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  • Submitted: Aug 02 2017 06:59 AM
  • Last Updated: Jan 10 2018 07:15 AM
  • File Size: 1.54MB
  • Views: 3672
  • Downloads: 419
  • Approved by: Sith Holocron
  • Approved on: 02 August 2017 - 02:01 PM
  • K1R Compatible: Yes

Previous Versions

  • 02 Aug 2017 Download Ebon Hawk K1 Fixes 1.0

Download Ebon Hawk K1 Fixes 2.0

* * * * * 14 Votes
ebon hawk



Screenshots

This mod provides geometry corrected versions of the following EbonHawk model files:

 

m12aa_01e
m12aa_01f
m12aa_01h
m12aa_01j
m12aa_01k
m12aa_01p

 

Screenshots show some of the problems that are fixed.

 

******************************************************************
** Ebon Hawk Geometry Fixes **
** A Modification for Star Wars: Knights of the Old Republic **
******************************************************************

 

Author: ndix UR
Filename: EbonHawk-K1-Fixes-V2.7z

 

This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.

 

Compatibility:
Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.

 

Known Bugs:
None. It will not work for K2:TSL, which uses different models.

 

Installation:
Place the files in the 'For Override' folder into the Override folder in your game program folder.

 

Uninstallation:
Remove the files from your Override folder.

 

Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.

 

The author places no warranty or restrictions on use of this mod.


What's New in Version 2.0 (See full changelog)

  • Fixed light nodes in 4 of the models that had wrong nDynamicType


Screenshots

Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots


Will you also tackle the TSL Hawk?

Will you also tackle the TSL Hawk?

 

I'm going to try and get my floor-panel fix out soon, but it doesn't seem like I'm going to have time to do the rest of the needed lightmap (or geometry) fixes anytime soon.

yep worked smoothly. didn't pay attention enough to see if similar fixes are in need for TSL. 

 

Kainzorus is positive about it?? 

Yeah, the TSL hawk has a few of the same issues, but mostly new and different issues.

 

For anyone interested in further details about what this mod fixes, or the fixes needed for the TSL Hawk, there's a pretty detailed thread about it here:

 

http://deadlystream....and-uvw-issues/

Would the be compatible with EH texture mods?

Yes it should be compatible with EH texture mods.

 

Only a few new polygons are added, and they are all mapped to areas used by the original textures.

Yes it should be compatible with EH texture mods.

 

Only a few new polygons are added, and they are all mapped to areas used by the original textures.

 
Thanks :)


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