DarthParametric

Misc TOR Ports

18 posts in this topic

I figured I'd post some pics as I mess around with various TOR stuff, figuring out what works and what doesn't.

I posted these in a status update the other day:

TSL_TOR_Ported_Mask_Eradicators_Mask_TesSpacer_50.pngTSL_TOR_Ported_Mask_Revan_Mask_Test_01_T

And here's the latest experiment:

K1_TOR_Ported_Sith_Trooper_Replacement_0

But those bloody envmaps, ugh. So terrible. They ruin everything.

Edit: Although @Darth_Sapiens' CM_baremetal replacement is a lot nicer:

K1_TOR_Ported_Sith_Trooper_Replacement_0

Edit 2: Sapien's CM_SpecMap is arguably better again. Shiny, but not an overpowering mirrored chrome:

K1_TOR_Ported_Sith_Trooper_Replacement_0

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While I'm not too big on TOR's artsyle (or maybe just the way that game looks), I've gotta say, it's nice to see those models in KOTOR's engine. Interested to see what else gets ported. Also hyped for the Revan mask being ported, because that would be really nice to have. Do you think it'd be possible to have it replace the vanilla model in the cutscene where Revan takes the mask off?

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13 hours ago, DarthParametric said:

K1_TOR_Ported_Sith_Trooper_Replacement_0

 

I'm going to sound stupid asking this but aren't those K2 Sith Commandos? I haven't played TOR so I might not be recognizing a TOR Sith Soldier or something.

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11 minutes ago, N-DReW25 said:

I'm going to sound stupid asking this but aren't those K2 Sith Commandos? I haven't played TOR so I might not be recognizing a TOR Sith Soldier or something.

It was one of the outfits that you could get from the Cartel Market in SWTOR.

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9 hours ago, L0ki194 said:

Do you think it'd be possible to have it replace the vanilla model in the cutscene where Revan takes the mask off?

Yeah the plan was to replace the vanilla mask. Like the Eradicator mask I'll have to make a new backface for it, as in TOR it's always used with the full head covering.

8 hours ago, Kainzorus Prime said:

/silently hoping for Eradicator armor.

Don't get your hopes up. Anything with capes or other flappy bits is probably too much trouble to deal with.

2 hours ago, N-DReW25 said:

aren't those K2 Sith Commandos

I think they are meant to be, yeah. In TOR it is called "Restored Triumvirate" armour.  But it's more like a K1 Sith Trooper body with a TSL Commando-style helmet. I was thinking of doing a variant using the vanilla K1 helmet. Could probably do one with the vanilla TSL helmet as well.

TOR_Triumvirate_vs_K1_Trooper_vs_TSL_Com

6 hours ago, A Future Pilot said:

Where can I get those CM_Baremetal and CM_SpecMap versions?

From here:

 

 

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15 minutes ago, DarthParametric said:

I think they are meant to be, yeah. In TOR it is called "Restored Triumvirate" armour.  

TOR_Triumvirate_vs_K1_Trooper_vs_TSL_Com

I think they were trying to replicate this concept art.

8Jc8mzC.png

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Trying out a new Republic officer uniform:

TSL_TOR_Ported_Republic_Uniform_01_TH.jp

Although of course that introduces a bunch of new problems with holograms:

I'll have to lop off the arms at the shoulders and have them as separate meshes. Not sure what to do about the neckline. Either the neck shows through the collar, or the collar shows through the neck, depending on hierarchy order.

I'm also not a fan of the boots. I think I'll swap them out for something more suitable.

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@DP:
regarding the envmaps earlier in this thread i found out a trick lately.  Basically you can use ANY jpg/png etc. picture as envmap. The important part is, when - lets say - looking at Sapiens Cubemaps; they all have a .txi file with the entry "cube 1" added.

E.g.  the Baremetal.tga also got a baremetal.txi. But when you now delete the baremetal.txi, and only use the baremetal.tga,  Kotor/TSL doesnt recognise it as cubemap while it acts like one  ingame  - and it works wonders with shiny surfaces.

In general less contrast between the different colors in the picture is better to get a matte  shine,  by adding a bit gaussian blur to the picture.

What you might wanna try out is to make the dirt, screws areas non-reflective on the Triumvirate armor for further fidelity.

Other than that, im really hyped for your project - it would be totally awesome to see more of not only the Kotor armors  but some of the other iconic armors & jedi robes replacing the outdated vanilla
K1/TSL ones.
 

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30 minutes ago, Jorak Uln said:

@DP:
regarding the envmaps earlier in this thread i found out a trick lately.  Basically you can use ANY jpg/png etc. picture as envmap. The important part is, when - lets say - looking at Sapiens Cubemaps; they all have a .txi file with the entry "cube 1" added.

E.g.  the Baremetal.tga also got a baremetal.txi. But when you now delete the baremetal.txi, and put in any jpg from the internet converted to tga, Kotor/TSL doesnt recognise it as cubemap but ingame it works wonders with shiny surfaces.

Thanks for sharing this, Jorak Uln! and I like to add some points in case some didn't know before; it is also possible to make a envmap "unique", to prevent conflicts with an already present vanilla CM. For example: we could just name the CM_Baremetal.tga and .txi of Sapiens' pack with MyCM.tga and MyCM.txi [try to make sure the .txi parameter is set as "Cube 1"] and link it with textures that will use it by setting the waypoint of envmaptexture to MyCM. So, this envmap will only applied to textures linked with MyCM, as for others, they are still using the vanilla CM_Baremetal for the envmap.

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I think I have most of the hologram issues sorted out now, at least within the limits of what is practical with the engine:

I've also added a ceremonial sash, similar to what is painted on the original K1 Saul uniform, but this one is an actual 3D mesh (swiped from the TOR Imperial Officer model):

TSL_TOR_Ported_Republic_Uniform_02_TH.jpSpacer_75.pngTSL_TOR_Ported_Republic_Uniform_03_TH.jp

I'll do a female version for Admiral Dodonna in K1, although her hologram version might be a pain. K1 did holograms differently to TSL.

I was thinking I can also do a plain version with no shoulder bars and changed up rank insignia for the captain, nav officer, etc.

Edit: Added the Cede and captain versions:

TSL_TOR_Ported_Republic_Uniform_04_TH.jp

Although I've since gone back and also removed that black block on the collar. Still haven't swapped the boots yet though.

Now on to converting the female model.

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Wow! The Republic Uniform is absolutely awesome! I'm looking forward to seeing a female version - can we expect a consistency mod for K1 with a new admiral for Forn Dodonna. Also, high quality Sith Troopers seem great, although I think TOR model is too bulky.

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In the vein of the Republic, perhaps some ports of their TOR trooper armors? Would nicely even out the gear with the Sith Troops, rather than having the Galactic-scale military look like they're proto-rebels, especially with the idiotic half-egg helmets.

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17 hours ago, superSzym said:

can we expect a consistency mod for K1 with a new admiral for Forn Dodonna

As I said above:

On 7/14/2018 at 6:13 PM, DarthParametric said:

I'll do a female version for Admiral Dodonna in K1, although her hologram version might be a pain. K1 did holograms differently to TSL.

 

 

12 hours ago, Kainzorus Prime said:

perhaps some ports of their TOR trooper armors

Like the full-on Clone Trooper stuff? While I like the look of some of it, it has never really struck me as lore-appropriate for the period.

 

Edit: I've converted the female version, at least for TSL:

TSL_TOR_Ported_Republic_Uniform_05_TH.jp

 

 

 

 

You can see the occlusion conundrum in the last two videoes. In the current hierarchy configuration, the arms properly occlude the legs when crossed in front of the body. Yet as a result they are also visible through the legs when behind the body. If you change the hierarchy to fix the second animation, then the legs are visible through the arms in the first animation.

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Dodonna in action. Seems like she has some claw hands going on though, might need to play around with that (or even just try and swap out the gloves for a native KOTOR mesh - damn fingers are hell).

K1_TOR_Ported_Republic_Uniform_Dodonna_0      K1_TOR_Ported_Republic_Uniform_Dodonna_0

 

 

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Wow, Dodonna looks freakin' cool! Isn't she taller than previously? She always made me laugh in vanilla because she seemed so small and whatever it is, just new proportions or new height, is definitely an improvement. What I am not convinced of, though, is the utilization of the same uniform for naval admirals as well as for officers of a low rank. Although rank distinguishment by the panel on the breast and other little details is quite neat, generic officers also appear as army commanders on the field of combat. 

The biggest problem are still the Republic Troopers, though. They look like they're wearing pyjamas in KotOR and so looks the vintage Republic Trooper armor in SWTOR. In SWTOR, though, Republic Troopers already look like they're wearing clone trooper armors. IMHO, this would be the best look for them:

latest?cb=20100806215611

But it can't really be done by porting. There was once a project to make them look in such way on Deadly Stream, but it has gone dead.

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21 minutes ago, superSzym said:

Isn't she taller than previously?

Probably shorter, if anything. The source female model was scaled and skinwrapped to the K1 Dodonna model, so the body is more or less the same, but the point of attachment for the head is a bit higher in the K1 model.

21 minutes ago, superSzym said:

What I am not convinced of, though, is the utilization of the same uniform for naval admirals as well as for officers of a low rank

Aside from special ceremonial exceptions. I'm pretty sure every single military force has had consistent officer uniforms, with the only real distinction being various badges of rank.

21 minutes ago, superSzym said:

But it can't really be done by porting

Not necessarily true. I believe you could cobble together something along those lines from TOR body parts. It would probably require custom textures though.

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