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About This File

A Mod for Star Wars Knights of The Old Republic

Author: N-DReW25
Release Date: 26.08.2016

Release Date 1.1: 10.10.2018

 

Installation: 
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

 

Uninstallation: 
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

 

Description:
 In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version

 

 

Known Bugs: 
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

 

Incompatibilities:
 Would be incompatible with anything that edits "tar11_lockdoo001.utd"

 

Permissions: 
Do NOT claim credit for this mod

 

Thanks:
 Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal: 
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1   See changelog

Released

Dialogue has been Restored!

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Ah well this door wasted too many good gaming hours tying to gain entry, as did the TSL military base one. OCD cured ^^ thanks

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On 8/26/2016 at 5:30 AM, high5 said:

Ah well this door wasted too many good gaming hours tying to gain entry, as did the TSL military base one. OCD cured ^^ thanks

You're welcome.

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Cooooollll!!!!!

 

Yes, I am NOT OCD about much of anything...except for when there are doors that cannot be opened... so YAY!!!

 

"Not much..." Maybe, but this could be a good launching point for future modders running out of places for special/modded item drops

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The door could be opened on the Xbox, but I can't be sure about the dialogue part. In this video the guard attacks you right away. Whether that's because the player triggers Zaerdra's dialogue beforehand or not I cannot say.

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Yeah I remember being able to open the door on the xbox, but if I remember there wasn't much going on in there. I'm wondering if there's more hidden in the module relating to this. Anyway, great mod. It's always frustrating not being able to open a door, because you know the content is missing.

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1 minute ago, EmperorArt said:

Doesn't seem to work for me, I don't think i have any mods conflicting with this one.

You need to use a save from before you enter the Bek Base, this means you either have to start a new game or load a save from when you first enter the Lower City.

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9 minutes ago, N-DReW25 said:

You need to use a save from before you enter the Bek Base, this means you either have to start a new game or load a save from when you first enter the Lower City.

Oh yea, that's probably why. Had a feeling that was the case.

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