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Showing content with the highest reputation on 06/02/2019 in Posts

  1. 2 points
    [Updated to v1.0.0: June 02, 2019] What's new? New texture which I envisioned now version fits better as an alphaghoul Tweak to the model which removing the antennas/danglymesh Hair for variety. And for bit of fan-fic element which was the effect of mutation to next-phase ghoul Fix the bumpmap/tangentspace flag on the model, so it actually is working now Complete [necessary] set of unique Sound-Sets Restore the Rakghoul Fiend's Creature Item which grants them +2 active Regeneration - Ooops Bump their attributes a little bit more - Ooops
  2. 2 points
  3. 1 point
    My Toolbox also has a Sonic Screwdriver. This would only work in KOTOR 2. The party members don't teleport out of your way in KOTOR 1.
  4. 1 point
    Hello everyone! Recently, we at /r/kotor hosted a general survey about the games and posting habits on the subreddit. Most of these results aren't very interesting for Deadlystream and modding in general, but we also asked some specific questions about modding and modding habits which we restricted to only users on the subreddit which had previously installed a mod for either KOTOR or KOTOR 2. I think these results are both very interesting and quite relevant to Deadlystream, and so I thought to bring it to everyone's attention. The survey thread, which includes links to all the various sections of collated survey responses, can be found here. But, for those who just want to see what's relevant, we're most interested in the two modding sections--here and here. Now, there are some really interesting results in these two categories, including how frequently users on the subreddit mod each of the individual games, how many users have used the mod builds and the ways in which they choose to do so, and some feedback and usage statistics on K1R, TSLRCM, and M4-78; for anyone here with any fingers in those pies, it's worth taking a look at the results. There are two charts I really want to bring to everyone's attention, however, and I'll repost the first of these here: As you can see, these are the usage values for typical modding sites, with the one on the left representing usage for all users, and the one on the right excluding those who have only ever installed TSLRCM before (which we suspected granted the Steam Workshop disproportionate weight, and was largely borne out). These charts show clearly that Deadlystream sits in third place for all major modding sites, even the Steam Workshop, and even after excluding TSLRCM-only users. This means that the Workshop, which only hosts content for KOTOR 2 (and a very small selection at that), and which is only available to users who own the games via Steam, is beating out Deadlystream for usage on the subreddit. This is despite official subreddit resources like the mod builds utilizing Deadlystream; this is despite official and regular subreddit warnings about the Workshop's reliability; and this is despite our policy to link to mods on Deadlystream and recommend Deadlystream's usage whenever a user comes to us with a modding question. Now, if it was just a battle between the Workshop and Deadlystream that would be more understandable, as convenience can always win out against common-sense, and other responses to the survey showed that KOTOR 2 is by far the more modded game out of the two. But we have here the Nexus as well, which is also beating out DS on usage. It's very clear from these results that, despite the subreddit's partnership with Deadlystream and all our best efforts to encourage its use, DS is losing the race on convenience (the Workshop) and popular usage/word-of-mouth (Nexus). And this is on a site which is partnered with DS and where we do our best to support it; the prognosis for use outside reddit is likely more grim still. I bring this to everyone's attention not to be a doomsayer, but instead to illuminate the issue and open up a dialogue about how we can fix it. As everyone here knows, Deadlystream is now where the most (and the most-updated) mods are hosted; users who utilize the Workshop and Nexus not only deprive themselves of many mods, but also deprive themselves of stability due to the Workshop's poor architecture and the outdated nature of many of the mods on the Nexus. This, then, is not merely a perception problem affecting the userbase here--wherein users quite likely believe the KOTOR mod community anemic or even dead based off of perceptions surrounding the infrequent uploading and support of mods to the Workshop and Nexus--but also a usage problem, in that the end-user is being deprived of a stable game with maximum available content. I've already looped @Tyvokka into this discussion and we had a chat earlier today about wiki integration and how the subreddit (which is tied to reddit's very limited wiki functions at present) might migrate our entire wiki here in the future, which might well serve to encourage more cross-site traffic and familiarity. We also again discussed cross-site administration, events and support, and hopefully on the administrative level we can do some cooperative work to combat this trend. As has been mentioned before, at the very least when wiki support is added here and the mod builds are next updated I'll post them here, and begin dual-site support between reddit and DS. I don't want to understate the work that can be done on the level of the individual user here either, however. For example, let's take a look at the second chart, I spoke of earlier, an entirely more hopeful one: As you can see, about 50% of polled users would be potentially interested in making a KOTOR mod! The subreddit currently has a little over 37,000 subscribers, of which I'd estimate about 15,000 are still for accounts which are active on the site. I know this is a bit of guesswork, but let's just say that 75% of the "Maybe" category will eventually decide they don't want to make a mod or modding tools, and 85% of the remainder doesn't have the skills to do so and will never learn them. If you add them all up, that's still 450 users who would want to make a mod and would have the skills to do so. And I fully admit these are hypothetical approximations of skill, availability and dedication, but it's not a number to scoff at. Regardless of outcome, it's clear that there is potential here; a userbase which contains individuals who are at least willing to try their hand at modding for KOTOR, but have not as yet. I see the subreddit as a pool of potential resources for users on deadlystream, potentially containing not just users willing to do the gruntwork of testing mods, but also artists, users with modeling experience, and maybe even programmers with sufficient skill to make tools still desperately-needed by the modding community. Not everyone will agree with the need (or desirability) to look to the subreddit and its userbase for work which, in some modders' minds, is perhaps not even necessary; that's okay. I understand that considerations for mod development differ, both based on the mod and the user. But I point out this base of interest because, for those who do see potential in it, I want you to know it's there, and as subreddit staff, we're entirely on board with any efforts to harness it. We firmly believe that greater cooperation and collaboration between Deadlystream and the subreddit--which is certainly the largest KOTOR fan community on the internet now--will help drive the word-of-mouth which will help present Deadlystream as the principal KOTOR modding site, and in so doing reverse any false presumptions in the KOTOR fanbase at large that KOTOR modding is dead. Beyond that, with the recent announcement that a KOTOR movie is likely in the works, there's little better time to present a strong and vital face for the classic games than now, when interest in the series is revitalizing. Of course, the subreddit does not necessarily need to factor into this at all, beyond serving as the vehicle for bringing this issue to everyone's attention. I invite anyone reading here to share their thoughts, possible solutions, and even further concerns; we all use Deadlystream, and how frequently it's used for its intended purpose impacts all of us in one way or another. Anything that could help, even if it's impractical to implement at present (or at an administrative level), is worth mentioning. Thanks everyone for your time!
  5. 1 point
    Tsk, tsk, look at all those Steam users. It's good news for @Effix though I guess, since it seems like about 75% of the mods on the Workshop are by him. That must more or less make him the most popular modder by user/download count outside the TSLRCM crew. It's not surprising that the Nexus remains popular, despite being even more barren now after losing all the stolen Gamefront files. Aside from sheer inertia and mindshare of the site itself, I think the average user just wants the convenience of something like the Nexus Mod Manager (or "Vortex" now I guess). It's why the Workshop is so popular. It's easy and requires little effort on their part. Maybe @Tyvokka should put some Deadly Stream ads on the Nexus. I'm sure Dark0ne wouldn't object at all.
  6. 1 point
    Thanks @Snigaroo and the /r/kotor mod team for pulling this together. I think it is very telling that the Deadlystream community can do a lot more to encourage more modding by reaching out on the sub and helping out new members. It is a good reminder that pushing people away from /r/kotor and modding by being combative is not at all helpful in any way and that those attitude are really not useful to Deadlystream. Changes will be coming, I don't want Deadlystream is die a slow painful death, there are improvements in the works from me, @Snigaroo and the rest of the staff, so keep a look out over the summer.
  7. 1 point
    The race is what determines what items you can equip, not appearance. Well, mostly. You can restrict inventory slots in appearance.2da, but that's just preventing you from equipping what your race normally can equip. It's the race that lets droids equip droid armor, droid utilities, droid interfaces, etc. It's certainly possible to change the model files, or edit appearance.2da to point to different ones. But the game is hard-coded to give you a small/medium/large appearance line based on your starting class (scoundrel/scout/soldier in K1 and consular/sentinel/guardian in K2).
  8. 1 point
    I am still working on it! I haven't posted much because there isn't much that's extremely pretty to show. Lately I have been overhauling the street with updates to the doorways and a few other minor improvements. Other existing areas are in progress with small improvements, and I still need to model one additional area. Ironically, one of my major holdups this year was my mouse. My 3DSMax workflow is dependent on the center mouse button (or wheel) clicking properly. My mouse had deteriorated to where the center button wasn't clicking anymore. I procrastinated for several months before getting a new one. I have a new one now and progress is much improved. Haven't planned much as far as high level enemies go just yet. Will try to have some more difficult fights in there. Once again, thanks all for continued interest in the project. I will continue to work on it and post updates when available.
  9. 1 point
  10. 1 point
    Thanks! & for K1: 1. Open regedit. 2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\ on 32 Bit Windows, or HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node on 64 Bit Windows. 3. Add Key: "BioWare" (no quotes). 4. Add Key to BioWare Key: "SW" (no quotes). 5. Add Key to SW Key: "KOTOR" (no quotes). 6. Add String Value to KOTOR Key: "Path" (no quotes) with data set to "C:\Program Files\Steam\steamapps\common\swkotor\" (no quotes) on 32-bit Windows, "C:\Program Files (x86)\Steam\steamapps\common\swkotor\" on 64-bit windows.
  11. 1 point
    For those who have had trouble with Kotor Tool not detecting the path of TSL or Kotor and your using the steam version, here is how to enter the registry key manually. 1. Open regedit 2. Navigate to HKEY_LOCAL_MACHINE\SOFTWARE\ on 32 Bit Windows, or HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node on 64 Bit Windows. 3. Add Key: "LucasArts" (no quotes) 4. Add Key to LucasArts Key: "KotOR2" (no quotes) 5. Add String Value to KotOR2 Key: "Path" (no quotes) with data set to "C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\" (no quotes) on 32-bit Windows, "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\" on 64-bit windows. (Above are the default locations. If you installed the game/Steam elsewhere, use their path instead!)