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Showing content with the highest reputation on 10/18/2018 in Posts
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3 pointsI would advise you (and anyone else) not to encourage people to PM you for help. Not only does spoonfeeding tend to create a dependency cycle, if you do actually have new/unique information to pass on then it should be posted publicly so everyone can benefit from it in the future. If no tutorial exists for something someone is asking about, then you should consider creating a tutorial for it.
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1 pointMy least favorite texture in KotOR2 is for a desk with a unchanging monitor. There is a texture called "PLC_comPanel". Here's the the texture I'm talking about. And here's an example of one of the many places you'll see it. (Two monitors a little bit behind the long table in the picture use this texture.) Though the rest of the desk texture could use some work, the monitor portion is the one that really irks me. I'd love to see the whole thing improved and if someone was to throw in some animation, that would great too! I'm open to multiple submissions. In this case, I'm hoping for multiple requests this time around - just in case folks I know are making movies that could some extra variety. (So even if you think someone else has made a better one, I'll still want to see yours.) The best way to display your work for myself and others reading this thread: Embed a small video clip into your post (like a YouTube video), That should do nicely.
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1 pointI noticed those delightful monitors several times when I was making my TSL adaptation. A fresh coat of paint on them would definitely go a long way!
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1 pointReminds me of the robes from L0ki's WIP page (2nd + 3rd page): Edit: Check these out as well (combine them): https://www.nexusmods.com/kotor/mods/148 Edit2: End Result -
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1 pointYes, there are three items that are all called "Jedi Knight Robe" with different textures. In the original game, they're different colors - brown, red, and blue - but you have the version that replaces these with different brown designs installed.
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1 pointIt's more bizarre to me that supporters and detractors alike are calling it a mod. How is stripping the guts out of something and rearranging it a modification?
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1 pointYes, that's their plan. That's why they allowed Aspyr to add Steam Workshop support for mods.
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1 pointFor 15 years Lucas Arts was content to turn a blind eye to modding and even tacitly endorsed it as far as giving the go ahead for Aspyr to add in Steam Workshop support for the TSL remaster. It was incredibly reckless and short-sighted to draw the attention of their legal arm by advertising that they were trying to port the entire game. Anyone with any amount of common sense knew how this was going to go down and this drew exactly the wrong type of attention to the modding scene. The sheer amount of hurr-durr "Screw you Disney!" in the YouTube comments is cringeworthy, when the whole thing was a dumb idea from go.
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1 point
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1 pointAfter seeing them make a post saying "oh well we actually have this other game we've secretly been developing this whole time stay tuned for that teehee" it's looking like this was basically just a big marketing ploy to garner attention that they had no serious intention of releasing so I can't say I feel as bad for them as I did.
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1 point
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1 pointAnd there's already a change.org petition on it. I really don't see it doing anything but sit and go nowhere. It's sad that none of the big companies are willing to remake the games with a better engine and graphics. They would make a ton of money on it. More than their latest AAA Star Wars game that practically bombed due to EA's greed. Here's the link if anyone's interested. https://www.change.org/p/disney-lucasfilm-the-apeiron-project-star-wars-knights-of-the-old-republic-remaster-must-continue/d?source_location=combo_psf
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1 pointI know there are many here who love this glorious "mod" as the devs have been telling everyone for the past 2 years. So let me post a conversation that I had with a dev on their discord chat earlier today. For those that do not know, my discord name is Winter 😂
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1 pointShow me a legitimate, proffesional, non-terrible developer, with any kind of experience, willing to work on a project this complex for free. I'm very interested in hiring that person. edit; by developer I mean a programmer who can do any kind of gameplay stuff. DP did a good job of explaining what they should have done first, but that'd require apeiron team to know anything about game development. also making levels without a gameplay isn't just useless, it's a complete waste of time. You just can't design a level without knowing how the game behaves, how good your path finding is, how your AI behaves and so on.
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1 pointThat's just more art. That doesn't advance the project, if anything it pushes it even further along the wrong path. Artists are a dime a dozen. A monkey could slap together some art assets in Unreal and call it a game (as evidenced by all the asset flips on Steam). What a game needs is programmers. If you don't have any then you shouldn't even bother starting a project. If I was going to undertake a hypothetical KOTOR remake (and let's call it what it actually is and dispense with this "mod" BS) in Unreal or other 3rd party engine, I would start with a fully functional recreation of the Endar Spire level. Forget about the art assets, simple white box mockups and default Unreal characters would suffice. What matters in an RPG is the underlying systems. If you are starting KOTOR from scratch, you need to develop a multi-node branching conversation system, equipment and inventory system, stats and levelling system, party/companion system, ranged and melee combat mechanics, etc. The Endar Spire is the perfect test level for developing and testing that. You have a couple of NPCs with a few lines of dialogue, a couple of conversations, a few combat encounters, a few cutscenes, etc. all in a very small space comprised of a few small rooms linked by corridors. And if you haven't demonstrated even a fraction of any of that after 2 or 3 years of screwing around, you should just stop wasting your time.
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0 points1. Download both of the mods (use Option B for L0ki's revan reskin) 2. Place all files from both mods into the override folder (delete PFBJ02.tga if you don't want it). 3. Rename PMBJ02.tga to N_DarthRevan01.tga. 4. Open up g_a_mstrrobe07.uti within Kotor Tool, Add a disguise property (Choose Unique_DarthRevan). Save the UTI file into your Override folder. 5. Use the Cheat Console command - giveitem g_a_mstrrobe07 And Voila
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0 pointsI love the way everyone (including myself) passed the buck. knitewingtherevanchist if you have any questions just message Fairstrid.... Nah PM me buddy and I'll answer what I can