Taris Dueling Arena Adjustment 1.4

   (5 reviews)

9 Screenshots

About This File

This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.

Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.

N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.

Known Issues:

  • If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else.

Acknowledgements

  • Thanks to @bead-v for MDLEdit
  • Thanks to @ndix UR for TGA2TPC
  • Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script
  • Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0
  • Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher
  • Thanks to @Publicola for informing me about the ability to click through announcement animations
  • Some screenshots feature @Sithspecter's High Quality Blasters
  • The video features @ndix UR's KOTOR High Resolution Menus
  • Crowd and glass textures ported from The Old Republic MMO

What's New in Version 1.4   See changelog

Released

  • Herded the party for the intro Duncan vs Gerlon cutscene.
  • Removed the weird zoom on the computer terminal in the intro Duncan vs Gerlon cutscene.
  • Added a new higher resolution animated monitor texture for the intro Duncan vs Gerlon cutscene.
  • Made sure Duncan gets healed after the intro Duncan vs Gerlon cutscene.
  • Revised the added crowd window surrounds to use the grey texture like the rest of the arena walls.
  • Added custom barkbubbles when clicking on the computer terminals (English only).
  • Like 18
  • Thanks 2
  • Light Side Points 2



User Feedback

Recommended Comments



@ElvenLace: Are you using the Unofficial K1CP Tweak Pack? I just saw a comment saying it breaks the cantina module due to using a bugged version of TSLPatcher.

Edit: Yes, that is indeed your problem. Comparing a functioning module (left) vs your module (right), you can see that you are lacking critical duel scripts. This is a known issue with the old version of TSLPatcher. It can't handle certain characters in filenames, so they end up omitted when it repacks the MOD.

Broken_Module.jpg.b68c94d9b2660de4ab1d587c71159582.jpg

Share this comment


Link to comment
Share on other sites
11 hours ago, DarthParametric said:

@ElvenLace: Are you using the Unofficial K1CP Tweak Pack? I just saw a comment saying it breaks the cantina module due to using a bugged version of TSLPatcher.

Edit: Yes, that is indeed your problem. Comparing a functioning module (left) vs your module (right), you can see that you are lacking critical duel scripts. This is a known issue with the old version of TSLPatcher. It can't handle certain characters in filenames, so they end up omitted when it repacks the MOD.

Broken_Module.jpg.b68c94d9b2660de4ab1d587c71159582.jpg

Ah, alright. So, do I need to re-install your mod, then? Also, do you know if any other mods might be affected by the unofficial K1CP tweak pack? If you don't, that's fine, but if there are then I might need help figuring out which ones and if they need to be fixed in any way.

Share this comment


Link to comment
Share on other sites

Any module it injected into is potentially also broken, assuming that module also had files that used special characters in their filenames. The only safe solution is a full nuke from orbit and start with a fresh install. You'd need to either manually replace the Unofficial Tweak Pack's exe or wait for an update (or just not use it).

Share this comment


Link to comment
Share on other sites
42 minutes ago, DarthParametric said:

Any module it injected into is potentially also broken, assuming that module also had files that used special characters in their filenames. The only safe solution is a full nuke from orbit and start with a fresh install. You'd need to either manually replace the Unofficial Tweak Pack's exe or wait for an update (or just not use it).

Alright, thank you for the information, and all of your help. I guess I'm starting a re-install of all my mods, then. I'm not going to use the tweak pack in the mean time until there is an update, or possibly at all as the K1CP makes those changes for 1 reason or another which I don't mind those changes.

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.