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Showing content with the highest reputation on 01/23/2021 in all areas

  1. 3 points
    Question: Does it make sense to leave reviews on mods when you can't use them (i.e. you don't have a non Xbox version of the game)?
  2. 1 point

    Version 1.0

    20,358 downloads

    Pretty Good! Icons for KotOR 1.0 by ajdrenter Description: This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR. The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible. Installation: Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods. Credits: Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons. Bioware and Lucasarts for all original assets. Thanks to the whole community for such a wonderful wealth of content over the years. Usage: You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets.
  3. 1 point
    This is not something you can do with placeables. Well not existing placeables anyway. What you are talking about is room model editing and/or creation. This has to be done in 3DS Max/GMax. It's not a topic that can be easily summarised in a couple of lines. As for screenshots, you can enable them in the ini under the [Game Options] section, setting EnableScreenShot=1 and in K1 you can also use GUIsInScreenShot=0 to always take screenshots without the GUI just like in first person mode (doesn't work in TSL though). Using the PrintScreen button will save screenshots in the game folder as TGAs.
  4. 1 point
    What she should look like this if there was KOTOR 3!
  5. 1 point
    Reviews are for those that have seen my mods in action.
  6. 1 point

    Version 1.0.0

    12,162 downloads

    The player head PFHB02 has an issue with the eyes of its Dark Side transition textures. Namely, whoever made them offset the eyeball overlay they were trying to blend over the top of the base texture, resulting in a progressively noticeable duplicated set of irises. This mod cleans up the irises so they look as intended. Three options are available. The original 256x256 textures with just the eyes edited, a version that has been AI upscaled to 1024x1024, and an version that is upscaled with the addition of eye textures taken from SWTOR. Installation Instructions Pick which version the want, copy those TPCs inside that folder to your Override folder. Known Issues The UVs of the head are terrible, so the pupils are a bit wonky. I didn't want to have to edit the head mesh to fix it, since that might affect other mods. Compatibility Won't be compatible with other retextures of PFHB02, obviously. Acknowledgements Thanks to @ndix UR for TGA2TPC Thanks to @StellarExile for an issue post on the K1CP repo about this, which prodded me into remembering I had something for this Original eye textures for one version ported from The Old Republic MMO
  7. 1 point
    Interesting. Sometimes I wonder if the Obsidian art crew had even a clue of what they were doing.
  8. 1 point
    Well made, except now all the aurebesh text on Telos which previously made sense is random gibberish, mostly just abcde or pqrstuvy, for a mod that obviously took alot of effort this is incredibly lazy. Would it have been that hard to type cantina, Merchant or czerka corporation, like they did for the original files..
  9. 1 point
    There's only one thing wrong when I added this mod: when I go to twirl bladed weapons or lightsabers while moving, there's no twirl sound effect. It may have something to do with the animation or the sound fix mod. Hopefully that can get fixed.