KotOR: Balance in the Force 1.2.0

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About This File

KotOR 1: Balance in the Force V1.2.0

 

IMPORTANT!

This new update adds a some important new features and changes a lot of things on the back end. You'll need to start a new save file, again (Sorry).

 

Core Concept

Balance in the force is a gameplay balancing mod that provides a streamlined leveling experience more in line with its sequel with some important departures. I've rebalanced the base weapon types and heavily increased the damage for ranged weapons. Not only does this keep ranged builds competitive with melee builds but it also makes the enemies more difficult. Now, you’ll have an excuse to use those Energy Shields during those early levels on Taris.

Power have been rebalanced so that force point costs scale with the tier of the power. I've also removed some overpowered force powers that trivialize the difficulty of the game such as Knight Speed, Master Speed, and Improved Energy Resistance. Thanks to offthegridmorty and djh269, Bastila gets the playable Battle Meditation Power from Kotor 2.

Level progression gets an important overhaul as well. When the main character becomes a Jedi, they’ll receive 4 extra bonus powers. While this doesn’t prevent the player from trying to stay level 2 on Taris, it makes it feel less necessary for those who would attempt such a feat. This provides the player with some extra versatility without providing much in the way of damage or defensive capabilities they wouldn’t already have.

Balance in the Force also contains a number of quality-of-life features. For example, all of the classes have been modernized to KotOR 2’s feat, power progression, and attack bonus progression. Persuasion is a class skill for the main character regardless of starting class. Impossible difficulty has been restored. Intelligence now rounds up instead of down for gaining skill points during level up. Thanks to MoustacheVerte, Force Buffs have extended durations. There’s much more too. Check out the full change list below.

 

Tips

There is a noticable and unavoidable difficulty spike in the beginning of the game. With blasters being tuned up in terms of damage, enemies can cook you with them early on before you have enough HP to survive them. Thankfully there is an in game solution to this problem. Remember, when Larim aggressively tries to sell you an energy shield at the beginning of the game, that's because they are useful now.

 

Full Change List

Spoiler

General Gameplay Changes

  • The bonus skill points gained at level up formula (Class Base + INT/2) now rounds up. You now gain +1 skill point at 12 INT, +2 at 16 INT, and +3 at 20 INT. It's still not as generous as KotOR 2 but since skills aren't terribly useful in K1, I think it works pretty well.
  • Impossible Difficulty has been restored to the difficulty settings.
  • Heavy Weapons no longer exist as a weapon category and Repeating Blasters have been merged with Rifles. All of the relevant feats have been adjusted accordingly.
  • All NPC Characters now join at Level 1.
  • NPC characters and Jedi classes no longer gain selectable feats at level 1 but instead gain them at level 2 in addition to their normal feats. This and the above change were made to allow players greater freedom when leveling their characters.

 Class Changes

  • All Classes now get Full Base Attack Bonus.
  • Scoundrels get Sneak Attack X at level 19.
  • Expert Droids now gets access to Master Two-Weapon Fighting and the Sniper Shot feat tree.
  • Soldiers and Scouts now gain Persuade as a class skill (only the main character can use it).
  • Jedi Guardians gain Demolitions as a class skill.
  • Jedi Guardians gain 2 selectable feats at level 2, and 1 selectable feat at level 3, 5, 7, 9, 11, 13, 15, 17, and 19.
  • Jedi Sentinels gain selectable feats at levels 2, 3, 6, 7, 9, 12, 13 15, 18, and 19.
  • Jedi Sentinels gain Computer Use, Demolitions, Repair, Security, and Stealth as class skills.
  • Jedi Sentinels gain 3 skill points per level.
  • Jedi Consulars gain Repair as a class kill.
  • Jedi Consulars gain 2 skill points per level.

 Character Changes

  • The main character gets all six basic active combat feats (Power Attack/Power Blast, Flurry/Rapid Shot, and Critical Strike/Sniper Shot) at level 2. Due to system limitations this is as close as I could get to how it was done in KotOR 2.
  • The main character gains 4 extra powers when gaining their first level of Jedi. This change was made to discourage players from saving levels on Taris to squeeze out extra powers for their build.
  • Bastila gains 4 ranks in computers due to Jedi Sentinel’s increase of skill points.
  • Bastila loses Force Aura and Stun due to level decrease.
  • Bastila’s Battle Meditation feat now grants Battle Meditation as a bonus power.
  • Bastila always recovers her double-bladed lightsaber and a single bladed lightsaber after the battle with Brejik herself and adds them to your inventory when she joins. Her lightsabers are no longer lootable from Brejik’s corpse. This change was made to allow players who want to build her as a single blade wielder, the option to do so while still on Taris.
  • Canderous loses 1 point of Strength due to level decrease.
  • Canderous loses 2 ranks of Demolition and 2 ranks of Treat Injury due to level decrease.
  • Canderous’ regeneration ability is now linked to a unique feat called Combat Regeneration that he gains at 1st level.
  • Carth loses 1 point of Dexterity due to level decrease.
  • Carth starts with 4 ranks of Awareness, 4 ranks of Repair, and 4 ranks of Treat Injury due to a combination of level decrease, high Intelligence, and a special feat he now receives at 1st level.
  • Carth gains a new feat at 1st level called Skilled Mechanic that adds 4 ranks of Repair, makes Repair into a class skill, and gives him 1 additional skill point at level ups.
  • Carth’s generic Blaster Pistol is no longer equipped and will instead be added to your inventory when he joins.
  • HK-47 loses 1 point of Dexterity due to level decrease.
  • HK-47 loses 1 rank of Demolitions, 1 rank of Awareness, and 2 ranks of Repair due to level decrease.
  • HK-47 gains a new feat called Combat Protocols at 1st level that Rapid Shot and Improved Rapid Shot at Level 4.
  • Jolee loses 1 point of Dexterity due to level decrease.
  • Jolee gains 4 ranks of Repair due to Jedi Consulars increase of skill points and he loses 1 rank of Awareness due to level decrease.
  • Jolee loses Cure, Disable Droid, Force Aura, Force Valor, Force Push, and Throw Lightsaber due to level decrease
  • Jolee gains a new feat called Psychic Smuggler at 1st level that adds Affect Mind as a bonus power, Empathy as a bonus feat, and Improved Empathy as a bonus feat at 4th level.
  • Jolee adds a suit of basic clothing to your inventory when he joins.
  • Juhani loses 1 point of Dexterity due to level decrease.
  • Juhani loses 4 ranks of Awareness, and 4 ranks of Treat Injury due to level decrease.
  • Juhani loses Burst of Speed, Force Push, Energy Resistance, Stun, and Throw Lightsaber due to level decrease.
  • Juhani’s Camouflage now explains her extra ranks of Stealth and gives her Force Aura as a bonus power.
  • Juhani adds a suit of basic clothing and a red lightsaber crystal to your inventory when she joins.
  • Mission loses 2 ranks of Demolitions, 2 ranks of Stealth, 2 ranks of Awareness, 2 ranks of Security, and 1 rank of Treat Injury due to level decrease.
  • Mission gains a new feat called Rough Crowd that gives her 1 extra VP per level, Caution as a bonus feat, and Improved Caution as a bonus feat at Level 4.
  • T3-M4 gains 1 rank in Demolitions due to high intelligence and loses 2 ranks of Computer Use, 1 rank of Awareness, 2 ranks of Repair, and 2 ranks of Security due to level decrease.
  • T3-M4’s Blaster Integration now grants Weapon Focus: Blaster Pistols and Weapon Specialization Blaster Pistols at level 4.
  • Zaalbar loses 1 point of Strength due to level decrease
  • Zaalbar loses 2 ranks of Demolitions, 6 ranks of Awareness, and 1 rank of Treat Injury due to level decrease.
  • Zaalbar’s Wookie Toughness now also provides +2 to defense. This increases to +4 at level 6, and +6 at level 12.

Power Changes

  • Players can no longer learn Knight Speed, Master Speed. These powers were simply too strong. Now, if you want extra attacks per round, you’ll need to invest in Flurry, Rapid Shot, or Two-Weapon Fighting.
  • Players can no longer learn Energy Resistance or Improved Energy Resistance. These powers can be combined with shields to provide exponential levels of damage reduction that trivialize the difficulty.
  • Players can no longer learn Force Immunity. This seldom used power is actually a bit too strong.
  • Force Aura is now 15 FP at base cost and lasts 40 seconds.
  • Force Shield is now 15 FP at base cost and lasts 40 seconds.
  • Force Armor is now 25 FP at base cost and lasts 40 seconds.
  • Force Valor is now 15 FP at base cost and lasts 40 seconds.
  • Knight Valor is now 20 FP at base cost and lasts 40 seconds.
  • Master Valor is now 25 FP at base cost and lasts 40 seconds. seconds.
  • Stun is now 15 FP at base cost.
  • Stasis Field is now 25 FP at base cost.
  • Disable Droid is now 15 FP at base cost.
  • Destroy Droid is now 20 FP at base cost.
  • Burst of Speed now costs 10 FP, lasts 50 seconds, and is compatible with armor. This power actually gets a pretty significant boost since it’s pretty much just a travel power.
  • Force Whirlwind is a standalone power and costs 20 FP.
  • Force Wave now costs 25 FP and only has Force Push as a prerequisite.
  • Force Immunity is no longer a player option.
  • Force Breach now costs 30 FP.
  • Death Field is now 25 FP at base cost.
  • Horror is now 15 FP at base cost.
  • Insanity is now 20 FP at base cost.
  • Shock is now 15 FP at base cost.
  • Force Storm is now 25 FP at base cost.
  • Slow is now 10 FP at base cost.
  • Plague is now 20 FP at base cost.
  • Wound is now 10 FP at base cost.
  • Kill is now 20 FP at base cost.
  • Battle Medication is a new power that costs 30 FP, grants +2 to attack rolls, +2 to damage, and +2 to Will saves to all party members. It also increases the vitality point regeneration rate of the party. Additionally, any enemies within 10 meters that fail a Will save against a DC of 5 + the attacking character's level + attacking character's Wisdom and Charisma modifiers suffer a -2 to attack rolls, -2 to damage, and -2 to Will saves. This effect lasts for 40 seconds and will not affect any droids in the party.

Weapon Changes

  • Stun Batons are now 1d4, 19-20 x2.
  • Short Swords are now 1d8, 19-20 x2.
  • Longswords are now 1d12, 19-20 x2.
  • Gamorrean Axes are now 1d12, 19-20 x2.
  • Quarterstaffs are now 1d8, x2.
  • Gaffi Sticks are now 1d8, x2
  • Double-Bladed Swords are now 1d10, x2.
  • Vibro Double-Blades are now 1d12, x2.
  • Wookie Warblades are now 1d12, 19-20 x2.
  • Lightsabers are now 2d10, 19-20, x2.
  • Short Lightsabers are now 2d8, 19-20 x2.
  • Double Lightsabers are now 2d8, x2.
  • Blaster Pistols are now 2d8 damage, x2.
  • Heavy Blasters are now 2d8 damage, 19-20 x2.
  • Holdout Blasters are now 2d6 damage, 19-20 x2.
  • Disruptors Pistols are now 2d6 damage, 18-20 x2, Universal Damage.
  • Ion Blasters are now 2d6 damage, x3.
  • Sonic Pistols are now 2d6, 19-20 x2.
  • Blaster Carbines are now 3d6, x2.
  • Blaster Rifles are now 3d6, 19-20 x2.
  • Bowcasters are now 3d6, 19-20 x3.
  • Disruptor Rifles are now 2d8, 18-20, x2, Universal Damage
  • Ion Rifles are now 2d8, x3.
  • Sonic Rifles are now 2d8, 19-20 x2.
  • Repeating Blasters are now 2d10, x2
  • Heavy Repeating Blasters are now 2d10, 19-20 x2.

 Recommendation Settings Changes

  • Priority Lists updated when taking recommendations at level up or when auto-leveling.
  • Recommended Attributes for Soldiers are 14 STR, 14, DEX, 14, CON, 14 WIS, 12 INT, 10 CHA.
  • Recommended Attributes for Scouts are 14 STR, 14, DEX, 14, CON, 14 WIS, 12 INT, 10 CHA.
  • Recommended Attributes for Scoundrels are 10 STR, 14, DEX, 14, CON, 14 WIS, 12 INT, 14 CHA.
  • Recommended Primary Attributes for Zaalbar and Mission changed from Dexterity to Strength at level up.

 

Credits

  • offthegridmorty and djh269: Bastila has TSL Battle Meditation
  • MoustacheVerte: Extended Buff Durations mod.
  • Darth_Sapiens: KotOR Tool.
  • Fair Strides: TSL Patcher, TLKEd
  • Cortisol: HoloPatcher.
  • VarsityPuppet: 2DA Editor.
  • Timbo: Everything else... I think.

 

Special Thanks

  • Thor110 for teaching me how to do most of this. Seriously, this cannot be overstated.
  • offthegridmorty for patiently working with me over several weeks to incorporate Battle Meditation into this mod.
  • Sdub for inspiring me with his Immersive Feats Mod.

What's New in Version 1.2.0   See changelog

Released

  • Bastila’s Battle Meditation added.
  • Spell costs changed
  • HK-47 now loses a point of Dexterity instead of Strength due to level decrease.
  • Blaster Integration now provides T3 with Weapon Focus: Blaster Pistols and Weapon Specialization: Blaster Pistols at 4th level instead of Sniper Shot and Improved Sniper Shot at 4th level.
  • Psychic Smuggler also grants Jolee proficiency with Empathy and Improved Empathy at 4th level.
  • Power recommendations were adjusted.
  • The Radical Jedi Version optional patch has been removed.
  • The main character now gains 4 extra powers when gaining their first Jedi level.



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rymac100

   1 of 1 member found this review helpful 1 / 1 member

great mod, makes the game as close to Kotor 2 as possible, love it

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