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  1. 4 points
  2. 1 point

    20,018 downloads

    This mod will fix the character Luxa so that her hair model is uvw mapped properly. The default model is rather piecemeal and chaotic, so that her hair doesn't look like it flows naturally. The N_Lala_XuH.tga texture that is included, has only an additional area for the tongue, and some more detail added to the blurriest part of the hair (along the right edge of the tga). As a bonus, this mod can adjust her body model, so that her figure is much more shapely. There are two options included: Option 1 has an unnaturally thin waist (which seems more believable IMO for an alien Zeltron female). Option 2 is not quite exaggerated as the first (this is the model I use for female Twi'lek underwear in the Revenge of Revan mod). The texture has been tweaked slightly, so that her skin has more detail, the color matches her face a bit better, and the black leather doesn't look as green as the original. There is a bonus alternate texture, which swaps out the leotard shorts for laced up bikini bottoms, and a backless top.
  3. 1 point

    Version 1.1

    36,585 downloads

    A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION High Quality Blasters By Sithspecter Installation: Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters. Description: When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Benok’s Blaster Blaster Rifle Heavy Repeating Blaster Rifle Plasma Projector What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. 1 point

    Version 3.0

    1,950 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC04 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7. ************* INSTALLATION ************* Unzip. Copy the files inside the folder to your game's Override folder. ***** BUGS ***** There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping. ************* UNINSTALLING ************* Remove from the Override folder: - pmhc04.mdl - pmhc04.mdx - PMHC04.tga - PMHC04A.tga - PMHC04d.tga - PMHC04d1.tga - PMHC04d2.tga - PMHC04d3.tga - PO_pmhc4.tga - PO_pmhc4d.tga - PO_pmhc4d1.tga - PO_pmhc4d2.tga - PO_pmhc4d3.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Fred Tetra's Kotor Tool - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. 1 point

    Version 1.0.0

    270 downloads

    ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHH01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhh01.mdl pfhh01.mdx PFHH01.tga PFHH01d.tga PFHH01d1.tga PFHH01d2.tga PFHH01d3.tga PO_PFHH01.tga PO_PFHH01d.tga PO_PFHH01d1.tga PO_PFHH01d2.tga PO_PFHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  6. 1 point

    Version 1.0.0

    777 downloads

    ---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Effixian's Bearded Atton AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ INSTALLATION ------------------------ Unzip somewhere and copy the files to your override folder. ----------------------- DESCRIPTION ----------------------- This mod gives Atton a beard. This is a simple reskin mod that shouldn't conflict with any other mod, but of course not compatible with other mods that change Atton's head texture. Requested by anthoxyloto on Steam. --------- BUGS --------- None known. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: P_AttnH1.tga P_AttnH1D1.tga P_AttnH1D2.tga PO_PAtton.tga po_pAttond1.tga po_pAttond2.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ---------------- Thanks to ---------------- Stoffe and Fred Tetra for the needed tools and tutorials THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  7. 1 point
    Yeah, that's normal. You have to remember that KotorTool's pretty ancient, it's trying to contact update servers that no longer exist. Just turn off automatic updates in the options menu.
  8. 1 point
    Might as well throw mine up as well. But I'm not going to bother with their life stories since I'm an altoholic so there are too bloody many. Click for embiggening.
  9. 1 point
    Thanks for bringing all these points up! The additional ways to enter the Sith Military base are certainly interesting and could be worth a look at if it could be made to make sense within the story. After you pointed out the issue in the Undercity, I did some looking and it appears the script that gave move instructions to party members only accounted for two party members as a third member isn't supposed to be with you yet. The third party member would tag along a little ways and would sometimes pass the trigger that would close the Undercity gate, but rarely. I have changed the script to issue instructions to a third party member and the infinite cutscene issue seems to be resolved. Thank you for pointing this out! I will make sure you are credited as I would not have known about this otherwise. IMPORTANT PLEASE READ: IN V1.0, HAVING T3 IN YOUR PARTY WHEN TRYING TO SAVE HENDAR FROM THE RAKGHOUL CHASING HIM CAUSES THE CUTSCENE TO NEVER END. IF YOU ARE HAVING THIS ISSUE PLEASE DOWNLOAD AND INSTALL THE MOD AGAIN AS V1.1 & BEYOND ADDRESSES THIS. IF YOU DO NOT WISH TO REINSTALL THE MOD THEN DO THE FOLLOWING: 1) You can do this portion with only one other party member. It's only when T3 is present with a second party member other than the main character where the issue seems to arise. 2) Open the cheat console and type 'warp' without the 's and hit enter. This will force you out of the cutscene. Walk forward a little until the door shuts and then you can fight the Rakghoul as normal. 3) You can leave weak Hendar to his fate and bypass the issue altogether. Thank you to N-DReW25 for pointing this out!
  10. 1 point

    443 downloads

    Uploaded by permission of the author. Original KotORFiles review: "Inyri brings us the TSL version of her model based on the Mass Effect 2 M-6 Carnifex Hand Cannon for KotOR I, which was uploaded earlier this week. Since the mod is chiefly the same as the KotOR I version (except for KotOR II, obviously ), here is the review of the K1 version: N.B.: The mod replaces the same weapon model in this game as its KotOR 1 counterpart does, although du to the different organisational conventions in KotOR II, the item's .uti file is titled "w_blaste_06", and this is the giveitem code that should be put in if you want to get hold of the weapon without waiting for it to turn up in the game on its own. Mod Rating: Advanced NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative. -Darth InSidious" Installation Instructions: Copy the contents of the archive to your SWKOTOR Override directory. Included Files: -me-pistol.tga -me-pistol.txi -me-pistol2.tga -me-pistol2.txi -iw_hvyblstr_001.tga -w_HvyBlstr_001.mdl -w_HvyBlstr_001.mdx -This Read-me file Uninstall Instructions: Remove the above named files from your override folder. Description: This model is a replica of the Carnifex Hand Canon as seen in the game Mass Effect 2 (similar to the pistol from the original Mass Effect, but the design is slightly different). This is simply a heavy blaster pistol replacement, so all of the weapons that use the w_HvyBlstr_001 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
  11. 1 point

    Version v1.1

    614 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Blonde Mira AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ INSTALLATION ************ Extract the zip and copy all files to your Override folder. *********** DESCRIPTION *********** This is a simple reskin mod that changes Mira's textures and portrait. Her shirt is light blue with a camo texture that turns red when she turns to the dark side, the rest of her outfit is mostly black. This mod is not compatible with mods that also change Mira's appearance. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove from the Override folder: P_MiraA.tga P_MiraAD01.tga P_MiraH.tga P_MiraHD1.tga P_MiraHD2.tga PO_pmira.tga po_pMirad1.tga po_pMirad2.tga ****************** DISTRIBUTION NOTES ****************** You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ********* Thanks to ********* Fred Tetra ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  12. 1 point

    409 downloads

    This is my first mod. Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts. This mod requires TSLRCM 1.8 to work.
  13. 1 point

    284 downloads

    Uploaded by permission of the author. Original KotORFiles review: "Here we have the TSL version of Inyri's M-8 Assault Rifle Mod. Since it's identical to the KotOR I version (except for being for KotOR II, of course ), I'll quote my review of that one: Mod Rating: Advanced NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative. -Darth InSidious" Installation Instructions: Copy the contents of the archive to your SWKOTOR2 Override directory. Included Files: -barrel-if.tga -barrel-if.txi -barrel-if-2.tga -barrel-if-2.txi -iw_blstrrfl_003.tga -rifle-if.tga -rifle-if.txi -rifle-if-2.tga -rifle-if-2.txi -w_blstrrfl_003.mdl -w_blstrrfl_003.mdx -The Read-me file Uninstall Instructions: Remove the above named files from your override folder. Description: This model is a replica of the M-8 Assault Rifle as seen in the game Mass Effect 2 (similar to the rifle from the original Mass Effect, but the design is slightly different). This is simply a blaster rifle replacement, so all of the weapons that use the w_blstrrfl_003 model will now show up as this rifle, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.
  14. 0 points

    Version 1.3.0

    10,054 downloads

    Recruit T3-M4 Early Mod v1.3 ====================================== By brents742 ============ Version Notes ============= v1.0 - 4/7/2021 - Initial release v1.1 - 4/9/2021 - Added instructions for a third party member to exit out the main gate in the Taris Undercity as opposed to the base game only giving instructions to two party members as that's all you're supposed to have at that point in the game. This solves an issue where the cutscene to save Hendar would seemingly go on forever. v1.2 - 12/30/2021 - Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire! v1.3 - 3/13/2022 - Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story. Requirements ============ IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod. This mod can be installed to the base game without any additional mods. Installation ============ Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder. You should not run across any override warnings. If you do, let me know. Description =========== -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame. You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual. There will be a new dialogue option that allows you to purchase T3 from her early. -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the developer's intention at some point to let you recruit T3 earlier than possible in the launch version. -The Sith Military Base will open before speaking to Canderous if you're up for a challenge! Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so. -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall. Getting Started =============== This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina. Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit and persuading her to sell you the droid. Compatibility ============= IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work. Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible. What Specifically does this mod do? =================================== -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does. -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity. The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game. -k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early. Permissions and Disclaimers =========================== I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. The user of the mod is responsible for any damage to their game that may result from using this mod. Users are encouraged to make relevant backups and do their research on existing mods they have installed to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible but ultimate responsibility lies with the end user to check for possible conflicts before installing. Special Thanks ============== Fred Tetra - KOTOR Tool TK102 - DLG Editor Stoffe and Fair Strides - TSLPatcher -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity -Squall Lionhart for reporting the Vulkar Base sewer door lock issue -JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions Prydeless for their pink lightsaber mod that inspired me to start modding to begin with. The entirety of the DeadlyStream modding forums for their inexaustible resources and information that allows anyone with a computer and an idea to sit down and learn how to make their first mod. Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into nearly two decades after its initial release. Contact ======= PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
  15. 0 points
    New information as of 17 APR 2021. Information mirrored from Vulkk's page on the matter. And that about covers it folks! If you want to use my link before the 27th, here's the link.