todevuch 65 Posted January 15, 2021 View File Todevuch's Sith Officer Fix K 1 ****************************** KNIGHTS OF THE OLD REPUBLIC ****************************** Todevuch's Sith Officer Fix K 1 1.3 ****************************** Author: Todevuch (todevuch) ****************************** Description: This modification is a partial fix for certain Sith NPCs: 1) Twilek at Tarisian base. Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base. Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing. I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way; 2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there). I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!; 3) A Sith Captain at the Manaan Base. In this case, the captain had the wrong voice for Sith soldiers, which has been fixed; 4) As a dessert - the true vestments of Admiral Varco! Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship". The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case. This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings. Instruction: Just launch TSLPatcher and point to the correct path to your game. Compatibility with other modifications: The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification. Credits: LucasArts Entertainment: Original files. Distribution restrictions: The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author. The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated. Special Thanks: 1. @Darth_Sapiens for the KOTOR TOOL; 2. @TK102 for the K-GFF GFF Editor; 3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor; 4. @bead-v for the MDLedit; 5. @ndix UR for the tga2tpc; Recommended modifications for installation: JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426; Male Sith Archaeologist Restoration. Author: @N-DReW25; Diversified Jedi Captives on the Star Forge. Author: @DarthParametric. Video clips: №1: Spoiler swkotor-2021-01-13-20-28-50-879_F9c0meFj.mp4 №1 (alternative): Spoiler swkotor-2021-01-22-01-32-08-057_oMVuEpiB.mp4 №2: Spoiler swkotor-2021-01-13-20-33-08-306_y4S8EwRP.mp4 №3: Spoiler swkotor-2021-01-13-20-35-43-231_w7rzXnyG.mp4 №4: Spoiler swkotor-2021-01-14-01-49-05-965_G8eSUtLj.mp4 Submitter todevuch Submitted 01/16/2021 Category Mods K1R Compatible Yes 1 Quote Share this post Link to post Share on other sites
Salk 368 Posted January 16, 2021 Hello! Thanks for sharing this modification with us. I find it interesting. My gripe is with the first element of the installation giving the receptionist a Sith Officer look. From the dialogue (at least from a branch of it), we discover that she is a civilian hired at the base as receptionist. "[Success] 50 credits? You've got a deal! The Sith have made my life a living hell ever since they took over this base." "Don't shoot! I just work here, I never wanted any part of this! I would have quit when the Sith took over, but they wouldn't let me!" "You know, it's about time someone stood up to these Sith! Just do me a favor and wait until I'm out of here before you start blasting the place up." It makes also some sense that she is unarmed when and if the Player confronts her but adding some basic mean to defend herself may be alright (I'd rather have her use a baton though). I'm a bit confused about the second element: I don't know of a way to enter the Sith base by aircraft. Is it something that perhaps was added by the K1 Restoration Project? And about the last element: is Admiral Varko replacing Saul? Because if that is what happens, it would conflict heavily with Carth's quest. Cheers! 1 Quote Share this post Link to post Share on other sites
todevuch 65 Posted January 17, 2021 22 hours ago, Salk said: Hello! Thanks for sharing this modification with us. I find it interesting. My gripe is with the first element of the installation giving the receptionist a Sith Officer look. From the dialogue (at least from a branch of it), we discover that she is a civilian hired at the base as receptionist. "[Success] 50 credits? You've got a deal! The Sith have made my life a living hell ever since they took over this base." "Don't shoot! I just work here, I never wanted any part of this! I would have quit when the Sith took over, but they wouldn't let me!" "You know, it's about time someone stood up to these Sith! Just do me a favor and wait until I'm out of here before you start blasting the place up." It makes also some sense that she is unarmed when and if the Player confronts her but adding some basic mean to defend herself may be alright (I'd rather have her use a baton though). I'm a bit confused about the second element: I don't know of a way to enter the Sith base by aircraft. Is it something that perhaps was added by the K1 Restoration Project? And about the last element: is Admiral Varko replacing Saul? Because if that is what happens, it would conflict heavily with Carth's quest. Cheers! @Salk, Good day. Thank you for your comment! Applied to the first part of your question. I partially agree with you. The fact is that the nature of the service of individual NPCs at the base is categorically incomprehensible. If we take, for example, a technician from the next room, then he is wearing a uniform, therefore he is a military man. Plus, civil servants also have uniforms that they rarely wear (at least in my homeland - Russia, in the case of the judicial system (all employees, except for judges, who wear robes during a trial), but in other countries, maybe be a different situation). I proceeded from the fact that in Manaan an employee wears a uniform, although it does exactly the same function. It turns out that there is a mess on the Sith base on Taris! It seems to me quite absurd that they put in a hallway based on a person (twilek), which is negatively disposed towards them. It turns out that they have a shortage of service personnel, which is indirectly confirmed by the words of the guard at the elevator, about the difficulties in clearing the slums of the lower city from bandits. I will make, as time will be, a separate version and publish it in the next update, because you are somewhat right. I'll add a club to her arsenal. Now for the second part of your question. By the way, since the twilek is civilian, then her clothes should be ordinary, like the citizens of the planet. Everything is simple here. When we arrive at the embassy of the republic, Revan finds himself in a hopeless situation: we need to help the Republicans get the droid tablet at the Sith base, which we can do in three ways, to choose from (Convince the spy to tell the base password so that the Sith diplomat will let us there - you need persuasion skill and the correct order of interrogation; pick up the code from the base ( it is very easy to do this); to penetrate into the far left hangar, guarded by the Sith, the code from which the ambassador of the republic will give us. This is the third option. Moreover, he is very loyal on the part of the developers. After all, we can get into the base and destroy all the Sith, before we take the quest from the Selkat about the disappearance of young Selkat. Indeed, without this task, the doors to the part of the base where the Sith trainings take place will not open for us (a selkat will appear that will enter there). Applied to the third part of your question. Perhaps there were difficulties with translation. This is not about replacing Saul Karath in the literal sense, but about the fact that after his death, which will be inevitable in the plot, his place is taken by a new admiral, presented on the cut-scene (fourth video clip). 1 Quote Share this post Link to post Share on other sites