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KMRP - KOTOR MODERN RESTORATION PATCH 1.6
Any resolution, properly scaled UI, text and HUD sizes of your choice, controller support and engine fixes for KOTOR 1
Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux
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NEW IN 1.6
The biggest update since 1.0, for Windows, Linux and macOS. Over 1.5 or 1.5.1, run the installer and press Upgrade: it keeps your settings, and there is no need to restore first.

  • The original Xbox controls. LB pauses, RB switches party member, the triggers change target, X queues, Y flourishes, B disengages, and Start opens the menus where you left them. Every button can be remapped.
  • Pazaak, swoop racing and the gun turret with a controller, as on the Xbox.
  • Text Size and Font. Four text sizes in Graphics Options, and HD Font, the game's own font redrawn sharp, as the new default. Original Font, and Modded Font for fonts in your Override folder, are there too.
  • HUD Size and Icon Size. Every part of both HUDs, and feat, power and skill icons, larger or smaller.
  • Live Adaptive Layout. 73 of the game's 85 menu layouts are laid out as the game runs, a mod's included, so GUI mods are no longer forced to 640x480.
  • Mods keep their changes. A mod's copy of a file KMRP also changes keeps both, and the mod wins where they disagree.
  • No menu flashing on NVIDIA, and Windows Auto HDR and RTX HDR keep working.
  • Movies and Alt-Tab. 16:9 movies on ultrawide screens, no screen reset after a movie, and Alt-Tab in full screen comes back at once.
  • A 57 MiB installer instead of 140, every resolution ready before the first start, and Apply New Settings to change an option without installing again.
  • A native Linux installer, and the Mac version updated to 1.6, now for the Mac App Store game as well.
  • Marked Empty Containers by ShaeMyName, on by default.

The full list is in the changelog on GitHub.
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WHAT IS KMRP?
Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480.
On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems.
KMRP fixes these problems in the game engine itself.
One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance.
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SINCE 1.5

  • No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again.
  • Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox, PlayStation, Switch or Steam Deck), rumble and a Controller Layout screen.
  • Xbox-style HUD. Modelled on the console version. On by default, can be switched off.
  • Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz.
  • swkotor.exe is not rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime.


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WHAT IT FIXES

 

Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it.
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PLATFORMS

 

  • Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build.
  • Linux: a native installer (AppImage) for the game under Proton, or the Windows installer through Protontricks. SteamOS is tested and working. No Steam Deck itself was tested.
  • macOS: the Steam game and the Mac App Store game, on Intel and Apple Silicon Macs, with its own installer.

The Linux and macOS installers are on the GitHub release page.
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INSTALLATION

  1. Install other content mods (K1CP, K1R and so on) first.
  2. Start the game once so its settings file exists.
  3. Run the KMRP installer and press Start Patching (Upgrade over an older KMRP). There is no resolution to pick.
  4. To change an option later, change it in Advanced Settings and press Apply New Settings.
  5. To undo everything, run it again and press Restore Original.

Linux and SteamOS: run the AppImage, or the Windows installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller.
KOTOR Patch Manager: KMRP's two patches are listed there, and other patches can be added beside them.
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INSTALLER OPTIONS

  • Controller support, and with it the Xbox-style HUD
  • High FPS Fix (D3M0's High FPS Fixes)
  • HD item icons
  • Map-note corrections (Derslok)
  • Marked Empty Containers (ShaeMyName)
  • Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro's K1 Modern Driver Compatibility 2.0.1)


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COMPATIBILITY
KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation.
Files that other mods put in the Override folder always win over KMRP's. Since 1.6, a mod's menus are laid out for your screen like the game's, and a mod's copy of a file KMRP also changes keeps both sets of changes.
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CREDITS

 

Bundled work is included with its authors' permission or under its licence. Full notices are in the repository.
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SOURCE AND CHANGELOG
github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch
Licence: GPL-3.0. Unofficial; you must own the game.
 

 

Edited by RaymanGT
New details for v1.6


What's New in Version 1.6   See changelog

Released

KMRP 1.6

The biggest update since 1.0: the original Xbox controls on the pad, with remapping, Pazaak and swoop racing; text, HUD and icon sizes of your choice with a new sharp HD font; menus laid out live for your screen, a mod's menus included; and a native Linux installer. The Mac version is updated to 1.6 too.

Upgrading from 1.5 or 1.5.1: run the new installer and press Upgrade. It keeps your settings; there is no need to restore first.

Linux (AppImage) and macOS (disk image) installers, and the full changelog: GitHub release 1.6.0

Controller

  • The original Xbox game's controls everywhere. LB pauses and RB switches party member, the triggers change target, X adds what A does to the queue, B disengages, Y flourishes your weapon when there is nothing to undo, and Start opens the menus on the screen you used last.
  • Remapping: every main button can be given to another action on the Controller Layout screen, with Save and Default.
  • The Xbox-style HUD's action row is the Xbox manual's six places: your own Force powers can be picked with an enemy targeted, and Stealth is in the row whenever it would work.
  • Combat buttons: Y and B always work, the D-pad cycles actions, X queues, and A on an action slot works.
  • Pazaak as on the Xbox: X plays the card you picked, LB flips it, A ends the turn and Y stands. The side deck screen is drawn as the Xbox drew it.
  • Swoop racing and the gun turret: the left stick steers and aims; A starts, shifts and shoots; the triggers shoot in the turret; Start pauses.
  • Button pictures drawn sharp at every size, from vector outlines, each letter centred on its button.
  • A quick flick of the stick no longer runs faster or the wrong way, and free look looks up and down with the right stick.
  • The left stick walks conversation replies and moves through character creation; the galaxy map moves planet to planet.
  • The mouse takes over at once when moved, and a stray cursor is hidden while you use the pad.
  • A Bluetooth DualSense switched off by Steam's idle timer is found again when it comes back.

Text, HUD and icon size

  • Text Size and Font in Graphics Options: four sliders, 50% is the original size. Text too long for its box is drawn at the largest size that fits, and lists, icons and the feat and power charts grow with it.
  • HD Font, the new default: the game's own font redrawn sharp at its original sizes and spacing. Original Font is the game's own, and Modded Font appears when your Override folder holds fonts.
  • Icon Size for feat, Force power and skill icons.
  • HUD Size: each part of each HUD, 25% to 100%, with a preview.

Menus laid out live

  • Live Adaptive Layout: 73 of the game's 85 menu layouts are laid out as the game runs, from the game's file or a mod's, so GUI mods are no longer forced to 640x480.
  • A mod's copy of a file KMRP changes keeps both: tables, pictures, models and layouts are merged, and the mod wins where they disagree.
  • Shops keep the item list on the screen, the galaxy map's planets sit where the game has them, and KOTOR Patch Manager's 32-slot party roster has a layout.
  • Marked Empty Containers: a footlocker or body with nothing left says "(empty)". ShaeMyName's mod, with permission, on by default.

Graphics, movies and Alt-Tab

  • Every frame drawn offscreen: no more menu flashing on NVIDIA's layered present mode, KMRP no longer changes any NVIDIA setting, and Windows Auto HDR and RTX HDR keep working.
  • K1 Modern Driver Compatibility 2.0.1 by Synchro, now as a KOTOR Patch Manager patch, so it works under Proton, with its author's own build for Windows 7 and 8.
  • Movies: no screen reset after a movie, 16:9 movies on ultrawide screens, and keyboard and mouse no longer lost after the startup movies.
  • Alt-Tab in full screen: coming back no longer rebuilds the picture and reloads every texture. Inspired by J's Alt Tab Patch.
  • A saved resolution the display no longer has is replaced by the best one it has.

Installing

  • 57 MiB instead of 140. Every resolution is prepared while installing; starts and resolution changes take about a second and a half.
  • Upgrade keeps your settings, and Apply New Settings changes only what you changed, without installing again.
  • KMRP's own files are in one KMRP folder, and the installer checks before it starts and shows Repair when an install needs it.

Linux and macOS

  • A native Linux installer (AppImage) for the game under Proton. The Windows installer still works there through Protontricks.
  • KMRP 1.6 for the Mac, for the Steam version and now the Mac App Store version. It is built on FTD's Widescreen Patch and Stray Bug Fixes, whose latest versions bring back the menu click sounds and fix a crash at the Ebon Hawk on Dantooine, and adds K1 Shader Fixes (FTD, J, Synchro and Vriff), the MP3 Playback Fix (Synchro, FTD, Vriff and Lane) and Anti-Crash Prophylactics.

Not seen in play yet
Windows 7, AMD and Intel graphics, HDR displays and the Steam Deck; the movie changes. Reports are welcome.

Thanks
FTD for Widescreen Patch, Stray Bug Fixes and the Mac patches, Synchro for K1 Modern Driver Compatibility, D3M0 for High FPS Fixes, ShaeMyName for K1 Marked Empty Containers, the KOTOR Patch Manager project, J for the Alt Tab Patch idea, and everyone who reported issues and tested.
 

  • Like 10
  • Thanks 1
  • Influence Gained 3
  • Light Side Points 4

User Feedback

Recommended Comments



barachiel

Posted

Mod itself works great.

One compatibility error, I'm trying to use this with K1 Cutscenes Rescaled (specifically the 3440x1440 version), and the movies don't play right when used with this mod.  

  • Like 1
vorynsdagoth

Posted (edited)

It's not working for me :c Everything's huge and just blown up into the left corner; I can't see anything at all, even after following the instructions and ensuring it was the correct resolution.

EDIT: Fixed that problem by forcing the DPI scaling; however, it lags and stutters something fierce on my native resolution.

Edited by vorynsdagoth
LordMerek

Posted

13 hours ago, barachiel said:

Mod itself works great.

One compatibility error, I'm trying to use this with K1 Cutscenes Rescaled (specifically the 3440x1440 version), and the movies don't play right when used with this mod.  

Yes 100% noticed this, cutscenes are completely borked if you try to use any type upscaled cutscenes mod with this one. This needs to be fixed ASAP to prevent the game from minimizing which is very much still present even if you don't install an upscale mod.

RaymanGT

Posted

16 hours ago, barachiel said:

Mod itself works great.

One compatibility error, I'm trying to use this with K1 Cutscenes Rescaled (specifically the 3440x1440 version), and the movies don't play right when used with this mod.  

I will look into it, thank you for the feedback

  • Like 1
N-DReW25

Posted

Might I suggest a rename of the mod.

 

With no context as to what this mod was, clicking on it all I see is "KMRP - KOTOR Modern Restoration Patch" alongside many screenshots of Manaan. At first glance, I thought this was some sort of restored content mod and the Manaan screenshots were the Pazaak Tournmanent.

 

Of course, once you actually read the mod page and the screenshots with text it becomes quite clear that this isn't a restoration mod. However, do consider that many in the Kotor community use Snigaroo's Mod Builds to mod their game and since the mod build is just a list of mods with no screenshots having a name like KMRP - KOTOR Modern Restoration Patch is bound to cause some confusion with casual players.

 

If you were to rename it, I would suggest you replace/drop the word "restoration" as that word is shared between three different mods which do completely different things.

 

Kotor 1 Restoration: The K1 restoration mod of the 2010s which is now largely broken, abandoned, and incompatible with the widely used K1CP.

KMRP - KOTOR Modern Restoration Patch: Your mod, a mod which patches and fixes the default screen resolution of Kotor.

Restored Content for the Kotor 1 Community Patch: The K1 restoration mod of the 2020's which is still in development and is made specifically for the widely used K1CP.

Zantos_Endar

Posted

For reasons beyond me, this mod seems to be incompatible with  Trask Ulgo Without Tutorials by Leilukin, and the now-depreciated Tutorial Remover by darthbdaman. Having either of them installed causes the game to crash while trying to load the Endar Spire after character creation. Strangely, darthbdaman's Jedi From the Start does not have this issue.

PoopaPapaPalpatine

Posted (edited)

My cinematics aren't playing scaled to my monitor but other than that, this is such a great mod!

Edited by PoopaPapaPalpatine
RaymanGT

Posted

13 hours ago, Zantos_Endar said:

For reasons beyond me, this mod seems to be incompatible with  Trask Ulgo Without Tutorials by Leilukin, and the now-depreciated Tutorial Remover by darthbdaman. Having either of them installed causes the game to crash while trying to load the Endar Spire after character creation. Strangely, darthbdaman's Jedi From the Start does not have this issue.

I will look into it 

Thank you

12 hours ago, PoopaPapaPalpatine said:

My cinematics aren't playing scaled to my monitor but other than that, this is such a great mod!

Will be fixed in the next update!

  • Like 1
  • Light Side Points 1
Zantos_Endar

Posted (edited)

After working through my mod list (which is essentially an edited version of Snigaroo's build), I have narrowed down some incompatibilities. The following mods cause the game to crash to desktop after character creation. The game loads fine with all of them installed together without this patch. If a save is made without widescreen, then reloaded after patching in widescreen, the game will run until it tries to load a new module, at which point it will crash during the loading screen.

Trask Ulgo Without Tutorials

High Quality Starfields and Nebulas

NPC and PC HD Pack

Dark Side Ending Cutscene Enhancement

Dark Sacrifice Romance Enhancement

Weapon Model Overhaul

Juhani Real Cathar Head

Thematic Companions

Sentinel Sneak Attack

Manaan Pazaak Tournament

Considering my list consists of over 130 mods, only 10 incompatibilities is very good showing, yet baffling. I have no idea what commonality these mods have that causes the exact same crash. Some are loose files, others use patchers. Some edit modules, some tweak combat settings, some are just model or texture replacers. And I have several other mods installed that do those sorts of things without causing a crash. Several only make modifications to later areas (two only modifying the very last cutscene) and yet the game fails to load the intro.

Incompatibilities aside though, this really is an exceptional enhancement on its own. Really appreciate the amount of work that went into this.

Edited by Zantos_Endar
  • Like 1
RaymanGT

Posted

6 minutes ago, Zantos_Endar said:

After working through my mod list (which is essentially an edited version of Snigaroo's build), I have narrowed down some incompatibilities. The following mods cause the game to crash to desktop after character creation. The game loads fine with all of them installed together without this patch. If a save is made without widescreen, then reloaded after patching in widescreen, the game will run until it tries to load a new module, at which point it will crash during the loading screen.

Trask Ulgo Without Tutorials

High Quality Starfields and Nebulas

NPC and PC HD Pack

Dark Side Ending Cutscene Enhancement

Dark Sacrifice Romance Enhancement

Weapon Model Overhaul

Juhani Real Cathar Head

Thematic Companions

Sentinel Sneak Attack

Manaan Pazaak Tournament

Considering my list consists of over 130 mods, only 10 incompatibilities is very good showing, yet baffling. I have no idea what commonality these mods have that causes the exact same crash. Some are loose files, others use patchers. Some edit modules, some tweak combat settings, some are just model or texture replacers. And I have several other mods installed that do those sorts of things without causing a crash. Several only make modifications to later areas (two only modifying the very last cutscene) and yet the game fails to load the intro.

Incompatibilities aside though, this really is an exceptional enhancement on its own. Really appreciate the amount of work that went into this.

I will look into making them compatible 

Thank you for telling me! 

  • Light Side Points 1
PoopaPapaPalpatine

Posted

2 hours ago, Zantos_Endar said:

After working through my mod list (which is essentially an edited version of Snigaroo's build), I have narrowed down some incompatibilities. The following mods cause the game to crash to desktop after character creation. The game loads fine with all of them installed together without this patch. If a save is made without widescreen, then reloaded after patching in widescreen, the game will run until it tries to load a new module, at which point it will crash during the loading screen...

 

That's odd. I have all of these but the Trask, Sneak, Dark Side Romance, NPC/PC HD mods, and it runs fine for me. My only issue is with the cutscenes not being scaled.

  • Like 1
Zantos_Endar

Posted

8 hours ago, PoopaPapaPalpatine said:

 

That's odd. I have all of these but the Trask, Sneak, Dark Side Romance, NPC/PC HD mods, and it runs fine for me.

Fascinating. I triple checked them again and the issue is consistent. Installing after the patch also makes no difference. And as soon as I uninstall, everything runs fine. I started this on a fresh install and checked each mod against the patch one by one, so I wonder what issue I could have on my end.

11 hours ago, Zantos_Endar said:

After working through my mod list (which is essentially an edited version of Snigaroo's build), I have narrowed down some incompatibilities. The following mods cause the game to crash to desktop after character creation. The game loads fine with all of them installed together without this patch....

As it turns out, these mods work fine for me if I do not install Modern Driver Compatibility.

  • Like 1
Narzoul

Posted

Hiya RaymanGT, to say I'm surprise by this mod is put to it simply at this point, it even work on my Windows 7 64bit. I have question though, could you perhaps look into as to make exe to display cinematics in widescreen, without editing though hex, only to have what is known as cinematics display black screen, but audio is playing, only alt-tab out of the game works to display properly.

The only mod that helps me is Flawless Widescreen , but it shouldn't be a solution, otherwise great mod there mate.

David1337

Posted (edited)

On 9/5/2026 at 7:17 AM, vorynsdagoth said:

It's not working for me :c Everything's huge and just blown up into the left corner; I can't see anything at all, even after following the instructions and ensuring it was the correct resolution.

EDIT: Fixed that problem by forcing the DPI scaling; however, it lags and stutters something fierce on my native resolution.

Setting windows scaling to 100% is what fixed this for me

This mod is a Godsent. I am finally able to play KOTOR 1 for the 1st time because I never got it working properly on a 4K TV. Now the game looks amazing together with a texture mod. Thank you.

I found 1 bug though so far, in my 15 hours: the Scripts menu is empty for all characters, it looks like this: https://imgur.com/70Ekx9O

kotor.png

Edited by David1337
  • Like 1
Synchro

Posted

On 9/8/2026 at 1:51 AM, Zantos_Endar said:

Fascinating. I triple checked them again and the issue is consistent. Installing after the patch also makes no difference. And as soon as I uninstall, everything runs fine. I started this on a fresh install and checked each mod against the patch one by one, so I wonder what issue I could have on my end.

As it turns out, these mods work fine for me if I do not install Modern Driver Compatibility.

Do you have any luck if you try the latest version of Modern Driver Compatibility? I fixed some pretty major shader bugs I initially missed. What kind of issues were you running into with those mods installed? Rendering issues? Or a straight up crash.

Zantos_Endar

Posted

On 9/13/2026 at 10:30 AM, Synchro said:

 What kind of issues were you running into with those mods installed? Rendering issues? Or a straight up crash.

Crash straight to desktop in the middle of the loading screen, same spot each time. I will see if I can get the MDC update working.

Trihne

Posted (edited)

Also want to point out the one issue: The scripts menu being missing, no options visible like in the screenshot of David1337

 

Edited by Trihne
whosdes

Posted

If your Windows scaling is above 100%, the game will zoom into a corner. Set scaling to 100% to fix it.

RaymanGT

Posted

On 9/23/2026 at 9:41 AM, whosdes said:

If your Windows scaling is above 100%, the game will zoom into a corner. Set scaling to 100% to fix it.

Fixed in 1.5

On 9/21/2026 at 4:10 AM, Emre06 said:

Game movies not scaling. If you added the feature for movie resolution fixes in this mod, it would be amazing:

 

How to force KotOR I & II's .bik movies to play in any resolution

Fixed in 1.5

On 9/20/2026 at 3:32 PM, Narzoul said:

Is it compatible with K1 High FPS Fixes 1.1.1 ?

Added in 1.5

On 9/16/2026 at 2:47 AM, Trihne said:

Also want to point out the one issue: The scripts menu being missing, no options visible like in the screenshot of David1337

 

Fixed in 1.5

  • Thanks 1
Ian Starrider

Posted (edited)

Version 1.5 sounds great. I can't wait to try it out.
Three questions.

1. How about a controller layout based on TSL’s native layout? Most of the current layout already matches it. I think it would feel more natural if KOTOR and TSL could be controlled identically using the same controlls.

2. Is the new version of the “K1 Modern Driver Compatibility Patch” included? Specifically, version 1.3.0?

3. Unfortunately, the HD Icon Pack by JackInTheBox isn’t quite complete. Some of the Jedi robes are missing or aren’t applied to all robe types (Padawan, Knight, Master). I also seem to vaguely recall that a few other minor details are missing. But I’d have to check that myself again.

Otherwise, thank you very much for this patch. This is the best thing that’s happened to the game since its release.

Edited by Ian Starrider
Narzoul

Posted (edited)

I have bug to report here. When I patch the game with version 1.5.0 it gives me error saying:

Serial number is not found.

Serial number 40 is not found in library DLL Cabinet.dll

Then game lauches, but not in mine resolution that I set 1920x1080

Windows 7 64bit, mind you the previous version worked fine for me, if I disable Modern Driver Compatibillity. I used GOG version.

Edited by Narzoul
BrightHand

Posted (edited)

Great work, but when using Russian localization text is displayed with some crazy symbols, I guess the used font doesn't support cyrillic, or something else. Would really appreciate the fix, thanks. 

 

Screenshot_1.png

Edited by BrightHand

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