JC's Player Soundset Restoration for K2 1.0

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About This File

Summary

In Star Wars: Knights of the Old Republic, the player, like all party members, would occasionally say things during combat and when performing other actions.
In the second game, however, the player is mute.

This mod restores the player soundset for Star Wars: Knights of the Old Republic II - The Sith Lords.

The critical files needed for the original player soundset to function were actually always there, but they were in various states of disuse. This mod fixes them up and restores the player's voice. There are different soundsets for male and female players and they are the same ones as in the first game.

 

Installation

  1. Run Player_Soundset_Restoration.exe.

 

Uninstallation

  1. Remove the installed files.

 

Compatibility

This mod must be installed before any mods that patch soundset.2da. This mod does not use TSLPatcher to patch soundset.2da; it uses a hard 2DA install because the exact line numbers are necessary for the player soundset to work. It feels dirty, but I have to do it.

 

Credits

KOTOR Tool – Fred Tetra

TSLPatcher – stoffe, with updates by Fair Strides

SSF Editor– stoffe

 

Permissions

Mod

JC's Player Soundset Restoration for K2

Mod Author

JCarter426

Game

Star Wars: Knights of the Old Republic II - The Sith Lords

Attribution Preference

"Player Soundset Restoration by JCarter426" or "uses JC's Player Soundset Restoration" or some other reasonable phrasing.

 

This mod is released under the following licenses:

  • Attribution Only License

 

Attribution Only License (AOL)

* You've got mods! *

The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.

  • The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.)
  • The user must include any additional credits as indicated.
  • This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.)
  • Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.

 

Disclaimers

WHOEVER STEPS ON THIS WILL GET A NASTY SHOCK. THAT HURT, I BET! I'M THE LAST THING YOU'LL EVER SEE. SILENT AND DEADLY.

 

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

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  • Thanks 2
  • Light Side Points 3



User Feedback

Recommended Comments



Guys, does this mod work with TSLRCM 1.8.5? The readme says to install it first, because of the hard soundset.2da install, but from what I know TSLRCM does hard file overwrites upon installation. Has anyone tried the two together?

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The readme doesn't say to install before TSLRCM. It shouldn't make a difference in this case, but generally TSLRCM should be installed before other mods. They are compatible.

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I've gotten mixed reports about that. I can't make any promises, but I do intend to look into the audio formats further.

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On 5/8/2020 at 11:12 AM, JCarter426 said:

I've gotten mixed reports about that. I can't make any promises, but I do intend to look into the audio formats further.

Jesus, i am idiot. It seems that the problem is not in the aspyr version, I install VO after m4-78 and soundset.2da has not changed.😐 So, VO not compatible with m4-78ep?

Edited by Vabulletizer

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On 5/11/2020 at 7:32 PM, Vabulletizer said:

Jesus, i am idiot. It seems that the problem is not in the aspyr version, I install VO after m4-78 and soundset.2da has not changed.😐 So, VO not compatible with m4-78ep?

Nvm, yes it work, i just add some new strings in soundset file and my character found a voice, thanks!

Edited by Vabulletizer

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Mod work fine but i have a question, all phrases work, but battlecry on female character don't enabled, or it's okay? I try to add new strings by my self, but it dont give nothing.

01fa71d11f9a417eed050a47f58d7a71.png

Edited by Vabulletizer

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The female player soundset lacks those barks. I'm not sure why, but it's an issue with the original K1 soundset.

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