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Showing content with the highest reputation on 08/29/2019 in Posts

  1. 2 points
    Disney couldn't make a decent Star Wars film if it smacked them in the face with a lightsaber.
  2. 1 point
    I like the trailer... to a degree. Then again I loved the Last Jedi teaser but that ended up a debacle. I'm getting some deja vu vibes with that Imperial Fleet *Dark Force Rising cough* and Dark Rey *The Last Command cough*. Kylo Ren seems to be the only consistent thing good in this trilogy, so seeing him in a more prominent role in that trailer is always good. And Rey actually getting some form of training with that remote. But I just WISH they would have some original star fighters or something besides the classic OT squadrons.
  3. 1 point
    'Holowan Duplisaber Beta .215b' really works fine and is a very nice work. It opens a whole tree of dialog options in the workbench for build hilts (including to choose colours). After that you can use these hilts for "upgrade" Lightsabers using the usual colour crystal option in the workbench (in fact, as if the hilts were Colour Crystals) where you can see the aspect of the hilt/saber. You'll get the LS with the builded hilt and the colour choosen for to build it.
  4. 1 point
    I have installed 'Holowan Duplisaber Beta .215b' that add options in the workbench dialog (but I don't see any -obvious- file in the install folder related with it). Aside TSLRCM, it's -I think- the only one MOD that should alter that dialog. What I want to try is to install 'Workbench Crystal Attunement 1.2' (keeping the original "workbnch.dlg" as a backup) and check what is working in the workbench. If only Crystal Attunement works (now I'd know that it works) or, above all, being afraid that something else can be broken unnoticed, I can always replace the "workbnch.dlg" again for the original file and exchange it again temporarily with the one from 'Crystal Attunement' when/if I need tune my Crystal and replace again the file after tune it. I still have to check it and, for sure, it's not the most accurate system for to play and for to make work MODs... Anyway, if I find that all the options from both MODs are present in the workbench, as you say, I could try to let installed the 'Crystal Attunement' one.
  5. 1 point
    I think some of those are a stretch, especially Canto Bight being Cloud City... But, for sure, there are similar moments. But whereas TFA hit the same narrative beats as ANH (in which I can fully understand the comparisons), TLJ just seemed to cherry pick random moments to throw in. I wouldn’t class it as a remake of anything, it was just a mess of random scenes.
  6. 1 point
    The workbench.dlg file is probably from TSLRCM or some mod, I actually had the same conflict when I did some major modding. I used the Workbench crystal attunement file, because the one prior to it only removed the tutorial or something like that, and I did not have any issues. My recommendation is to install it anyways, the workbench crystal mod is well done and won't cause crashes, so even if you did replace it and it canceled whatever was done before, it would not cause a crash. Edit: Also Mira looks awesome in that beskar'gam!
  7. 1 point
    ------------------------------------ More Force Powers from 'High-Level Force Powers 2.0 + Update' MOD By @Stoffe ------------------------------------ ...and the MOD 'Rece's K2 Power Crystal Addon UPDATE 1.5', by @Rece works fine as well in the Sith Tomb of Dxun. GREAT!!!! -------------------------------------------- Installed BEFORE entering Freedon Nadd's Tomb. ------------------------------------------- 109 - E3 Style Dxun Masters 1.0.0 By @N-DReW25 https://deadlystream.com/files/file/1360-e3-style-dxun-masters/ The Dxun Sith Tomb is over, let's join the party at Onderon!! ---------------------------------------------- Kemar Elim, from 'Azgath N'Dul's Tomb' MOD. This time, due the battle, it's a bit hidden (I almost lost him, it's a good thing that I checked all of the corners.) Next stop with this MOD ...the Valley of Dark Lords in Korriban!!!!!!!!!!! -------------------------------------
  8. 1 point
    Hey thanks for the answers. What I meant by map was the layout of the module. BUT!!! You did answer one of my questions I also needed to extract the mini map gui. Oh and yes I know about the KOTOR Tool I remember when it was first released. lol As for my mod for now I will keep it secret. All I will say I've been working on it off and on for the past year and a half. I will also say that the mod is my vision of what a KOTOR 3 could have been. The lore established by SWTOR will not be taken into account. But yeah for now I will try to keep it secret although it's hard. Although I want to talk about it but I have a big mouth, and don't want to spoil the epic story for anyone, and god willing if my job doesn't get in the way the mod will be epic.
  9. 1 point
    You mean, aside from... *Hoth *Planetary escape at the start *Cave vision *Literally copied 1:1 scene from the Death Star in VI (okay, sure, that's not Empire) *Literally copied the Death Star #2 run (but I suppose see above) *Cloud City > Casino Planet *Jedi training (but not really) *Apprentice leaving without finishing training against masters wishes. Sure, aside from that it was totally different from ESB. Also I guess we can look forward to another bad Super Weapon discussion with Dr. Evil like the TFA topic... not that I'll watch the movie this time around. PS. They already posted on their website Dark Rey is a Force Vision... GG Disney. So good at their job.
  10. 1 point
    Guess I'm alone in thinking the trailer looked pretty cool. I'm curious, what exactly about it looks like it's going to be a remake of an OT film? Outside (what looks like) a Death-Star like laser hitting a planet, I really can't see it. The Last Jedi was many things (not a lot of them were good), but I wouldn't exactly class it as a remake of Empire.
  11. 1 point
    @Sith Holocron @DarthParametric There is now compact header theme available (you can change the theme at the bottom of the page)
  12. 0 points
    Greetings, fellow Jedi! I am in an attempt to do Darth Revan's voice filter like the one heard on SW:ToR- this one in particular: Republic Shadow of Revan Ending; and I would like to share with you how the progress going- along with this tutorial. The program I am using is FL Studio 12 Producer Edition and I assume that every filters I am using on said attempt is possibly available and/or close-to-similar with every audio-editing program out there. I also attached some screen caps to help clear things up. So, let's start then! You would need two (2) layers of voices to work on to. In my attempt, both voices are un-pitched. The purple layer goes to Mixer channel 1, and then the red layer goes to Mixer Channel 2, like this- I am sure you were all aware about Mixer already; "All audio in FL Studio passes through the Mixer. Unless specifically directed, newly added Channels are routed to the Master Mixer Track" - support. Mixer in FL Studio would looked like this- Now- with the 1st layer, you would want a Multiband Compressor, a Hardcore Modulator and a Stereo Shaper. Theoretically, what you wanted to do with Multiband Compressor is to cut the high and middle frequencies. Hardcore modulating is much effortless, turn the rate level to its fullest until you hear the voice "rattling". Stereo Shaper was only to set the output to Mono [Yes- if there's a "set to mid" mix preset available, choose that!]. Assuming you're done with the 1st layer- goes to the 2nd then. With the 2nd, you would want a Multiband Compressor, a Chorus filter and a Wave Shaper [This one is important]. Theoretically, what you wanted to do with Multiband Compressor is cut the low frequencies and keep some high frequencies as you like [You could say the 2nd layer EQ setup is an anomaly to the 1st layer]. With Chorus filter on, set the speed and intensity level as much as possible [I kept width level to zero]. Goes to the essential part; Wave Shaping. This one is pretty cosmetic, but essential for Darth Revan's voice [imagine Gal Gadot; she's pretty, but without make-up she no Wonder Woman] - and I can't guarantee you a clean and clear instruction here because the plug-in is just a wave form. What you would wanted to do with it is to have the voice to produce some kind of noises; like a clipping sounds [when the level of a sound reach above 5db- that "broken" sound which we were searching for]. Done with both layers, and we are done with everything. No plug-in added to the Master channel there so.. considered it is a wrap then! The very last phase is to exporting the project; either to .WAV, .MP3, .OGG, .FLAC or etc. Your choice! But assuming you want to use it in-game, you would want to export the project either to .WAV or .MP3- mandatorily to .WAV just to be safe. Can't guarantee we have the same result here- as different program could means different result [even using the same one didn't have its warranty]. But hey, who knows your result is better right? And it should be! If you have any questions- just ask, PM me, or anything. I'd be glad to assist! Also, any constructive feedbacks is very much appreciated- as I am still and will always be in learning process too! Good luck with the attempt, may the Force be with you! Attached below is an end-result of this attempt. Keep in mind both the tutorial and/or the result is far from perfect, but self-assured; They are on the right track.