Party Leveler K1 2.00b

   (5 reviews)

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About This File

By Request of an anonymous /r kotor discord user, seconded by 134340Goat.

 

JC2 Presents: Party Leveler K1

 

Allows the player to fully upgrade each companion from level one, keeping their original class intact as well.
If you auto level up your companions, then this might not be the mod for you.
However, if you enjoy strategically improving each companion to their full potential, then this is your mod.

 

Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6).

 

Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk.

 

Installation: Unzip and run TSLPATCHER.

 

Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues.

Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. 

 

I hope you enjoy!
As always, any feedback regardless of its nature is appreciated.


What's New in Version 2.00b   See changelog

Released

  • 1.00 Initial Release, pending possible k1r compatible update.
  • 1.50 Evil Bastila Update.
  • 2.00 Tslpatcher, now compatible with anything!
  • 2.00b fixed p_zaalbar.utc
  • Like 1



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Can't wait to use this mod! But, when I was installing with TSLPatcher, this error popped up. "Error: No instruction section found for file p_zaalbar.utc, skipping..."

I mean, I can make the change with KotORTools, but I wanted to let you know!

 

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Can't wait to use this mod! But, when I was installing with TSLPatcher, this error popped up. "Error: No instruction section found for file p_zaalbar.utc, skipping..."

 

I mean, I can make the change with KotORTools, but I wanted to let you know!

Updated! Thanks for letting me know!

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Great mod! I love the idea. 

One callout on compatibility. If you have a mod that increases the number of Force powers, all the extra levels plus the preset powers can cause issues. 

I used this mod by Shem for a modest increase (since I added powers). But with the powers given at lvl 1,  I had to choose every power available to Juhani when she joined. I haven't added Jolee yet. I suspect I will run into an issue where I won't be able to select any powers since I won't have the prerequisites, but will be locked out of continuing since I have to select something.

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14 hours ago, Masamune753 said:

Great mod! I love the idea. 

One callout on compatibility. If you have a mod that increases the number of Force powers, all the extra levels plus the preset powers can cause issues. 

I used this mod by Shem for a modest increase (since I added powers). But with the powers given at lvl 1,  I had to choose every power available to Juhani when she joined. I haven't added Jolee yet. I suspect I will run into an issue where I won't be able to select any powers since I won't have the prerequisites, but will be locked out of continuing since I have to select something.

That is unfortunate. 

To solve your issue, I recommend seeking out other force power mods so that you have extra force powers to select to prevent being softlocked. 

Here are a few suggestions: 

https://deadlystream.com/files/file/1483-k1-force-enlightenment-power/ adds 1

https://www.gamefront.com/games/knights-of-the-old-republic/file/four-force-powers adds 4 but you can upgrade them, so it actually adds 12.

If these force mods are not to your liking, then until further notice, consider this mod incompatible with ShemL's Force Power Gain mod.

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15 minutes ago, jc2 said:

That is unfortunate. 

To solve your issue, I recommend seeking out other force power mods so that you have extra force powers to select to prevent being softlocked. 

Here are a few suggestions: 

https://deadlystream.com/files/file/1483-k1-force-enlightenment-power/ adds 1

https://www.gamefront.com/games/knights-of-the-old-republic/file/four-force-powers adds 4 but you can upgrade them, so it actually adds 12.

If these force mods are not to your liking, then until further notice, consider this mod incompatible with ShemL's Force Power Gain mod.

No need to go off site, 

Here is Four Force Powers

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9 hours ago, jc2 said:

I recommend seeking out other force power mods so that you have extra force powers to select to prevent being softlocked. 

Here are a few suggestions: 

https://deadlystream.com/files/file/1483-k1-force-enlightenment-power/ adds 1

https://www.gamefront.com/games/knights-of-the-old-republic/file/four-force-powers adds 4 but you can upgrade them, so it actually adds 12.

Not sure if you saw my message, but unfortunately those mods won't solve the problem. They were already a part of my build when I noticed the incompatibility.

Both mods are amazing, but add force powers at lvl 8 or much later. Any soft lock would happen in the first 1-4 levels when many powers are blocked.

I solved the issue by deleting the preset lvl 1 powers in .utc files for Jolee and Juhani in Kotor Tool and loading a previous save. Not a great solution, but worth it to make all this awesome stuff work together.

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On 4/30/2022 at 6:18 PM, PoopaPapaPalpatine said:

Any chance on fixing the "Bastilla002.utc" file that causes the cut-start bug after Unknown World?

It causes this? I did not know that, or had forgotten. I hope to look into this issue, could you elaborate on it a bit more? 

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On 5/27/2023 at 4:19 AM, jc2 said:

It causes this? I did not know that, or had forgotten. I hope to look into this issue, could you elaborate on it a bit more? 

https://deadlystream.com/topic/4050-star-forge-travel-black-screen/?tab=comments#comment-83713 - this is a comment that explains it in more detail.

 

In addition, p_bastilla001.utc may cause an "Invisible Bastila bug" during Saul Karath's interrogation cutscene as reported by PoopaPapaPalpatine in his review of this mod.

 

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