Mellowtron11

Why do most people dislike G0-T0?

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It seems that G0-T0 is the forgotten squadmate in KOTOR2. I guess that a big chunk of the dislike for him is how redundant he is as a Squadmate when compared to HK-47 or T3. Scorchy pretty much sums it up in his LP.

https://lparchive.org/Knights-of-the-Old-Republic-II/Update 31/

https://lparchive.org/Knights-of-the-Old-Republic-II/Update 32/

"The problem with Goto in combat situations is that he's horribly designed in the context of the game. He's less combat oriented than HK-47, and has less skills than T3-M4, so the min/max streak in people would cause them to take either one of the other droids. His main strength is his ability to dominate other droids into fighting for the other side, which is a great ability. Unfortunately about 90% of the droids in the game are on Nar Shaddaa, and we get Goto after that planet is finished, so that ability is totally useless. He's also the only droid who can stealth and he can't trip off mines (seeing as he floats), but... neither stealth or demolitions are class skills for him. All in all he's quite frustrating to use. Still, give him some good pistols and a plasma thrower like this and he'll kick as much ass as anyone else.

The other problem with Goto is that he's a huge fatass and it's hard to see around him when you're controlling. There's also a couple of size jokes in the game as well. HK-47 calls him 'fat one' all the time, and - I don't know why I'm mentioning this - you know those interactions Goto has with Bao-Dur's Remote? According to the voice directions for Remote, he's making fun of Goto for being so big and fat; that's what all the beeping is about."

What else do people not like about him? His personality perhaps, or his backstory?

 

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G0T0 has an awesome backstory to be honest. I really don't like how useless he seems after Nar Shaddaa though, like the story is just going in a completely different direction to where him being a party member is required. 

I like his personality a lot as well, but at the end of the day he feels as important as... Zaalbaar. 

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For me, Goto starts on a wrong foot with me due to his obnoxious attitude of "you're stuck with my company, and if you don't like it, I'll blow up this explosive inside me that I'm bluffing with". Ever since Kotor 1 I've been sick of people unpreventably getting access to my ship whenever they feel like it, on the writers' say-so. Like the idiot who infested it with gizka.

If you do actually take him with you, he has a good deal of interesting interactions with the NPCs you meet. And Goto's backstory is kind of interesting, what with the Asimovian breakdown due to conflicting imperatives, I'll give him that.

But in person he's basically a walking - well, floating - caricature of himself. He also remains annoying because he has no positive plan for helping the Republic, and if he says he does, he's full of shit. All he does is say "no": "No, Jedi, you can't go free, because you're disruptive, but I magically expect you to save the Galaxy anyway." "No, don't buy fuel for Telos from the Hutts, it'll hurt the Republic (and I offer no better plan to avoid the looming disaster, either)". And his Jedi bounty was so ill-specified that it led people to try to kill the Exile, mistakenly believing that a dead Jedi will also be paid for - even Slusk, who is an Exchange boss himself, believes this. All this makes me see Goto as basically a lot less competent than he should be, given his stated background.

I still enjoy unlocking his story, but I never use him afterwards. And I unlock his story through negative influence, not positive, every time. (The only other character for whom it's true is HK-47, when I'm LS, but that's because it would be really hard for a Lightside character to get enough positive reactions out of him. Goto on the other hand I just prefer to treat like dirt.)

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I don't dislike G0-T0.  Just had to post this before I forgot to do so again.

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G0-T0 suffers from the rushed state of the game. Like many characters, there wasn't enough put in for development (or for mod makers to work with), and some things were clearly not finished being revised. The dialogue and what happens is clearly not finished, and definitely needed revision.

I'm mostly annoyed by the fact that I managed to get max influence with him, once and not since then. I've played the game dozens of times back to back. I don't remember how I did it.

I also wouldn't take him with me because I wouldn't spend any time at all setting characters up for anything specific. I would barely do much better than auto-level would. When doing that, he's fairly useless. He'd go down super easy. I just picked him up before I went on vacation, so I'll have to set him up with proper stats for ranged combat and see just how good I can make him. After all, I was able to mop the floor with the bounty hunters on Nar Shaddaa with my companions when going from the Hawk to the Jek Jek Tarr on Hard Difficulty, which used to be a challenge. From Mira's hideout to the Hawk was another matter because when they'd switch to melee or already be melee, they'd hit super super hard (50HP from a flurry hit) even with 20+ DEX and heavy armor with max level melee resistance mods. (psssst, OP HAX!!)

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