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THE SITH LORDS RESTORED CONTENT MOD ADD-ON:

GenoHaradan Legacy 1.0.1

 

 

1. Description:

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This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.

 

While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an Enhancement Project” as M4-78 did.

 

Expect possible updates and patches to come.

 

This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.

 

2. Installation:

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1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/

Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.

2. Follow TSLRCM's installation instructions.

3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)

4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.

5. Install any compatible mods you desire now.

 

 

3. FAQ / Known Issues

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Q: When will GenoHaradan Legacy EP be released

A: Not for a long time.

"Release dates are for those that don't care about quality in mods"- Sith Holocron

 

Q: Will your mod work on existing saves:

A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.

 

 

Q: Will your mod work on my Linux or Mac?:

A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.

 

Q: Will you upload the full mod to the Steam Workshop?

A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible


Q: Will you update this mod again/Will you add...

A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!

 

Q: Will your mod work on my Xbox?:

A: No

 

Q: Can I play this mod in Vanilla:

A: No! This mod requires TSLRCM to work

 

Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007

A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod

 

4. Credits:

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» Project Leaders

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- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more

 

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» Storyline

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- Exile007 (Original “The GenoHaradan” mod)

- N-DReW25

 

--------------------------------------------------

» Modeling / Texturing

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-Effix

-VarsityPuppet

 

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» Beta Testing

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N/A

 

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Voice Acting

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N/A

 

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Voice Splicing

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-danil-ch

-N-DReW25

 

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5. Special Thanks

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Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.

 

Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.

 

Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.

 

Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.

 

Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy

 

VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin

 

 

Effix- The original creator of the head texture for Dessicus

 

Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow

 

Bioware- For implementing the GenoHaradan into K1

 

Fred Tetra- Creator of Kotor Tool

 

Stoffee- Creator of the TSLPatcher


George Lucas- Creator of the beloved Star Wars Franchise

 

6. Distribution Notes

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This mod may not be modified or distributed without the explicit permission of the authors.

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1.0   See changelog

Released

  • 1.1.1 Patch!

Fixed an error with the TSLPatcher

IMPORTANT NOTE: The Russian 1.1.0 translation is delayed indefinitely, it will come at an unforeseen later date.

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I've found another problem that I never had seen that I think can be related with the GenoHaradan MOD.

After Atris' Secret Academy I've returned to Citadel Station and I've had the first encounter with the assassins droids (apart Polar Plateau) but there is no dialogue and they do not attack, just standing there doing nothing.

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1 hour ago, uwadmin12 said:

the Zhug bounty hunters shows up instead of the GenoHaradan assassins

Just for check I've travelled to Dxun to find out if the HK-50 squad attacks me, they don't. Even worse, the canoks and maalraas are friendly (some groups are friendly, others attack), and instead to find the GenoHaradan I find the Zhugs ...and they're friendly too.

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8 hours ago, uwadmin12 said:

I might have missed something obvious. When I went to Dxun first, the Zhug bounty hunters shows up instead of the GenoHaradan assassins, is that expected?

(i.e. I didn't get to see this: https://youtu.be/x7AYXu8y4xU)

That is because I haven't added it in yet. The Zhug utc files are "n_duro01.utc" for example and those are spread across the entire game meaning putting them in the override as I did for testing would break many Duro NPCs and putting the utc inside a .mod file wouldn't work because a 401dxn.mod file doesn't exist (Almost every module in TSLRCM is a .mod file except for this dxun module and the Korriban academy, because it crashes as a .mod)

 

6 hours ago, Obi Wan Pere said:

Just for check I've travelled to Dxun to find out if the HK-50 squad attacks me, they don't. Even worse, the canoks and maalraas are friendly (some groups are friendly, others attack), and instead to find the GenoHaradan I find the Zhugs ...and they're friendly too.

Considering GenoHaradan Legacy doesn't touch Dxun this bug is something else you've installed.

 

 

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I've been checking some things related with the no ambush in the docks which prevents pick up the droid, I've not tested all the options but I have some possible guidelines.

When you retake the control of the party at the begining of Telos - Citadel Station:

1- You can go to see Chodo and take the Droid/Docks quest, go to the Docks and complete the quest without problems.

2- You can go to see Lt. Grenn, take your gear and TAKE his Side Quests, after that you can go to talk with Chodo and take the Droid/Docks quest and the plot runs without problems.

3- You can go to see Lt. Grenn, take your gear and take his Side Quests BUT, if you complete any of these quests (eg, the most easy and fast is about Batu Rem, simply interrogating the duros at the Dock Module and going back to Grenn to tell him about and close the Side Quest), somehow prevents the ambush in the Docks and pick up the Droid.

So, It seems that all you need is do the Droid/Docks quest BEFORE close any of the Side Quests from Lt. Grenn.

(If I'm not wrong the GenoHaradan assassin only appears after complete any of the Lt. Grenn side quests).

P.S.: I haven't tested the Czerka options.

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I've found the MOD which prevents the attack of the HK-50 squads in my current Playthrough and IS NOT 'GenoHaradan Legacy'.

I think that I had to say it here in this page. Sorry for suspicions.

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Very interesting and worthy work but maybe a little short and with a lack of dig more in the story (by now).

I would like I can explore the base (find some holo or datapad with a more in deep explanation, linking others planets and/or enemies -for the future updates...) delaying the "real" death of the boss (delaying the cutscene), or that you can come back to the base to explore, searching for clues. Well, some ideas.

I'm already anxiously to see how grows the story and I encourage you do not give up with this great work.

Bravo

Congrats

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On 8/25/2019 at 2:55 AM, Obi Wan Pere said:

Very interesting and worthy work but maybe a little short and with a lack of dig more in the story (by now).

I would like I can explore the base (find some holo or datapad with a more in deep explanation, linking others planets and/or enemies -for the future updates...) delaying the "real" death of the boss (delaying the cutscene), or that you can come back to the base to explore, searching for clues. Well, some ideas.

I'm already anxiously to see how grows the story and I encourage you do not give up with this great work.

Bravo

Congrats

Hello, you are indeed correct about the mod lacking some content as this is the 1.0 release. In the future, I hope to return to this mod and add another encounter once the boss fight is finished where the player learns about the origin of the GenoHaradan Boss, the history of the GenoHaradan between K1 and K2 and the fate of the GenoHaradan after K2.

 

I do, in fact, have another script where the GenoHaradan resides in the Jekk Jekk Tarr for the boss fight, however, that won't come for a very long time unfortunately.

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I tried a playthrough with this mod, EE and partyswap, I installed Partyswap, first, then EE and then this mod, is this the right order or is this mod not compatible?

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21 hours ago, MAQS said:

I tried a playthrough with this mod, EE and partyswap, I installed Partyswap, first, then EE and then this mod, is this the right order or is this mod not compatible?

I think to play PartySwap and EE you need the following patch.

 

 

As for Legacy I recon that order should work. If you do encounter any problems be sure to report it and I will see what the issue is (Even if you think the installation has nothing to do with the problem).

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Oh I forgot to mention it yes I used the patch and had no issues, the only reason I am thinking Legacy had anything to do with it is because it uses some lines from extended enclave,  I will check and get back to you.

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On 10/6/2020 at 9:36 AM, MAQS said:

Oh I forgot to mention it yes I used the patch and had no issues, the only reason I am thinking Legacy had anything to do with it is because it uses some lines from extended enclave,  I will check and get back to you.

Oh, there may be a one or two lines used in the Extended Enclave mod but it won't cause any problems simply because I reused the audio (At worst, you'll just get a slight sense of ignorable deja vu during said scenes).

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Hello there, great mod, played it once and loved it. Started a new playthrought, however I found what I think is a game breaking bug and think it may be related to this mod. After reciving the message from Visquis, as the PC I go to the NS docks as usual, got a warning from Mira as usual, fought the Twiliek assassins as Atton, he warned the rest of the crew, everything working as it should.

However, right after this last cutscene, it cuts to the PC standing in front of Mira in her hideout, but I'm unable to talk to her or do anything else really, such as cliking the door. So basically I´m stuck there. Could it be related to this mod?

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On 10/19/2020 at 11:03 PM, Seixas_XX said:

Hello there, great mod, played it once and loved it. Started a new playthrought, however I found what I think is a game breaking bug and think it may be related to this mod. After reciving the message from Visquis, as the PC I go to the NS docks as usual, got a warning from Mira as usual, fought the Twiliek assassins as Atton, he warned the rest of the crew, everything working as it should.

However, right after this last cutscene, it cuts to the PC standing in front of Mira in her hideout, but I'm unable to talk to her or do anything else really, such as cliking the door. So basically I´m stuck there. Could it be related to this mod?

Thank you for playing!

May you please list *all* of the mods you have installed? This could be a mod conflict.

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After playing twice with this mod, I want to recommend it, I am really looking forward when you make the epilogue explaining  the Genoharadan.

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What changes does Version 1.0.3 bring? When I try to download it, it still shows V 1.0.2 as the folder name and the word doc is of V 1.0.1.

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5 hours ago, Pope_Duwang_I said:

What changes does Version 1.0.3 bring? When I try to download it, it still shows V 1.0.2 as the folder name and the word doc is of V 1.0.1.

8d17c0f2673285a8fa7c7447c864e3df.png.0c627d695d0daeee34cfc0306817a8aa.png

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9 hours ago, Pope_Duwang_I said:

What changes does Version 1.0.3 bring? When I try to download it, it still shows V 1.0.2 as the folder name and the word doc is of V 1.0.1.

An update which has a "1.0.X" is a bug fix or anything categorized as a bugfix (Such as Russian translations). So the next bug fix update would be called "1.0.4" for example.

 

A content update which changes anything with the plot from little to big would be a "1.X.0" update. So the next update which has actual content to look forward to is "1.2.0" and when that update comes out it will totally have a list of changes and will be referenced in the readme file.

 

Unfortunately, no new updates are planned for the foreseeable future as my efforts are now focused on the Revenge of Revan mod.

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Is there any possible way to run the mod on non-English version of the game? I mean, I know the content of the mod would stay in English, but it would be important to keep the rest of the game in another language. I tried to install it on Polish and German versions, but as far as I go to Telos and the Genoharadan killer arrives to the TSF security cells, I cannot choose any dialogue lines, because they disappear and the game is stuck.

I would very appreciate the help. Thank you.

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Two things:

1) Is this mod completed or at least mostly complete (i.e. any significant bugs I should know about that are still there)?

2) Are there actually additional lines spoken or will I have to read the subtitles to find out what's going on?

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7 hours ago, EAF97 said:

Two things:

1) Is this mod completed or at least mostly complete (i.e. any significant bugs I should know about that are still there)?

The mod available for download is in a finished state and is compatible with TSLRCM.

 

You should be able to start the game and finish it with this mod installed, the mod is very unlikely to break and no bugs are thought to exist.

 

7 hours ago, EAF97 said:

2) Are there actually additional lines spoken or will I have to read the subtitles to find out what's going on?

All restored content has new restored VO.

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I'm confused--aside from the Batu Rem imposter having alternate lines and the Duros smuggler attacking me on Telos being changed to someone working for Genoharadan, so far I havent come across anything about the Genoharadan in any quests since installing it. Is there something that triggers the Genoharadan quest or some npc I'm supposed to talk to on Nar Shadaa or somewhere else?

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20 minutes ago, EAF97 said:

I'm confused--aside from the Batu Rem imposter having alternate lines and the Duros smuggler attacking me on Telos being changed to someone working for Genoharadan, so far I havent come across anything about the Genoharadan in any quests since installing it. Is there something that triggers the Genoharadan quest or some npc I'm supposed to talk to on Nar Shadaa or somewhere else?

At this stage, it isn't a "quest" in the traditional sense. 

 

In this current version, once you defeat Goto on his Yacht Mira will say "If you want, and if you got the credits, I could find him for you. When I say I'm the best bounty hunter in the system, I mean it.".

 

This will suggest that Mira doesn't know the exact location of Zez Kai Ell and that you need to find him. Once the Ebon Hawk scene is over you return to Nar Shaddaa and once you leave you are ambushed by GenoHaradan thugs as seen here:

Spoiler

05.png.e580e70c5b2f2a9a7c69fe0e3f520651.

 

You will then be gassed and taken to the GenoHaradan lair to fight the GenoHaradan leader.

Spoiler

08.png.4db50c1a560613885472d773c995faf2.

 

Once you defeat him, Zez Kai Ell arrives, recovers the Exile and takes them back to Mira's apartment

Spoiler

06.png.b32bfc9fb7690efda3645e5161e51579.

 

I will admit, this version of the mod may be considered "bland" to some... though do keep in mind this is utilizing only the very few pieces of cut content which we have left over in the game files, this version is still better than the TSLRP GenoHaradan and the GenoHaradan Beta mods and is 100% compatible with TSLRCM.

 

But personally, I do think I will return to GenoHaradan Legacy for a series of "minor" updates for the mod adding in more basic content to other planets as a means to implement the GenoHaradan throughout more areas of the game. But again, keep in mind that I am currently working on the Revenge of Revan mod and am currently juggling between several other mods.

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5 hours ago, N-DReW25 said:

At this stage, it isn't a "quest" in the traditional sense. 

 

In this current version, once you defeat Goto on his Yacht Mira will say "If you want, and if you got the credits, I could find him for you. When I say I'm the best bounty hunter in the system, I mean it.".

 

This will suggest that Mira doesn't know the exact location of Zez Kai Ell and that you need to find him. Once the Ebon Hawk scene is over you return to Nar Shaddaa and once you leave you are ambushed by GenoHaradan thugs as seen here:

  Hide contents

05.png.e580e70c5b2f2a9a7c69fe0e3f520651.

 

You will then be gassed and taken to the GenoHaradan lair to fight the GenoHaradan leader.

  Hide contents

08.png.4db50c1a560613885472d773c995faf2.

 

Once you defeat him, Zez Kai Ell arrives, recovers the Exile and takes them back to Mira's apartment

  Hide contents

06.png.b32bfc9fb7690efda3645e5161e51579.

 

I will admit, this version of the mod may be considered "bland" to some... though do keep in mind this is utilizing only the very few pieces of cut content which we have left over in the game files, this version is still better than the TSLRP GenoHaradan and the GenoHaradan Beta mods and is 100% compatible with TSLRCM.

 

But personally, I do think I will return to GenoHaradan Legacy for a series of "minor" updates for the mod adding in more basic content to other planets as a means to implement the GenoHaradan throughout more areas of the game. But again, keep in mind that I am currently working on the Revenge of Revan mod and am currently juggling between several other mods.

Completely understood and I still think this mod is worthwhile. I look forward to finally installing and playing through Revenge of Revan (as a major SWTOR fan) and I wish you guys good luck on that. Just out of curiosity, is Revenge of Revan meant to be an add-on to the end of the game, or is it a complete game overhaul? I'm mainly curious on what installing it would entail.

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