1 Screenshot

About This File

Author:

Kainzorus Prime

 

Mod Name:

NPC Overhaul Mod

 

*************************

Under NO circumstances is this, or any of my other,

mod(s) to be posted on ANY site other than by myself.

*************************

 

1. Info

===========

This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.

It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.

 

It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.

 

Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.

 

2. Installation:

=========

Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.

 

3. Credits:

===========

Special thanks to:

 

Holowan Laboratories - For all the great resources.

 

4. DISCLAIMER:

===============

This Mod is not supported by LucasArts, Bioware or Obsidian.

Please do not contact them for support of this mod.

 

Copyright:

Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks

and copyrights owned by their respective trademark and copyright holders.

 

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are

trademarks and copyrights owned by their respective trademark and copyright holders.

 

Bioware and the Odyssey Engine are trademarks of Bioware Corp.

 

Obsidian are trademarks of Obsidian Entertainment.

 

All trademarks and copyrights contained in this document are owned by their

respective trademark and copyright holders.

 

More Screenshots:

 

 


What's New in Version 1.22   See changelog

Released

  • Version 1.1
  •  
  • - Adjusted loot drops
  • - Telos Military Base & Goto's Yacht overhauled
  • - Adjusted some of the glitched vanilla items to have proper icons and textures
  • - Further differentiated appearances across various enemies
  •  
  • Version 1.2
  •  
  • - Various fixes on reported issues.
  •  
  • Version 1.21
  •  
  • - Fixed the issue with Battle of Khoonda being stuck after first wave of mercenaries.
  •  
  • Version 1.22
  •  
  • - Swapped Serocco leader head as a possible crash fix.
  • - Fixed the female Sith Masters' headless glitch.
  • - Added lightsabers to basic Sith Assassins across the game, and differentiated them slightly.
  • Like 2



User Feedback

Recommended Comments



I seem to be having similar issues to a couple others on here. Whenever I try to run the installer it says that the module does not exist.

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I seem to be having similar issues to a couple others on here. Whenever I try to run the installer it says that the module does not exist.

I figured it out. If you install the Steam version of the TSLRCM then it will not create the .mod files correctly. I downloaded TSLRCM through deadlystream and then it worked correctly.

  • Like 1

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Guest Kotor2User

Posted

Hello, 

 

I have noticed one small inconsistency. During the raid on the Palace on Onderon the NPC Overhaul changes a Sith Master to a female Sith Master. However the problem is the audio is clearly for a male Sith Master and it sounds quite weird with a female Sith Master.

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gamebreaking bug in czerka site, NPC Twi'Lek with the  droids doesnt spawn, game crashes as soon as you approach. looking for a workaround or fix i remember seeing one for it somewhere. 

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Hey, on telos the czerka site, the twilek at the start doesnt spawn causing the game to crash. im trying to find a workaround but with no luck i love the mod and dont want to uninstall, is there any way to just undo the exact area? or do you know of any fix for this? (im not very tech saavy). the foler is 233TEL. i tried looking in the backup folder but the extension is .mod and idk what to do with that lmao. please help!   (sory for double post, sent this as a PM and it said you cant recieve so i posted instead)

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Hey, on telos the czerka site, the twilek at the start doesnt spawn causing the game to crash. im trying to find a workaround but with no luck i love the mod and dont want to uninstall, is there any way to just undo the exact area? or do you know of any fix for this? (im not very tech saavy). the foler is 233TEL. i tried looking in the backup folder but the extension is .mod and idk what to do with that lmao. please help!   (sory for double post, sent this as a PM and it said you cant recieve so i posted instead)

nevermind im dumb, just restored the backup for that area and got thru it, havent had any other problems, great mod!

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Everything after the first install keeps saying things like, "Error: Destination file "Modules\202TEL.mod" does not exist at the specified location! Skipping section..." Is this a problem?

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I advise not to install the changes to modules 101PER, 151HAR, 152HAR, 232TEL or 305NAR. 

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Can I request for a future update where there is an optional "All in one" install option that installs the mod for all modules at once so people don't have to install 20 different modules or more to play the full mod?

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Have you considered posting this onto Steam Workshop? It would be more convient and if I was the owner of the mod I probably would've done it by now. I think that mods like this would actually get more attention on Steam Workshop because it would be more accessible. Just something to consider!

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Have you considered posting this onto Steam Workshop? It would be more convient and if I was the owner of the mod I probably would've done it by now. I think that mods like this would actually get more attention on Steam Workshop because it would be more accessible. Just something to consider!

That would be impossible! Due to the unique way this mod is made it would be impossible to install it via steam while being compatible with TSLRCM on steam.

  • Like 1

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That would be impossible! Due to the unique way this mod is made it would be impossible to install it via steam while being compatible with TSLRCM on steam.

You'd be surprised by the things people can do if they put their mind to it...

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The way of installing this is just ridiculous ffs.

 

PATCH

D:

STEAM

STEAMAPPS

COMMON

KOTOR

 

about 40 times!

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What if I don't want to download your Prequel Robe replacement or have Bastila in Jedi Robes? Also, why give Colonel Tobin a new appearance? 

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What if I don't want to download your Prequel Robe replacement or have Bastila in Jedi Robes? Also, why give Colonel Tobin a new appearance? 

Found another issue that might be related, I find two lightsabers and two Jedi Robes in a locker on Peragus. 

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Not sure if my particular issue with this mod has been said yet, but I've found that the Twi'lek restored with TSLRCM and the changes made on Telos Military Base that cause her  to become invisible crash my game the moment I meet Bao-Dur. What I did to get around this the first time a year ago was to completely re-install my game as well as delete all the mods I had then replay through the area with only TSLRCM. This time, I made use of the back up files and still crashed (had to lower all graphical setting to low and turn off everything else then make use of the turbo cheat to quickly get over to the Twi'lek with two Droids on her sides and kill her to resolve the crashing)...so maybe it isn't this mod? But, I figured I'd at least raise the flag in case there is a problem.

 

Thanks for your time!

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I found a small bug! On Onderon Nikko has a completely different appearance for when he is in the Cantina and when he is in the Merchant Square (His head changes from the orange haired player head to the blonde male player head)

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A great mod!

but i have a warning in the first install (appearence 2da).i have tslrcm+m478ep+coruscant well all the classical...

nothing changing this file witch i guess is the one created by tslrcm.

I guess i m not the only one;could you say something about it plz?

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 • Warning: A file named appearance.2da already exists in the Override folder. Skipping file...

 

Does anybody has an idea how to solve this problem?

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EDIT: Might it be possible, that the changes are only taking effect for the moduls I have not been visiting before if I am installing this mod during a playthrough?
Example: If I already have finished Telos and I am installing the Telos parts after that non of the changes will appear for this savegame.

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A manual install would work better for this mod. I don't understand the appeal of TSLpatcher. Is it really just for braindead people who have 0 modding experience? 

I doubt it will get resolved but I've encountered multiple errors such as missing modules and every module I have patched gives at least 1 error message. 

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