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Showing content with the highest reputation since 09/16/2019 in Posts

  1. 2 points
    K1 was the first video game I' ve played. It was so awesome that I played it six months straight. Didn't do anything else besides sleep, go to work. I ended up saving money, lol. I got a 360 later to check out Oblivion.
  2. 2 points
    Kotor and halo were the reasons I picked up an old original xbox. At that time, the Xbox 360 was in its heyday with Halo Reach and Call of Duty Black Ops, but I was able to find an original xbox at a local Play N trade. A good choice all around.
  3. 2 points
    After Dantooine - Tatooine, Kashyyk, Manaan, Korriban. Korriban is best with the Revan reveal and added dialogue, also fits great with Brother Hood of Shadow
  4. 2 points
    --------------------------------------- Installed BEFORE leave the Jedi Enclave. Order of installation --------------------------------------- 121 - Quarterstaff Replacement Pack By @DeadMan https://deadlystream.com/files/file/218-quarterstaff-replacement-pack/?tab=comments Statement: Yes, I know, a little late in the game, I had forgotten this MOD completely, sorry. I hope be in time to see the new quarterstaffs. --------------------------------------- NOTE: Leaving the Jedi Enclave starts a new automatic sequence that ends with the PC directly in the hangar of the Telos Secret Academy, that's the reason to install the next MODs before leave the enclave. 122 - Dark Robes for Atris 1.0 By @Darth_Delator https://deadlystream.com/files/file/934-dark-robes-for-atris/?tab=comments It has a little glitch that shows one (or two) small black square inside the Atris' mouth. It seems a black tooth (that make me think more in the new witch aspect of Atris ). Anyway, amazing and really nice, I love it!!!! 123 - New Texture of Holocrons in the Telos Secret Academy 1.2 By @Sith Holocron https://deadlystream.com/files/file/283-new-texture-of-holocrons-in-the-telos-secret-academy/ Another great work. Very nice!!
  5. 2 points
    I bet he just copied files into a single folder without a second thought regarding compatibility and the whole pack won't even work properly.
  6. 1 point
    I try to change up based on whom I wish to have when. I almost always do Korriban last.
  7. 1 point
    I got an Xbox and both games second hand, mostly because I was curious about the picture of Nihilus. I played K1 first because my friends were telling me that I should play that one, as I was going to play the second one. I'm glad I did.
  8. 1 point
    After Dantooine, it's Tatooine, Korriban, Kashyyk, and Manaan.
  9. 1 point
    Honestly I played TSL first mainly because of this advertisement I saw in Star Wars insider #79. As I was finishing up high school, I bought both games for xbox from a classmate for $10. And first game I tried was KOTOR 2. I had no idea what I was doing, aside from knowing that I wanted to play as a Consular. Honestly, I didn't spoil too much- I had no idea who Bastila, Carth and Revan were, as I was fairly clueless about the KOTOR 1 storyline. Heck, I accidentally set Revan to the dark side when the Exile first meets Atton on Peragus.
  10. 1 point
    Based on a suggestion by @ebmar, I have been fooling around with some holograms for the Ebon Hawk after it crashes onto Lehon. I'm not sure if it will actually amount to anything, but here are some "sketches" that I have been posting in the /r/kotor Discord.
  11. 1 point
    Traps should just use a Reflex save. If successful you take only 50% damage.
  12. 1 point
    I took an extremely strong disliking to him ever since I first played the game and honestly it's just kind of stuck through the years. I don't like his attitude, his forcing himself into your party, and constantly threatening you into doing what he wants. It doesn't help he's extremely rude to characters I actually really like so it's just the combination of terrible attitude, boring design, and being utterly useless compared to the other droid companions.
  13. 1 point
  14. 1 point
    The crashed Hawk has its own module that's used while you are on Lehon (ebo_m41aa vs the regular ebo_m12aa). That's the only reason I bothered with it, since placeables are out due to the K1 row limit bug, so it was done as room model. That meant altering the layout, and I didn't want to screw with the regular Hawk. For the monitors you could conceivably do the same thing and handle it the same way - the OnEnter checks the current status and plays the appropriate room animation. For the hologram, it plays something like the above videos, then once you repair the hyperdrive it switches to a version that shows a solid green hyperdrive in the hologram (i.e. plays a different room animation). Once you head to the Star Forge you go to a stunt module for the appropriate Dodonna message, and that uses the regular Hawk layout (and different scripts), so the hologram is gone. Regarding Salk's now edited message, there are two different hologram Hawk models used. The first two videos use a more simple Hawk model from TOR (it's one of those mini pets). The third and forth videos uses the actual K1 Hawk, scaled down (thanks to @JCarter426 for saving me the trouble of having to kitbash it).
  15. 1 point
    Personally I prefer the fourth one, but I think SH's idea is really great. Might be a able to give that useless Communications Room a function in K1.
  16. 1 point
    I thought I replied to this one but I must not have sent the message. Silly me. Anyway, I like the first one best but I have a suggestion: if possible, utilize the monitors on the bulkheads around this area to give information too. Perhaps you can have those monitors present the information presented in versions 2, 3, and 4 on those monitors. That way, you could have the information all around the room and not just from the holoprojector. That being said, I am not sure that this scene is a self contained scene that would enable the monitors to revert to their usual output.
  17. 1 point
    Great work DP. The first concept looks the best IMO. Simple and effective.
  18. 1 point
    I played TSL first. You bought 'em, play 'em any order you wish. But prepared for folks to spoil you on K1 once you tell people you've finished TSL.
  19. 1 point
    Top notch work, kudos in making this truly feel like it belongs in vanilla.
  20. 1 point
    Sith Holocron asked me to repost my old 2013 tutorial on this subject from LucasForums here, which you may have seen before, either in its original form or in the helpful video forms made by Xuul (if you have difficulty understanding any of the steps here, I recommend seeking those videos out). This method was originally discovered and posted for KotOR II, but works for KotOR I as well. Here is the guide, with some minor changes: --- The ability to run the KotOR games in custom resolutions has existed for many years now. Personally, I have patched KotOR I and II to run in a 1920x1080 widescreen resolution (and KotOR II now supports higher resolutions by default after the Aspyr patch), and many other people have done the same, with various resolutions. However, despite these patches, no matter what resolution the game is patched to run in, the games' .bik movies do not run in the patched resolution. They merely upscale to fit the width of the screen. For KotOR II, which was the original subject of this guide, the vanilla non-HQ movies play in an awful 640x272 and upscale from there, maintaining the 640x272 aspect ratio of ~2.353:1 until they are the width of the screen, with ugly black bars on the top and bottom of the movies. In late 2012, in this LucasForums thread, I pieced together the method to getting KotOR II to run the .bik movies in different resolutions -- in my case, 1920x1080. This thread will explain that method, applied to both games, and should allow anyone to force the games to run the movies in the same resolution that their game is patched to. WARNING: This modification requires the hex editing of KotOR I/II's executable. Mistakes could cause it to stop working, requiring you to redownload the file if you do not know how to fix the problem yourself. With Steam, this is an easy thing to do; on a physical copy of the game, it would require a full reinstallation. Remember to back up any and all files that you will be altering in case something goes wrong. Things you'll need: The KotOR I/II no-CD patch -- If you've already patched your game to run in a custom resolution, then you've already gotten the no-CD patch, because the normal executable isn't editable. I can't link to the no-CD patches since they are technically illegal, but they are easily found via Google. This should not be required for the GOG versions of the games. In the case of KotOR II, you should also grab the KotOR II HQ movies patch -- this is included by default with the Steam and GOG versions, so most people shouldn't need to worry about this. If you are playing with a physical copy, then you'll need to find a mirror of the patch online somewhere. There are 6 parts in total. RAD Video Tools -- this program is used to output the HQ movies to your desired resolution. **** The latest update of RAD Video Tools no longer works with kotor movies. Users will need to download version RADTools_1200e located here HxD Hex Editor -- You will need a hex editor to edit the games' executables. Any will work, but HxD is the one I used, and it's free. Download here. Now, the instructions. ----------------------------------------------------------------------------------------------------- Step 1: First, make sure you've backed up everything that you'll be editing. I suggest creating a folder entitled "Backup" inside your KotOR I/II directory, in which you can put the game's executable and any other important files (such as the original movie files), although the executable is really the only one that is at risk of being screwed up by a mistake. If you have the Steam version, you can just use the "verify integrity of game cache" function to redownload the original version(s) of any broken file(s). Step 2: Create a folder entitled something like "Outputted Movies" and put it somewhere like your desktop. It doesn't really matter where; the desktop is probably the best place. You'll be deleting it once you're finished, as it will no longer be needed. Step 3: KotOR II users should install the official KotOR II HQ movies patch. This will overwrite many of the files in your \Movies directory with higher quality ones. Remember that this is not necessary on the Steam version. Step 4: Get the no-CD patch for your game (I can't link here as stated above, so use Google) and, if necessary, patch your game to run in whatever resolution you want. Instructions on how to do that can be found online and will not be given here so as to reduce the size of this post. I'm sure most people reading this have already done this step eons ago, anyways. Step 5: If you haven't already, download and install the RAD Video Tools linked above. Step 6a: Now, the fun stuff begins. You'll need to use RAD Video Tools to convert all of KotOR I/II's .bik movies to your desired resolution. Depending on the power of your computer, this can take a significant amount of time. It might be best to just do this step overnight, as the processing takes a while and is very resource-intensive, slowing your PC while in progress. If you are on an old/weak PC, this process could take too long to be worthwhile for you. I can't estimate how long it will take, as it will vary wildly based on the power of your PC. To convert the files, open RAD Video Tools and navigate to your KotOR I/II installation directory, and then open the Movies subfolder. Select all of the .bik movies. Step 6b: Now that you've selected all of the files, click "Bink it!" in the lower left corner of the RAD Video Tools window. A new window should open wherein you can select the output settings. Under "Browse," select the desktop folder we created earlier called "Outputted Movies." All of the converted movies will now be outputted there. Under "Input video settings," enter your desired resolutions. I, for example, put 1920 in the width boxes and 1080 in the height boxes. KotOR I users should make sure that the "Compress audio" option is checked and that lossiness is set to 0, otherwise the files will be rendered without sound (thanks milestails for noting this); KotOR II users can uncheck compress audio. Click "Bink" on the right-hand side. Step 7: Now you play the waiting game. Wait for the movies to be converted. Step 8: Once the movies have been outputted to your desktop folder (or wherever else), copy and paste them to your KotOR I/II's Movies folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\Movies). Select yes when asked to overwrite. You can also backup the originals beforehand, if you want. Once all the files are in place, you can delete the "Outputted Movies" folder from your desktop; it has served its purpose. Step 9: Install HxD (or any hex editor, really) and open the game's executable (swkotor.exe or swkotor2.exe), located in your KotOR I/II installation directory. Here comes the only complex part of these instructions. You will need to find the following hex values (in HxD, make sure to change the search datatype from Text-string to Hex-values) and edit them to match your desired resolution. Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values. For example, 1920 is 0x780 in hexadecimal. I would flip the order (ignoring the x) and enter 1920 as "8007." 1080 is 0x438, and thus, it would be entered as "3804." For KotOR II: TSL, the hex values you must edit are: For KotOR I, the hex values you must edit are (thanks to Kainzorus Prime for finding these hex values online): Note: If the game minimizes during cinematics, this may be fixed by setting the game's executable to run in compatibility mode for Windows XP with Service Pack 3. If you are having trouble finding the coordinates, it may be because the UniWS patcher already edited the hex coordinates for you. You can verify this by searching for what you plan on changing the coordinates to (instead of the original pre-patch values); if you find a match, that means the editing has already been done by the patcher. Step 10: Most people have probably already done this, but if you haven't, it's vital: open the file swkotor.ini/swkotor2.ini with Notepad (or any text editor) in your KotOR I/II directory and change the width and height under [Graphics Options] (and [Display Options] for KotOR II) to whatever your custom resolution is. ----------------------------------------------------------------------------------------------------- That's it! Assuming everything worked correctly, your KotOR I/II movies should now play full-screen, with no ugly black bars on the top and bottom. Enjoy the fixed movies, and PM me if you have any questions or anything that could be added to this guide. I will update this thread in the future to correct any mistakes or to add any additional information.
  21. 0 points
    There's a person named 2CRI on Steam that has grabbed mods en masse as put it into an collection called "Modded as F***". The following people have had their mods stolen and should probably report their stolen mods to the appropriate authority on Steam. In addition, this thief has also likely uploaded many of these mods as individually to Steam. @Hassat Hunter, @zbyl2 - TSLRCM, and M4-78 EP @Omega1 - Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated) @DarthParametric - HK Droids SWTOR-Style @InSidious - Holopanels, Hi-Res Beam Effects Mod @vurt - Vurt's Exterior Graphics Overhaul @Sithspecter - High Quality Blasters @Cinder Skye, @Malkior, @TriggerGod, @Curtis1973 - IceEclipse Power Textures @Curtis1973 - Onderon High Resolution, Nar Shadaa High Resolution, Dantooine and Korriban High Resolution, Dxun High Resolution, KOTOR2 Starter Pack @deathdisco - Coruscant - Jedi Temple @Fallen Guardian - Dustil Restoration @Kexikus - TSL Backdrop Improvements
  22. 0 points
    Not the stolen items though. He still has those up.
  23. 0 points
    I've temporarily stopped playing KotOR because I got sucked into yet another game franchise, but I'll come back around to it one day. It'll probably be 40 years from now, I'll be old and moldy, and I'll think to myself... Where did all these mods in my game come from? Why am I a Jedi from the get-go? Why do all the blasters and lightsabers look so cool? And why on earth is Mission black and red?! I thought she was blue! Nah, haha. But seriously, once I get do get bored of spending half a day downloading mods, only to restart my campaign over and over in Xcom 2 WOTC, I'll be back annoying the folks of the nearest Star Wars community within reach. I'm definitely on a "Must download every cool mod" kick lately, mods are great, but if you could view my entire Steam comment history from the past 2 weeks, you'd know just how much undying respect I have for modders. Because I lack the motivation to learn how to make ambitious mods, I can't express just how bleeping awesome the modding community is in general. Taking the time out of their day to work on something, not just for themselves, but to share with others, and not only do these great people do it free of charge, they will take even MORE time out of their days to help players troubleshoot any issues. Modders rock. Ok, end of my tangent. I had maybe too much coffee and not enough sleep haha. I mean it though.
  24. 0 points
    They were updates for mod's screenshots. Before this some mods were missing their screenshots, so Mods/Admins doing some BTS stuff to make them back; hence the notification. Though some are doing actual update to their content, and one might look at the changelog to see what's going on with them.