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Showing content with the highest reputation on 09/25/2019 in all areas

  1. 3 points
    I think I'll start rendering the vanilla skyboxes once they're all done and while that's in progress I will work on the third party skyboxes (which are not that many so it shouldn't take too long I hope). Then I'll see how far I got with those once the vanilla renders are all done. Actually it's been only about 2.5 years since I started with V2. Terragens v4 came out a few months earlier and while it has seen some improvements since that major release, there are no big new features or anything like that. At least none that I know of. Also, while I'm here: I'm not dead and work on those Nar Shaddaa buildings is continuing very slowly. My focus in the last months simply was on other personal projects and my masters thesis. That might/should change in a few weeks however.
  2. 3 points
    It's been 10 years (and a day) since TSLRCM's first public release.
  3. 1 point
    Tatooine first because it's the only place in the game with enemies that respawn (enemies that also drop heaps of experience - the hulak warids) so I stick around the desert and grind two levels once I am done with Tatooine. Kashyyyk second because Jolee is the best support party member and it's about time someone arrives who can reliably cast Force powers on enemies. Manaan third because nothing on it is a threat to you & the party at this point. Korriban fourth because of the extra Revan dialogue options and any threat Terentateks might have offered is now gone for good.
  4. 1 point
    I usually go: Tatooine, Kashyyk, Manaan and then I always complete Korriban last. I complete Korriban last due to the "Special loot" merchant you can access after completing the Leviathan and due to the amount of Revan dialogue you can have with various NPCs. The first planet after Taris is Dantooine, where you train as a Jedi. I always like to come full circle and be symbolic with the last (chosen) planet you can go to you train as a Sith.
  5. 1 point
    People can use @Snigaroo's mod builds for that sort of thing.
  6. 1 point
    Only TSL has hard-coded credits. K1's credits are done in-engine.
  7. 1 point
    While my mod may very well be a restoration I would like to point a few things which leads me to believe my Senni Vek mod does fit in with "developer intent". In the GenoHaradan fight on Tatooine are three unique utc files including "n_duros001.utc" which is Hulas the rodian (His soundset is also Duro instead of rodian, that alone can be a fix which can swing both ways), "tat_bounty.utc" which is the named human guy with Poison Blades and Durasteel armor and the third utc is "tat_senni.utc" which is a generic rodian guy with a Twilek male soundset. Obviously, this rodian was intended to be Senni Vek, the guy who gave you the GenoHaradan datapad in the first place, hence is why I made the mod (Other than changing tat_senni.utc into a green twilek with an Echani Combat suit to match the vanilla Senni Vek it doesn't modify anything else) (Btw, no evidence exists of the Twilek "Vek" on Manaan with the Sith Uniform being "Senni Vek". Ignoring his cut fight on Tatooine, Senni was going to appear in TSL as a Pazaak Den player so that means, at the very least, Obsidian at the time didn't think "Vek" and "Senni Vek" where the same.)