area. Just adding them in is easy enough, creating the content to make use of it all is another thing altogether as I know all too well. I did always think it was weird that the doors to the Enclave were always there in the first game. ( the above is a screenshot of the first games levels in the second game )
  3. 1 point
    Couple of questionable visual changes (especially to Mass Effect 1) and the human faces/eyes look a bit odd at times, but man, it is good to play through the trilogy again in the Legendary Edition. The gameplay tweaks to ME1 in particular make for a much smoother experience.
  4. 1 point
    It's too bad he wasn't of the Council members that were killed by Nihilus on Visas homeworld. When I first played K2 I was hoping to see Vandar again, since my favorite SW alien is Yoda. Plus it would have been funny to fight him.
  5. 1 point
    It's too bad Vrook wasn't the one who went to Korriban, not Vash. I don't like associating Dantooine with him.
  6. 1 point
    At first I was like, this elevator music on Manaan! Nooo! But now I wouldn't change it for the world. Too many good memories associated with that music. Plus the Sith base is awesome.
  7. 1 point
    True, but that was my honest reaction the first time I played the game.
  8. 0 points
  9. 0 points
    I see… Regardless, I need help from DP, or SH, or DV, or anyone. I specifically need DV and DP. I don’t know if DP will be willing to do this, and DV hates Vorrny Vorrns such as me, unless it is one of his VVs. Also, DarthVhail has activated his AWOL siren, meaning I’m stuck here.
  10. 0 points
    Really? Oh is it? Maybe they could add the library at least. Dorak could bring me there, and show me all this. Also, I am doing this because I don’t want to nag Darth Varkor to the point where he will go all “Vorrn Vorrn Vorrn!”
  11. 0 points
    Haven't been active on deadlystream in a long time. What I miss? (aside from a lot and Sith Holocron's retirement) In case anyone asks, I've been more active as a developer on Star Wars: Galactic Legacy, a mod for Jedi Academy. I haven't had a lot of interest or energy to do anything kotor related in a long time. The spark and inspiration isn't there at the moment. I'm kind of burnt out. The sad thing is I recorded footage for czerka commando that would get deleted for storage reasons and started a script that never got finished. Will it happen? yes. will it happen soon? I'm not making anymore promises. plus i have other passions projects I've been on and off on for a while.